mirror of
https://github.com/ZDoom/raze-gles.git
synced 2024-11-10 23:02:03 +00:00
- cleaned up the sampler manager's content names and added the missing types to allow easier switching between indexed (no filtering) and non-indexed (filter as per user option).
This commit is contained in:
parent
2152780806
commit
d4fc13fba5
8 changed files with 40 additions and 44 deletions
|
@ -365,11 +365,11 @@ void animvpx_setup_glstate(int32_t animvpx_flags)
|
||||||
if ((animvpx_flags & CUTSCENE_TEXTUREFILTER && gltexfiltermode == TEXFILTER_ON) || animvpx_flags & CUTSCENE_FORCEFILTER ||
|
if ((animvpx_flags & CUTSCENE_TEXTUREFILTER && gltexfiltermode == TEXFILTER_ON) || animvpx_flags & CUTSCENE_FORCEFILTER ||
|
||||||
(!(animvpx_flags & CUTSCENE_TEXTUREFILTER) && !(animvpx_flags & CUTSCENE_FORCENOFILTER))) // if no flags, then use filter for IVFs
|
(!(animvpx_flags & CUTSCENE_TEXTUREFILTER) && !(animvpx_flags & CUTSCENE_FORCENOFILTER))) // if no flags, then use filter for IVFs
|
||||||
{
|
{
|
||||||
sampler = Sampler2DFiltered;
|
sampler = SamplerClampXY;
|
||||||
}
|
}
|
||||||
else
|
else
|
||||||
{
|
{
|
||||||
sampler = Sampler2DNoFilter;
|
sampler = SamplerNoFilterClampXY;
|
||||||
}
|
}
|
||||||
|
|
||||||
texuploaded = 0;
|
texuploaded = 0;
|
||||||
|
|
|
@ -55,7 +55,7 @@ void glsurface_setPalette(void* pPalette)
|
||||||
paletteTexture->CreateTexture(256, 1, false, false);
|
paletteTexture->CreateTexture(256, 1, false, false);
|
||||||
}
|
}
|
||||||
paletteTexture->LoadTexture(palette);
|
paletteTexture->LoadTexture(palette);
|
||||||
GLInterface.BindTexture(1, paletteTexture, Sampler2DNoFilter);
|
GLInterface.BindTexture(1, paletteTexture, SamplerNoFilterClampXY);
|
||||||
}
|
}
|
||||||
|
|
||||||
void* glsurface_getBuffer()
|
void* glsurface_getBuffer()
|
||||||
|
@ -74,7 +74,7 @@ void glsurface_blitBuffer()
|
||||||
return;
|
return;
|
||||||
|
|
||||||
bufferTexture->LoadTexture(buffer.Data());
|
bufferTexture->LoadTexture(buffer.Data());
|
||||||
GLInterface.BindTexture(0, bufferTexture, Sampler2DNoFilter);
|
GLInterface.BindTexture(0, bufferTexture, SamplerNoFilterClampXY);
|
||||||
|
|
||||||
auto data = GLInterface.AllocVertices(4);
|
auto data = GLInterface.AllocVertices(4);
|
||||||
auto vt = data.second;
|
auto vt = data.second;
|
||||||
|
|
|
@ -171,13 +171,8 @@ void gltexapplyprops(void)
|
||||||
glanisotropy = (int32_t)GLInterface.glinfo.maxanisotropy;
|
glanisotropy = (int32_t)GLInterface.glinfo.maxanisotropy;
|
||||||
}
|
}
|
||||||
|
|
||||||
#if 1
|
|
||||||
GLInterface.mSamplers->SetTextureFilterMode(0, 1);
|
|
||||||
r_useindexedcolortextures = true;// !gltexfiltermode;
|
|
||||||
#else
|
|
||||||
GLInterface.mSamplers->SetTextureFilterMode(gltexfiltermode, glanisotropy);
|
GLInterface.mSamplers->SetTextureFilterMode(gltexfiltermode, glanisotropy);
|
||||||
r_useindexedcolortextures = false;// !gltexfiltermode;
|
// do not force switch indexed textures with the filter.
|
||||||
#endif
|
|
||||||
}
|
}
|
||||||
|
|
||||||
//--------------------------------------------------------------------------------------------------
|
//--------------------------------------------------------------------------------------------------
|
||||||
|
@ -4670,7 +4665,6 @@ void polymost_dorotatespritemodel(int32_t sx, int32_t sy, int32_t z, int16_t a,
|
||||||
glox1 = -1; //Force fullscreen (glox1=-1 forces it to restore)
|
glox1 = -1; //Force fullscreen (glox1=-1 forces it to restore)
|
||||||
}
|
}
|
||||||
|
|
||||||
if (videoGetRenderMode() < REND_POLYMER)
|
|
||||||
{
|
{
|
||||||
Bmemset(m, 0, sizeof(m));
|
Bmemset(m, 0, sizeof(m));
|
||||||
|
|
||||||
|
@ -5237,7 +5231,7 @@ static int32_t gen_font_glyph_tex(void)
|
||||||
|
|
||||||
polymosttext->CreateTexture(256, 128, false, false);
|
polymosttext->CreateTexture(256, 128, false, false);
|
||||||
polymosttext->LoadTexture((uint8_t*)tbuf);
|
polymosttext->LoadTexture((uint8_t*)tbuf);
|
||||||
polymosttext->SetSampler(Sampler2DNoFilter);
|
polymosttext->SetSampler(SamplerNoFilterClampXY);
|
||||||
Xfree(tbuf);
|
Xfree(tbuf);
|
||||||
|
|
||||||
return 0;
|
return 0;
|
||||||
|
|
|
@ -157,6 +157,7 @@ bool GLInstance::SetTextureInternal(int picnum, FTexture* tex, int palette, int
|
||||||
if (mtex)
|
if (mtex)
|
||||||
{
|
{
|
||||||
auto sampler = (method & DAMETH_CLAMPED) ? (sampleroverride != -1 ? sampleroverride : SamplerClampXY) : SamplerRepeat;
|
auto sampler = (method & DAMETH_CLAMPED) ? (sampleroverride != -1 ? sampleroverride : SamplerClampXY) : SamplerRepeat;
|
||||||
|
if (TextureType == TT_INDEXED) sampler = sampler + SamplerNoFilterRepeat - SamplerRepeat;
|
||||||
|
|
||||||
BindTexture(0, mtex, sampler);
|
BindTexture(0, mtex, sampler);
|
||||||
if (rep && (rep->scale.x != 1.0f || rep->scale.y != 1.0f || xpanning != 0 || ypanning != 0))
|
if (rep && (rep->scale.x != 1.0f || rep->scale.y != 1.0f || xpanning != 0 || ypanning != 0))
|
||||||
|
|
|
@ -71,7 +71,7 @@ FHardwareTexture *gloadtex(const int32_t *picbuf, int32_t xsiz, int32_t ysiz, in
|
||||||
auto tex = GLInterface.NewTexture();
|
auto tex = GLInterface.NewTexture();
|
||||||
tex->CreateTexture(xsiz, ysiz, false, false);
|
tex->CreateTexture(xsiz, ysiz, false, false);
|
||||||
tex->LoadTexture((uint8_t*)pic2);
|
tex->LoadTexture((uint8_t*)pic2);
|
||||||
tex->SetSampler(SamplerNoFilter);
|
tex->SetSampler(SamplerNoFilterClampXY);
|
||||||
Xfree(pic2);
|
Xfree(pic2);
|
||||||
|
|
||||||
return tex;
|
return tex;
|
||||||
|
|
|
@ -210,7 +210,7 @@ void PaletteManager::BindPalette(int index)
|
||||||
auto p = GLInterface.NewTexture();
|
auto p = GLInterface.NewTexture();
|
||||||
p->CreateTexture(256, 1, false, false);
|
p->CreateTexture(256, 1, false, false);
|
||||||
p->LoadTexture((uint8_t*)transientpalette.colors);
|
p->LoadTexture((uint8_t*)transientpalette.colors);
|
||||||
p->SetSampler(Sampler2DNoFilter);
|
p->SetSampler(SamplerNoFilterClampXY);
|
||||||
transientpalette.paltexture = p;
|
transientpalette.paltexture = p;
|
||||||
}
|
}
|
||||||
inst->BindTexture(2, transientpalette.paltexture);
|
inst->BindTexture(2, transientpalette.paltexture);
|
||||||
|
@ -226,7 +226,7 @@ void PaletteManager::BindPalette(int index)
|
||||||
auto p = GLInterface.NewTexture();
|
auto p = GLInterface.NewTexture();
|
||||||
p->CreateTexture(256, 1, false, false);
|
p->CreateTexture(256, 1, false, false);
|
||||||
p->LoadTexture((uint8_t*)palettes[uindex].colors);
|
p->LoadTexture((uint8_t*)palettes[uindex].colors);
|
||||||
p->SetSampler(Sampler2DNoFilter);
|
p->SetSampler(SamplerNoFilterClampXY);
|
||||||
palettes[uindex].paltexture = p;
|
palettes[uindex].paltexture = p;
|
||||||
}
|
}
|
||||||
inst->BindTexture(2, palettes[uindex].paltexture);
|
inst->BindTexture(2, palettes[uindex].paltexture);
|
||||||
|
@ -268,7 +268,7 @@ void PaletteManager::BindPalswap(int index)
|
||||||
auto p = GLInterface.NewTexture();
|
auto p = GLInterface.NewTexture();
|
||||||
p->CreateTexture(256, numshades, true, false);
|
p->CreateTexture(256, numshades, true, false);
|
||||||
p->LoadTexture((uint8_t*)ps.lookup);
|
p->LoadTexture((uint8_t*)ps.lookup);
|
||||||
p->SetSampler(Sampler2DNoFilter);
|
p->SetSampler(SamplerNoFilterClampXY);
|
||||||
ps.swaptexture = p;
|
ps.swaptexture = p;
|
||||||
}
|
}
|
||||||
inst->BindTexture(1, ps.swaptexture);
|
inst->BindTexture(1, ps.swaptexture);
|
||||||
|
|
|
@ -50,34 +50,34 @@ TexFilter_s TexFilter[]={
|
||||||
{GL_LINEAR_MIPMAP_NEAREST, GL_LINEAR, true},
|
{GL_LINEAR_MIPMAP_NEAREST, GL_LINEAR, true},
|
||||||
{GL_NEAREST_MIPMAP_LINEAR, GL_NEAREST, true},
|
{GL_NEAREST_MIPMAP_LINEAR, GL_NEAREST, true},
|
||||||
{GL_LINEAR_MIPMAP_LINEAR, GL_LINEAR, true},
|
{GL_LINEAR_MIPMAP_LINEAR, GL_LINEAR, true},
|
||||||
//{GL_LINEAR_MIPMAP_LINEAR, GL_NEAREST, true},
|
{GL_LINEAR_MIPMAP_LINEAR, GL_NEAREST, true},
|
||||||
};
|
};
|
||||||
|
|
||||||
|
|
||||||
FSamplerManager::FSamplerManager()
|
FSamplerManager::FSamplerManager()
|
||||||
{
|
{
|
||||||
glGenSamplers(NumSamplers, mSamplers);
|
glGenSamplers(NumSamplers, mSamplers);
|
||||||
glSamplerParameteri(mSamplers[5], GL_TEXTURE_MIN_FILTER, GL_NEAREST);
|
|
||||||
glSamplerParameteri(mSamplers[5], GL_TEXTURE_MAG_FILTER, GL_NEAREST);
|
|
||||||
glSamplerParameterf(mSamplers[5], GL_TEXTURE_MAX_ANISOTROPY_EXT, 1.f);
|
|
||||||
glSamplerParameterf(mSamplers[4], GL_TEXTURE_MAX_ANISOTROPY_EXT, 1.f);
|
|
||||||
glSamplerParameterf(mSamplers[6], GL_TEXTURE_MAX_ANISOTROPY_EXT, 1.f);
|
|
||||||
glSamplerParameteri(mSamplers[6], GL_TEXTURE_MIN_FILTER, GL_LINEAR);
|
|
||||||
glSamplerParameteri(mSamplers[6], GL_TEXTURE_MAG_FILTER, GL_LINEAR);
|
|
||||||
glSamplerParameterf(mSamplers[7], GL_TEXTURE_MAX_ANISOTROPY_EXT, 1.f);
|
|
||||||
glSamplerParameteri(mSamplers[7], GL_TEXTURE_MIN_FILTER, GL_NEAREST);
|
|
||||||
glSamplerParameteri(mSamplers[7], GL_TEXTURE_MAG_FILTER, GL_NEAREST);
|
|
||||||
|
|
||||||
glSamplerParameteri(mSamplers[1], GL_TEXTURE_WRAP_S, GL_CLAMP_TO_EDGE);
|
for (int i = SamplerNoFilterRepeat; i <= SamplerNoFilterClampXY; i++)
|
||||||
glSamplerParameteri(mSamplers[2], GL_TEXTURE_WRAP_T, GL_CLAMP_TO_EDGE);
|
{
|
||||||
glSamplerParameteri(mSamplers[3], GL_TEXTURE_WRAP_S, GL_CLAMP_TO_EDGE);
|
glSamplerParameteri(mSamplers[i], GL_TEXTURE_MIN_FILTER, GL_NEAREST);
|
||||||
glSamplerParameteri(mSamplers[3], GL_TEXTURE_WRAP_T, GL_CLAMP_TO_EDGE);
|
glSamplerParameteri(mSamplers[i], GL_TEXTURE_MAG_FILTER, GL_NEAREST);
|
||||||
glSamplerParameteri(mSamplers[4], GL_TEXTURE_WRAP_S, GL_CLAMP_TO_EDGE);
|
glSamplerParameterf(mSamplers[i], GL_TEXTURE_MAX_ANISOTROPY_EXT, 1.f);
|
||||||
glSamplerParameteri(mSamplers[4], GL_TEXTURE_WRAP_T, GL_CLAMP_TO_EDGE);
|
}
|
||||||
glSamplerParameteri(mSamplers[6], GL_TEXTURE_WRAP_S, GL_CLAMP_TO_EDGE);
|
|
||||||
glSamplerParameteri(mSamplers[6], GL_TEXTURE_WRAP_T, GL_CLAMP_TO_EDGE);
|
glSamplerParameteri(mSamplers[SamplerClampX], GL_TEXTURE_WRAP_S, GL_CLAMP_TO_EDGE);
|
||||||
glSamplerParameteri(mSamplers[7], GL_TEXTURE_WRAP_S, GL_CLAMP_TO_EDGE);
|
glSamplerParameteri(mSamplers[SamplerClampY], GL_TEXTURE_WRAP_T, GL_CLAMP_TO_EDGE);
|
||||||
glSamplerParameteri(mSamplers[7], GL_TEXTURE_WRAP_T, GL_CLAMP_TO_EDGE);
|
glSamplerParameteri(mSamplers[SamplerClampXY], GL_TEXTURE_WRAP_S, GL_CLAMP_TO_EDGE);
|
||||||
|
glSamplerParameteri(mSamplers[SamplerClampXY], GL_TEXTURE_WRAP_T, GL_CLAMP_TO_EDGE);
|
||||||
|
|
||||||
|
glSamplerParameteri(mSamplers[SamplerNoFilterClampX], GL_TEXTURE_WRAP_S, GL_CLAMP_TO_EDGE);
|
||||||
|
glSamplerParameteri(mSamplers[SamplerNoFilterClampY], GL_TEXTURE_WRAP_T, GL_CLAMP_TO_EDGE);
|
||||||
|
glSamplerParameteri(mSamplers[SamplerNoFilterClampXY], GL_TEXTURE_WRAP_S, GL_CLAMP_TO_EDGE);
|
||||||
|
glSamplerParameteri(mSamplers[SamplerNoFilterClampXY], GL_TEXTURE_WRAP_T, GL_CLAMP_TO_EDGE);
|
||||||
|
|
||||||
|
glSamplerParameteri(mSamplers[Sampler2DFiltered], GL_TEXTURE_WRAP_S, GL_CLAMP_TO_EDGE);
|
||||||
|
glSamplerParameteri(mSamplers[Sampler2DFiltered], GL_TEXTURE_WRAP_T, GL_CLAMP_TO_EDGE);
|
||||||
|
|
||||||
}
|
}
|
||||||
|
|
||||||
FSamplerManager::~FSamplerManager()
|
FSamplerManager::~FSamplerManager()
|
||||||
|
@ -106,12 +106,12 @@ void FSamplerManager::SetTextureFilterMode(int filter, int anisotropy)
|
||||||
{
|
{
|
||||||
UnbindAll();
|
UnbindAll();
|
||||||
|
|
||||||
for (int i = 0; i < 4; i++)
|
for (int i = SamplerRepeat; i <= SamplerClampXY; i++)
|
||||||
{
|
{
|
||||||
glSamplerParameteri(mSamplers[i], GL_TEXTURE_MIN_FILTER, TexFilter[filter].minfilter);
|
glSamplerParameteri(mSamplers[i], GL_TEXTURE_MIN_FILTER, TexFilter[filter].minfilter);
|
||||||
glSamplerParameteri(mSamplers[i], GL_TEXTURE_MAG_FILTER, TexFilter[filter].magfilter);
|
glSamplerParameteri(mSamplers[i], GL_TEXTURE_MAG_FILTER, TexFilter[filter].magfilter);
|
||||||
glSamplerParameterf(mSamplers[i], GL_TEXTURE_MAX_ANISOTROPY_EXT, anisotropy);
|
glSamplerParameterf(mSamplers[i], GL_TEXTURE_MAX_ANISOTROPY_EXT, anisotropy);
|
||||||
}
|
}
|
||||||
glSamplerParameteri(mSamplers[4], GL_TEXTURE_MIN_FILTER, TexFilter[filter].magfilter);
|
glSamplerParameteri(mSamplers[Sampler2DFiltered], GL_TEXTURE_MIN_FILTER, TexFilter[filter].magfilter);
|
||||||
glSamplerParameteri(mSamplers[4], GL_TEXTURE_MAG_FILTER, TexFilter[filter].magfilter);
|
glSamplerParameteri(mSamplers[Sampler2DFiltered], GL_TEXTURE_MAG_FILTER, TexFilter[filter].magfilter);
|
||||||
}
|
}
|
||||||
|
|
|
@ -10,10 +10,11 @@ enum ESampler
|
||||||
SamplerClampX,
|
SamplerClampX,
|
||||||
SamplerClampY,
|
SamplerClampY,
|
||||||
SamplerClampXY,
|
SamplerClampXY,
|
||||||
Sampler2D,
|
SamplerNoFilterRepeat,
|
||||||
SamplerNoFilter,
|
SamplerNoFilterClampX,
|
||||||
Sampler2DFiltered,
|
SamplerNoFilterClampY,
|
||||||
Sampler2DNoFilter,
|
SamplerNoFilterClampXY,
|
||||||
|
Sampler2DFiltered, // Currently unused shpuld be used for 2D content
|
||||||
NumSamplers
|
NumSamplers
|
||||||
};
|
};
|
||||||
|
|
||||||
|
|
Loading…
Reference in a new issue