- removed a few redundant GetIndex calls.

This commit is contained in:
Christoph Oelckers 2020-10-22 21:45:54 +02:00
parent 9826ff54f9
commit d4ee8a1c48

View file

@ -4305,7 +4305,7 @@ void handle_se20(DDukeActor* actor)
s->x -= x;
s->y -= l;
t[0] = 0;
callsound(s->sectnum, actor->GetIndex());
callsound(s->sectnum, actor);
return;
}
@ -4668,7 +4668,7 @@ void handle_se32(DDukeActor *actor)
if (abs(sc->ceilingz - s->z) < (s->yvel << 1))
{
sc->ceilingz = s->z;
callsound(s->sectnum, actor->GetIndex());
callsound(s->sectnum, actor);
t[2] = 0;
t[0] = 0;
}
@ -4679,7 +4679,7 @@ void handle_se32(DDukeActor *actor)
if (abs(sc->ceilingz - t[1]) < (s->yvel << 1))
{
sc->ceilingz = t[1];
callsound(s->sectnum, actor->GetIndex());
callsound(s->sectnum, actor);
t[2] = 0;
t[0] = 0;
}
@ -4694,7 +4694,7 @@ void handle_se32(DDukeActor *actor)
{
t[0] = 0;
t[2] = !t[2];
callsound(s->sectnum, actor->GetIndex());
callsound(s->sectnum, actor);
sc->ceilingz = s->z;
}
else sc->ceilingz += sgn(s->z - sc->ceilingz) * s->yvel;
@ -4705,7 +4705,7 @@ void handle_se32(DDukeActor *actor)
{
t[0] = 0;
t[2] = !t[2];
callsound(s->sectnum, actor->GetIndex());
callsound(s->sectnum, actor);
}
else sc->ceilingz -= sgn(s->z - t[1]) * s->yvel;
}
@ -4859,7 +4859,7 @@ void handle_se31(DDukeActor* actor, bool choosedir)
t[2] = 0;
t[0] = 0;
if (choosedir) t[3] = s->hitag;
callsound(s->sectnum, actor->GetIndex());
callsound(s->sectnum, actor);
}
else
{
@ -4885,7 +4885,7 @@ void handle_se31(DDukeActor* actor, bool choosedir)
if (abs(sec->floorz - t[1]) < s->yvel)
{
sec->floorz = t[1];
callsound(s->sectnum, actor->GetIndex());
callsound(s->sectnum, actor);
t[2] = 0;
t[0] = 0;
if (choosedir) t[3] = s->hitag;
@ -4916,7 +4916,7 @@ void handle_se31(DDukeActor* actor, bool choosedir)
{
if (abs(s->z - sec->floorz) < s->yvel)
{
callsound(s->sectnum, actor->GetIndex());
callsound(s->sectnum, actor);
t[0] = 0;
t[2] = 1;
if (choosedir) t[3] = s->hitag;
@ -4945,7 +4945,7 @@ void handle_se31(DDukeActor* actor, bool choosedir)
if (abs(sec->floorz - t[1]) < s->yvel)
{
t[0] = 0;
callsound(s->sectnum, actor->GetIndex());
callsound(s->sectnum, actor);
t[2] = 1;
t[3] = s->hitag;
}