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SW: Amend scaleAdjustmentToInterval() with correct value for SW.
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1 changed files with 2 additions and 2 deletions
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@ -3135,7 +3135,7 @@ void getinput(int const playerNum)
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lastInputTicks = currentHiTicks;
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auto scaleAdjustmentToInterval = [=](double x) { return x * 30 / (1000.0 / elapsedInputTicks); };
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auto scaleAdjustmentToInterval = [=](double x) { return x * (120 / synctics) / (1000.0 / elapsedInputTicks); };
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if (buttonMap.ButtonDown(gamefunc_Strafe) && !pp->sop)
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{
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@ -3186,7 +3186,7 @@ void getinput(int const playerNum)
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localInput.vel = clamp(localInput.vel + input.vel, -MAXVEL, MAXVEL);
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localInput.svel = clamp(localInput.svel + input.svel, -MAXSVEL, MAXSVEL);
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localInput.q16avel = fix16_sadd(localInput.q16avel, input.q16avel);
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localInput.q16avel = fix16_clamp(fix16_sadd(localInput.q16avel, input.q16avel), fix16_from_int(-MAXANGVEL), fix16_from_int(MAXANGVEL));
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pp->q16ang = fix16_sadd(pp->q16ang, input.q16avel) & 0x7FFFFFF;
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localInput.q16horz = fix16_clamp(fix16_sadd(localInput.q16horz, input.q16horz), fix16_from_int(-MAXHORIZVEL), fix16_from_int(MAXHORIZVEL));
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