mirror of
https://github.com/ZDoom/raze-gles.git
synced 2024-12-27 20:20:40 +00:00
- backend update to make the ZScript compiler work.
This commit is contained in:
parent
7b3ad35cc2
commit
d4cdb31464
81 changed files with 1779 additions and 235 deletions
|
@ -810,6 +810,7 @@ set (PCH_SOURCES
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common/audio/sound/oalsound.cpp
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common/audio/sound/s_environment.cpp
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common/audio/sound/s_sound.cpp
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#common/audio/sound/s_reverbedit.cpp
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common/audio/music/music_midi_base.cpp
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common/audio/music/music.cpp
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common/audio/music/i_music.cpp
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@ -828,7 +829,6 @@ set (PCH_SOURCES
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common/fonts/v_text.cpp
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common/textures/hw_ihwtexture.cpp
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common/textures/hw_material.cpp
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common/textures/bitmap.cpp
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common/textures/m_png.cpp
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common/textures/texture.cpp
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@ -905,6 +905,7 @@ set (PCH_SOURCES
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common/filesystem/file_directory.cpp
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common/filesystem/resourcefile.cpp
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common/engine/cycler.cpp
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common/engine/d_event.cpp
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common/engine/stats.cpp
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common/engine/sc_man.cpp
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common/engine/palettecontainer.cpp
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@ -918,6 +919,7 @@ set (PCH_SOURCES
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common/objects/dobject.cpp
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common/objects/dobjgc.cpp
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common/objects/dobjtype.cpp
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common/rendering/v_framebuffer.cpp
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common/rendering/v_video.cpp
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common/rendering/r_thread.cpp
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@ -960,7 +962,7 @@ set (PCH_SOURCES
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common/scripting/vm/vmexec.cpp
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common/scripting/vm/vmframe.cpp
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common/scripting/interface/stringformat.cpp
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#common/scripting/interface/exports.cpp
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common/scripting/interface/vmnatives.cpp
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common/scripting/frontend/ast.cpp
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common/scripting/frontend/zcc_compile.cpp
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common/scripting/frontend/zcc_parser.cpp
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@ -70,7 +70,7 @@ Foundation, Inc., 51 Franklin Street, Fifth Floor, Boston, MA 02110-1301, USA.
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#include "gamecontrol.h"
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#include "m_argv.h"
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#include "statistics.h"
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#include "menu/menu.h"
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#include "menu.h"
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#include "raze_sound.h"
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#include "nnexts.h"
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#include"secrets.h"
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@ -39,7 +39,7 @@ Foundation, Inc., 51 Franklin Street, Fifth Floor, Boston, MA 02110-1301, USA.
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#include "network.h"
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#include "mmulti.h"
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#include "c_bind.h"
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#include "menu/menu.h"
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#include "menu.h"
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#include "sfx.h"
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bool ShowOptionMenu();
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@ -44,7 +44,7 @@ Foundation, Inc., 51 Franklin Street, Fifth Floor, Boston, MA 02110-1301, USA.
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#include "screen.h"
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#include "view.h"
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#include "gamecontrol.h"
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#include "menu/menu.h"
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#include "menu.h"
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#include "gameconfigfile.h"
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#include "findfile.h"
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@ -43,7 +43,7 @@ Foundation, Inc., 51 Franklin Street, Fifth Floor, Boston, MA 02110-1301, USA.
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#include "sfx.h"
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#include "view.h"
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#include "eventq.h"
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#include "menu/menu.h"
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#include "menu.h"
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BEGIN_BLD_NS
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@ -38,7 +38,7 @@ Foundation, Inc., 51 Franklin Street, Fifth Floor, Boston, MA 02110-1301, USA.
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#include "seq.h"
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#include "sound.h"
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#include "view.h"
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#include "menu/menu.h"
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#include "menu.h"
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extern bool gHaveNetworking;
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@ -60,7 +60,7 @@ Foundation, Inc., 51 Franklin Street, Fifth Floor, Boston, MA 02110-1301, USA.
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#include "weapon.h"
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#include "nnexts.h"
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#include "zstring.h"
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#include "menu/menu.h"
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#include "menu.h"
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#include "gstrings.h"
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#include "v_2ddrawer.h"
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#include "v_video.h"
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@ -35,7 +35,7 @@
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#include "c_dispatch.h"
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#include "v_text.h"
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#include "menu/menu.h"
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#include "menu.h"
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#include <zmusic.h>
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#include "s_music.h"
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#include "c_cvars.h"
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@ -2071,7 +2071,7 @@ FSoundChan *OpenALSoundRenderer::FindLowestChannel()
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#endif // NO_OPENAL
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#include "menu/menu.h"
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#include "menu.h"
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void I_BuildALDeviceList(FOptionValues* opt)
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{
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553
source/common/audio/sound/s_reverbedit.cpp
Normal file
553
source/common/audio/sound/s_reverbedit.cpp
Normal file
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@ -0,0 +1,553 @@
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/*
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**
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** reverb editor
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**
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**---------------------------------------------------------------------------
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** Copyright 2005-2016 Randy Heit
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** Copyright 2005-2017 Christoph Oelckers
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** All rights reserved.
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**
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** Redistribution and use in source and binary forms, with or without
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** modification, are permitted provided that the following conditions
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** are met:
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**
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** 1. Redistributions of source code must retain the above copyright
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** notice, this list of conditions and the following disclaimer.
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** 2. Redistributions in binary form must reproduce the above copyright
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** notice, this list of conditions and the following disclaimer in the
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** documentation and/or other materials provided with the distribution.
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** 3. The name of the author may not be used to endorse or promote products
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** derived from this software without specific prior written permission.
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**
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** THIS SOFTWARE IS PROVIDED BY THE AUTHOR ``AS IS'' AND ANY EXPRESS OR
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** IMPLIED WARRANTIES, INCLUDING, BUT NOT LIMITED TO, THE IMPLIED WARRANTIES
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** OF MERCHANTABILITY AND FITNESS FOR A PARTICULAR PURPOSE ARE DISCLAIMED.
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** IN NO EVENT SHALL THE AUTHOR BE LIABLE FOR ANY DIRECT, INDIRECT,
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** INCIDENTAL, SPECIAL, EXEMPLARY, OR CONSEQUENTIAL DAMAGES (INCLUDING, BUT
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** NOT LIMITED TO, PROCUREMENT OF SUBSTITUTE GOODS OR SERVICES; LOSS OF USE,
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** DATA, OR PROFITS; OR BUSINESS INTERRUPTION) HOWEVER CAUSED AND ON ANY
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** THEORY OF LIABILITY, WHETHER IN CONTRACT, STRICT LIABILITY, OR TORT
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** (INCLUDING NEGLIGENCE OR OTHERWISE) ARISING IN ANY WAY OUT OF THE USE OF
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** THIS SOFTWARE, EVEN IF ADVISED OF THE POSSIBILITY OF SUCH DAMAGE.
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**---------------------------------------------------------------------------
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**
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*/
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#include "s_soundinternal.h"
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#include "sc_man.h"
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#include "cmdlib.h"
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#include "templates.h"
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#include "filesystem.h"
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#include "i_system.h"
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#include "printf.h"
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#include "i_specialpaths.h"
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#include "c_cvars.h"
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#include "c_dispatch.h"
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#include "vm.h"
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#include "dobject.h"
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#include "menu.h"
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void S_ReadReverbDef (FScanner &sc);
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extern ReverbContainer *ForcedEnvironment;
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ReverbContainer *CurrentEnv;
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REVERB_PROPERTIES SavedProperties;
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extern FReverbField ReverbFields[];
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extern const char* ReverbFieldNames[];
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extern int NumReverbs;
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// These are for internal use only and not supposed to be user-settable
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CVAR(String, reverbedit_name, "", CVAR_NOSET);
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CVAR(Int, reverbedit_id1, 0, CVAR_NOSET);
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CVAR(Int, reverbedit_id2, 0, CVAR_NOSET);
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CVAR(String, reverbsavename, "", 0);
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CUSTOM_CVAR(Bool, eaxedit_test, false, CVAR_NOINITCALL)
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{
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if (self)
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{
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ForcedEnvironment = CurrentEnv;
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}
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else
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{
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ForcedEnvironment = nullptr;
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}
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}
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struct EnvFlag
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{
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const char *Name;
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int CheckboxControl;
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unsigned int Flag;
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};
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inline int HIBYTE(int i)
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{
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return (i >> 8) & 255;
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}
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inline int LOBYTE(int i)
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{
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return i & 255;
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}
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uint16_t FirstFreeID(uint16_t base, bool builtin)
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{
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int tryCount = 0;
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int priID = HIBYTE(base);
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// If the original sound is built-in, start searching for a new
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// primary ID at 30.
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if (builtin)
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{
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for (priID = 30; priID < 256; ++priID)
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{
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if (S_FindEnvironment(priID << 8) == nullptr)
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{
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break;
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}
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}
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if (priID == 256)
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{ // Oh well.
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priID = 30;
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}
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}
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for (;;)
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{
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uint16_t lastID = Environments->ID;
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const ReverbContainer *env = Environments->Next;
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// Find the lowest-numbered free ID with the same primary ID as base
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// If none are available, add 100 to base's primary ID and try again.
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// If that fails, then the primary ID gets incremented
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// by 1 until a match is found. If all the IDs searchable by this
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// algorithm are in use, then you're in trouble.
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while (env != nullptr)
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{
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if (HIBYTE(env->ID) > priID)
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{
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break;
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}
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if (HIBYTE(env->ID) == priID)
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{
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if (HIBYTE(lastID) == priID)
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{
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if (LOBYTE(env->ID) - LOBYTE(lastID) > 1)
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{
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return lastID + 1;
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}
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}
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lastID = env->ID;
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}
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env = env->Next;
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}
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if (LOBYTE(lastID) == 255)
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{
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if (tryCount == 0)
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{
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base += 100 * 256;
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tryCount = 1;
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}
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else
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{
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base += 256;
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}
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}
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else if (builtin && lastID == 0)
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{
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return priID << 8;
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}
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else
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{
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return lastID + 1;
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}
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}
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}
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FString SuggestNewName(const ReverbContainer *env)
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{
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const ReverbContainer *probe = nullptr;
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char text[32];
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size_t len;
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int number, numdigits;
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strncpy(text, env->Name, 31);
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text[31] = 0;
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len = strlen(text);
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while (text[len - 1] >= '0' && text[len - 1] <= '9')
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{
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len--;
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}
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number = atoi(text + len);
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if (number < 1)
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{
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number = 1;
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}
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if (text[len - 1] != ' ' && len < 31)
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{
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text[len++] = ' ';
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}
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for (; number < 100000; ++number)
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{
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if (number < 10) numdigits = 1;
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else if (number < 100) numdigits = 2;
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else if (number < 1000) numdigits = 3;
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else if (number < 10000)numdigits = 4;
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else numdigits = 5;
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if (len + numdigits > 31)
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{
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len = 31 - numdigits;
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}
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mysnprintf(text + len, countof(text) - len, "%d", number);
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probe = Environments;
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while (probe != nullptr)
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{
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if (stricmp(probe->Name, text) == 0)
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break;
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probe = probe->Next;
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}
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if (probe == nullptr)
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{
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break;
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}
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}
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return text;
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}
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void ExportEnvironments(const char *filename, uint32_t count, const ReverbContainer **envs)
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{
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FString dest = M_GetDocumentsPath() + filename;
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FileWriter *f = FileWriter::Open(dest);
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if (f != nullptr)
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{
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for (uint32_t i = 0; i < count; ++i)
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{
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const ReverbContainer *env = envs[i];
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const ReverbContainer *base;
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|
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if ((unsigned int)env->Properties.Environment < 26)
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{
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base = DefaultEnvironments[env->Properties.Environment];
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}
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else
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{
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base = nullptr;
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}
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f->Printf("\"%s\" %u %u\n{\n", env->Name, HIBYTE(env->ID), LOBYTE(env->ID));
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for (int j = 0; j < NumReverbs; ++j)
|
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{
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const FReverbField *ctl = &ReverbFields[j];
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const char *ctlName = ReverbFieldNames[j];
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if (ctlName)
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{
|
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if (j == 0 ||
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(ctl->Float && base->Properties.*ctl->Float != env->Properties.*ctl->Float) ||
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(ctl->Int && base->Properties.*ctl->Int != env->Properties.*ctl->Int))
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{
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f->Printf("\t%s ", ctlName);
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if (ctl->Float)
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{
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float v = env->Properties.*ctl->Float * 1000;
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int vi = int(v >= 0.0 ? v + 0.5 : v - 0.5);
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f->Printf("%d.%03d\n", vi / 1000, abs(vi % 1000));
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}
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else
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{
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f->Printf("%d\n", env->Properties.*ctl->Int);
|
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}
|
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}
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else
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{
|
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if ((1 << ctl->Flag) & (env->Properties.Flags ^ base->Properties.Flags))
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{
|
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f->Printf("\t%s %s\n", ctlName, ctl->Flag & env->Properties.Flags ? "true" : "false");
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}
|
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}
|
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}
|
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}
|
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f->Printf("}\n\n");
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}
|
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delete f;
|
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}
|
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else
|
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{
|
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M_StartMessage("Save failed", 1);
|
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}
|
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}
|
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|
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DEFINE_ACTION_FUNCTION(DReverbEdit, GetValue)
|
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{
|
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PARAM_PROLOGUE;
|
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PARAM_INT(index);
|
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float v = 0;
|
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|
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if (index >= 0 && index < NumReverbs)
|
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{
|
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auto rev = &ReverbFields[index];
|
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if (rev->Int != nullptr)
|
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{
|
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v = float(CurrentEnv->Properties.*(rev->Int));
|
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}
|
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else if (rev->Float != nullptr)
|
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{
|
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v = CurrentEnv->Properties.*(rev->Float);
|
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}
|
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else
|
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{
|
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v = !!(CurrentEnv->Properties.Flags & (1 << int(rev->Flag)));
|
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}
|
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}
|
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ACTION_RETURN_FLOAT(v);
|
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return 1;
|
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}
|
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|
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DEFINE_ACTION_FUNCTION(DReverbEdit, SetValue)
|
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{
|
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PARAM_PROLOGUE;
|
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PARAM_INT(index);
|
||||
PARAM_FLOAT(v);
|
||||
|
||||
if (index >= 0 && index < NumReverbs)
|
||||
{
|
||||
auto rev = &ReverbFields[index];
|
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if (rev->Int != nullptr)
|
||||
{
|
||||
v = CurrentEnv->Properties.*(rev->Int) = clamp<int>(int(v), rev->Min, rev->Max);
|
||||
}
|
||||
else if (rev->Float != nullptr)
|
||||
{
|
||||
v = CurrentEnv->Properties.*(rev->Float) = clamp<float>(float(v), rev->Min / 1000.f, rev->Max / 1000.f);
|
||||
}
|
||||
else
|
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{
|
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if (v == 0) CurrentEnv->Properties.Flags &= ~(1 << int(rev->Flag));
|
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else CurrentEnv->Properties.Flags |= (1 << int(rev->Flag));
|
||||
}
|
||||
}
|
||||
|
||||
ACTION_RETURN_FLOAT(v);
|
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return 1;
|
||||
}
|
||||
|
||||
DEFINE_ACTION_FUNCTION(DReverbEdit, GrayCheck)
|
||||
{
|
||||
PARAM_PROLOGUE;
|
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ACTION_RETURN_BOOL(CurrentEnv->Builtin);
|
||||
return 1;
|
||||
}
|
||||
|
||||
DEFINE_ACTION_FUNCTION(DReverbEdit, GetSelectedEnvironment)
|
||||
{
|
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PARAM_PROLOGUE;
|
||||
if (numret > 1)
|
||||
{
|
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numret = 2;
|
||||
ret[1].SetInt(CurrentEnv ? CurrentEnv->ID : -1);
|
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}
|
||||
if (numret > 0)
|
||||
{
|
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ret[0].SetString(CurrentEnv ? CurrentEnv->Name : "");
|
||||
}
|
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return numret;
|
||||
}
|
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|
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DEFINE_ACTION_FUNCTION(DReverbEdit, FillSelectMenu)
|
||||
{
|
||||
PARAM_PROLOGUE;
|
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PARAM_STRING(ccmd);
|
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PARAM_OBJECT(desc, DOptionMenuDescriptor);
|
||||
desc->mItems.Clear();
|
||||
for (auto env = Environments; env != nullptr; env = env->Next)
|
||||
{
|
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FStringf text("(%d, %d) %s", HIBYTE(env->ID), LOBYTE(env->ID), env->Name);
|
||||
FStringf cmd("%s \"%s\"", ccmd.GetChars(), env->Name);
|
||||
PClass *cls = PClass::FindClass("OptionMenuItemCommand");
|
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if (cls != nullptr && cls->IsDescendantOf("OptionMenuItem"))
|
||||
{
|
||||
auto func = dyn_cast<PFunction>(cls->FindSymbol("Init", true));
|
||||
if (func != nullptr)
|
||||
{
|
||||
DMenuItemBase *item = (DMenuItemBase*)cls->CreateNew();
|
||||
VMValue params[] = { item, &text, FName(cmd).GetIndex(), false, true };
|
||||
VMCall(func->Variants[0].Implementation, params, 5, nullptr, 0);
|
||||
desc->mItems.Push((DMenuItemBase*)item);
|
||||
}
|
||||
}
|
||||
}
|
||||
return 0;
|
||||
}
|
||||
|
||||
static TArray<std::pair<ReverbContainer*, bool>> SaveState;
|
||||
|
||||
DEFINE_ACTION_FUNCTION(DReverbEdit, FillSaveMenu)
|
||||
{
|
||||
PARAM_PROLOGUE;
|
||||
PARAM_OBJECT(desc, DOptionMenuDescriptor);
|
||||
desc->mItems.Resize(4);
|
||||
SaveState.Clear();
|
||||
for (auto env = Environments; env != nullptr; env = env->Next)
|
||||
{
|
||||
if (!env->Builtin)
|
||||
{
|
||||
int index = (int)SaveState.Push(std::make_pair(env, false));
|
||||
|
||||
FStringf text("(%d, %d) %s", HIBYTE(env->ID), LOBYTE(env->ID), env->Name);
|
||||
PClass *cls = PClass::FindClass("OptionMenuItemReverbSaveSelect");
|
||||
if (cls != nullptr && cls->IsDescendantOf("OptionMenuItem"))
|
||||
{
|
||||
auto func = dyn_cast<PFunction>(cls->FindSymbol("Init", true));
|
||||
if (func != nullptr)
|
||||
{
|
||||
DMenuItemBase *item = (DMenuItemBase*)cls->CreateNew();
|
||||
VMValue params[] = { item, &text, index, FName("OnOff").GetIndex() };
|
||||
VMCall(func->Variants[0].Implementation, params, 4, nullptr, 0);
|
||||
desc->mItems.Push((DMenuItemBase*)item);
|
||||
}
|
||||
}
|
||||
}
|
||||
}
|
||||
return 0;
|
||||
}
|
||||
|
||||
DEFINE_ACTION_FUNCTION(DReverbEdit, GetSaveSelection)
|
||||
{
|
||||
PARAM_PROLOGUE;
|
||||
PARAM_INT(index);
|
||||
bool res = false;
|
||||
if ((unsigned)index <= SaveState.Size())
|
||||
{
|
||||
res = SaveState[index].second;
|
||||
}
|
||||
ACTION_RETURN_BOOL(res);
|
||||
}
|
||||
|
||||
DEFINE_ACTION_FUNCTION(DReverbEdit, ToggleSaveSelection)
|
||||
{
|
||||
PARAM_PROLOGUE;
|
||||
PARAM_INT(index);
|
||||
if ((unsigned)index <= SaveState.Size())
|
||||
{
|
||||
SaveState[index].second = !SaveState[index].second;
|
||||
}
|
||||
return 0;
|
||||
}
|
||||
|
||||
|
||||
CCMD(savereverbs)
|
||||
{
|
||||
if (SaveState.Size() == 0) return;
|
||||
|
||||
TArray<const ReverbContainer*> toSave;
|
||||
|
||||
for (auto &p : SaveState)
|
||||
{
|
||||
if (p.second) toSave.Push(p.first);
|
||||
}
|
||||
ExportEnvironments(reverbsavename, toSave.Size(), &toSave[0]);
|
||||
SaveState.Clear();
|
||||
}
|
||||
|
||||
static void SelectEnvironment(const char *envname)
|
||||
{
|
||||
for (auto env = Environments; env != nullptr; env = env->Next)
|
||||
{
|
||||
if (!strcmp(env->Name, envname))
|
||||
{
|
||||
CurrentEnv = env;
|
||||
SavedProperties = env->Properties;
|
||||
if (eaxedit_test) ForcedEnvironment = env;
|
||||
|
||||
// Set up defaults for a new environment based on this one.
|
||||
int newid = FirstFreeID(env->ID, env->Builtin);
|
||||
UCVarValue cv;
|
||||
cv.Int = HIBYTE(newid);
|
||||
reverbedit_id1.ForceSet(cv, CVAR_Int);
|
||||
cv.Int = LOBYTE(newid);
|
||||
reverbedit_id2.ForceSet(cv, CVAR_Int);
|
||||
FString selectname = SuggestNewName(env);
|
||||
cv.String = selectname.GetChars();
|
||||
reverbedit_name.ForceSet(cv, CVAR_String);
|
||||
return;
|
||||
}
|
||||
}
|
||||
}
|
||||
|
||||
void InitReverbMenu()
|
||||
{
|
||||
// Make sure that the editor's variables are properly initialized.
|
||||
SelectEnvironment("Off");
|
||||
}
|
||||
|
||||
CCMD(selectenvironment)
|
||||
{
|
||||
if (argv.argc() > 1)
|
||||
{
|
||||
auto str = argv[1];
|
||||
SelectEnvironment(str);
|
||||
}
|
||||
else
|
||||
InitReverbMenu();
|
||||
}
|
||||
|
||||
CCMD(revertenvironment)
|
||||
{
|
||||
if (CurrentEnv != nullptr)
|
||||
{
|
||||
CurrentEnv->Properties = SavedProperties;
|
||||
}
|
||||
}
|
||||
|
||||
CCMD(createenvironment)
|
||||
{
|
||||
if (S_FindEnvironment(reverbedit_name))
|
||||
{
|
||||
M_StartMessage(FStringf("An environment with the name '%s' already exists", *reverbedit_name), 1);
|
||||
return;
|
||||
}
|
||||
int id = (reverbedit_id1 << 8) + reverbedit_id2;
|
||||
if (S_FindEnvironment(id))
|
||||
{
|
||||
M_StartMessage(FStringf("An environment with the ID (%d, %d) already exists", *reverbedit_id1, *reverbedit_id2), 1);
|
||||
return;
|
||||
}
|
||||
|
||||
auto newenv = new ReverbContainer;
|
||||
newenv->Builtin = false;
|
||||
newenv->ID = id;
|
||||
newenv->Name = copystring(reverbedit_name);
|
||||
newenv->Next = nullptr;
|
||||
newenv->Properties = CurrentEnv->Properties;
|
||||
S_AddEnvironment(newenv);
|
||||
SelectEnvironment(newenv->Name);
|
||||
}
|
||||
|
||||
CCMD(reverbedit)
|
||||
{
|
||||
C_DoCommand("openmenu reverbedit");
|
||||
}
|
||||
|
||||
// This is here because it depends on Doom's resource management and is not universal.
|
||||
void S_ParseReverbDef ()
|
||||
{
|
||||
int lump, lastlump = 0;
|
||||
|
||||
while ((lump = fileSystem.FindLump ("REVERBS", &lastlump)) != -1)
|
||||
{
|
||||
FScanner sc;
|
||||
sc.OpenLumpNum(lump);
|
||||
S_ReadReverbDef (sc);;
|
||||
}
|
||||
InitReverbMenu();
|
||||
}
|
||||
|
|
@ -47,7 +47,7 @@
|
|||
#include "sc_man.h"
|
||||
#include "c_cvars.h"
|
||||
|
||||
#include "d_event.h"
|
||||
#include "d_eventbase.h"
|
||||
|
||||
extern int chatmodeon;
|
||||
|
||||
|
|
198
source/common/engine/d_event.cpp
Normal file
198
source/common/engine/d_event.cpp
Normal file
|
@ -0,0 +1,198 @@
|
|||
/*
|
||||
** c_dispatch.cpp
|
||||
** Functions for executing console commands and aliases
|
||||
**
|
||||
**---------------------------------------------------------------------------
|
||||
** Copyright 1998-2016 Randy Heit
|
||||
** Copyright 2003-2019 Christoph Oelckers
|
||||
** All rights reserved.
|
||||
**
|
||||
** Redistribution and use in source and binary forms, with or without
|
||||
** modification, are permitted provided that the following conditions
|
||||
** are met:
|
||||
**
|
||||
** 1. Redistributions of source code must retain the above copyright
|
||||
** notice, this list of conditions and the following disclaimer.
|
||||
** 2. Redistributions in binary form must reproduce the above copyright
|
||||
** notice, this list of conditions and the following disclaimer in the
|
||||
** documentation and/or other materials provided with the distribution.
|
||||
** 3. The name of the author may not be used to endorse or promote products
|
||||
** derived from this software without specific prior written permission.
|
||||
**
|
||||
** THIS SOFTWARE IS PROVIDED BY THE AUTHOR ``AS IS'' AND ANY EXPRESS OR
|
||||
** IMPLIED WARRANTIES, INCLUDING, BUT NOT LIMITED TO, THE IMPLIED WARRANTIES
|
||||
** OF MERCHANTABILITY AND FITNESS FOR A PARTICULAR PURPOSE ARE DISCLAIMED.
|
||||
** IN NO EVENT SHALL THE AUTHOR BE LIABLE FOR ANY DIRECT, INDIRECT,
|
||||
** INCIDENTAL, SPECIAL, EXEMPLARY, OR CONSEQUENTIAL DAMAGES (INCLUDING, BUT
|
||||
** NOT LIMITED TO, PROCUREMENT OF SUBSTITUTE GOODS OR SERVICES; LOSS OF USE,
|
||||
** DATA, OR PROFITS; OR BUSINESS INTERRUPTION) HOWEVER CAUSED AND ON ANY
|
||||
** THEORY OF LIABILITY, WHETHER IN CONTRACT, STRICT LIABILITY, OR TORT
|
||||
** (INCLUDING NEGLIGENCE OR OTHERWISE) ARISING IN ANY WAY OUT OF THE USE OF
|
||||
** THIS SOFTWARE, EVEN IF ADVISED OF THE POSSIBILITY OF SUCH DAMAGE.
|
||||
**---------------------------------------------------------------------------
|
||||
**
|
||||
*/
|
||||
|
||||
#include "c_bind.h"
|
||||
#include "d_eventbase.h"
|
||||
#include "c_console.h"
|
||||
#include "d_gui.h"
|
||||
#include "menu.h"
|
||||
#include "utf8.h"
|
||||
#include "m_joy.h"
|
||||
#include "vm.h"
|
||||
|
||||
bool G_Responder(event_t* ev);
|
||||
|
||||
int eventhead;
|
||||
int eventtail;
|
||||
event_t events[MAXEVENTS];
|
||||
|
||||
//==========================================================================
|
||||
//
|
||||
// D_ProcessEvents
|
||||
//
|
||||
// Send all the events of the given timestamp down the responder chain.
|
||||
// Events are asynchronous inputs generally generated by the game user.
|
||||
// Events can be discarded if no responder claims them
|
||||
//
|
||||
//==========================================================================
|
||||
|
||||
void D_ProcessEvents (void)
|
||||
{
|
||||
event_t *ev;
|
||||
while (eventtail != eventhead)
|
||||
{
|
||||
ev = &events[eventtail];
|
||||
eventtail = (eventtail + 1) & (MAXEVENTS - 1);
|
||||
if (ev->type == EV_None)
|
||||
continue;
|
||||
if (ev->type == EV_DeviceChange)
|
||||
UpdateJoystickMenu(I_UpdateDeviceList());
|
||||
if (C_Responder (ev))
|
||||
continue; // console ate the event
|
||||
if (M_Responder (ev))
|
||||
continue; // menu ate the event
|
||||
G_Responder (ev);
|
||||
}
|
||||
}
|
||||
|
||||
//==========================================================================
|
||||
//
|
||||
// D_RemoveNextCharEvent
|
||||
//
|
||||
// Removes the next EV_GUI_Char event in the input queue. Used by the menu,
|
||||
// since it (generally) consumes EV_GUI_KeyDown events and not EV_GUI_Char
|
||||
// events, and it needs to ensure that there is no left over input when it's
|
||||
// done. If there are multiple EV_GUI_KeyDowns before the EV_GUI_Char, then
|
||||
// there are dead chars involved, so those should be removed, too. We do
|
||||
// this by changing the message type to EV_None rather than by actually
|
||||
// removing the event from the queue.
|
||||
//
|
||||
//==========================================================================
|
||||
|
||||
void D_RemoveNextCharEvent()
|
||||
{
|
||||
assert(events[eventtail].type == EV_GUI_Event && events[eventtail].subtype == EV_GUI_KeyDown);
|
||||
for (int evnum = eventtail; evnum != eventhead; evnum = (evnum+1) & (MAXEVENTS-1))
|
||||
{
|
||||
event_t *ev = &events[evnum];
|
||||
if (ev->type != EV_GUI_Event)
|
||||
break;
|
||||
if (ev->subtype == EV_GUI_KeyDown || ev->subtype == EV_GUI_Char)
|
||||
{
|
||||
ev->type = EV_None;
|
||||
if (ev->subtype == EV_GUI_Char)
|
||||
break;
|
||||
}
|
||||
else
|
||||
{
|
||||
break;
|
||||
}
|
||||
}
|
||||
}
|
||||
|
||||
|
||||
FInputEvent::FInputEvent(const event_t *ev)
|
||||
{
|
||||
Type = (EGenericEvent)ev->type;
|
||||
// we don't want the modders to remember what weird fields mean what for what events.
|
||||
KeyScan = 0;
|
||||
KeyChar = 0;
|
||||
MouseX = 0;
|
||||
MouseY = 0;
|
||||
switch (Type)
|
||||
{
|
||||
case EV_None:
|
||||
break;
|
||||
case EV_KeyDown:
|
||||
case EV_KeyUp:
|
||||
KeyScan = ev->data1;
|
||||
KeyChar = ev->data2;
|
||||
KeyString = FString(char(ev->data1));
|
||||
break;
|
||||
case EV_Mouse:
|
||||
MouseX = ev->x;
|
||||
MouseY = ev->y;
|
||||
break;
|
||||
default:
|
||||
break; // EV_DeviceChange = wat?
|
||||
}
|
||||
}
|
||||
|
||||
FUiEvent::FUiEvent(const event_t *ev)
|
||||
{
|
||||
Type = (EGUIEvent)ev->subtype;
|
||||
KeyChar = 0;
|
||||
IsShift = false;
|
||||
IsAlt = false;
|
||||
IsCtrl = false;
|
||||
MouseX = 0;
|
||||
MouseY = 0;
|
||||
// we don't want the modders to remember what weird fields mean what for what events.
|
||||
switch (ev->subtype)
|
||||
{
|
||||
case EV_GUI_None:
|
||||
break;
|
||||
case EV_GUI_KeyDown:
|
||||
case EV_GUI_KeyRepeat:
|
||||
case EV_GUI_KeyUp:
|
||||
KeyChar = ev->data1;
|
||||
KeyString = FString(char(ev->data1));
|
||||
IsShift = !!(ev->data3 & GKM_SHIFT);
|
||||
IsAlt = !!(ev->data3 & GKM_ALT);
|
||||
IsCtrl = !!(ev->data3 & GKM_CTRL);
|
||||
break;
|
||||
case EV_GUI_Char:
|
||||
KeyChar = ev->data1;
|
||||
KeyString = MakeUTF8(ev->data1);
|
||||
IsAlt = !!ev->data2; // only true for Win32, not sure about SDL
|
||||
break;
|
||||
default: // mouse event
|
||||
// note: SDL input doesn't seem to provide these at all
|
||||
//Printf("Mouse data: %d, %d, %d, %d\n", ev->x, ev->y, ev->data1, ev->data2);
|
||||
MouseX = ev->data1;
|
||||
MouseY = ev->data2;
|
||||
IsShift = !!(ev->data3 & GKM_SHIFT);
|
||||
IsAlt = !!(ev->data3 & GKM_ALT);
|
||||
IsCtrl = !!(ev->data3 & GKM_CTRL);
|
||||
break;
|
||||
}
|
||||
}
|
||||
|
||||
DEFINE_FIELD_X(UiEvent, FUiEvent, Type);
|
||||
DEFINE_FIELD_X(UiEvent, FUiEvent, KeyString);
|
||||
DEFINE_FIELD_X(UiEvent, FUiEvent, KeyChar);
|
||||
DEFINE_FIELD_X(UiEvent, FUiEvent, MouseX);
|
||||
DEFINE_FIELD_X(UiEvent, FUiEvent, MouseY);
|
||||
DEFINE_FIELD_X(UiEvent, FUiEvent, IsShift);
|
||||
DEFINE_FIELD_X(UiEvent, FUiEvent, IsAlt);
|
||||
DEFINE_FIELD_X(UiEvent, FUiEvent, IsCtrl);
|
||||
|
||||
DEFINE_FIELD_X(InputEvent, FInputEvent, Type);
|
||||
DEFINE_FIELD_X(InputEvent, FInputEvent, KeyScan);
|
||||
DEFINE_FIELD_X(InputEvent, FInputEvent, KeyString);
|
||||
DEFINE_FIELD_X(InputEvent, FInputEvent, KeyChar);
|
||||
DEFINE_FIELD_X(InputEvent, FInputEvent, MouseX);
|
||||
DEFINE_FIELD_X(InputEvent, FInputEvent, MouseY);
|
||||
|
77
source/common/engine/d_eventbase.h
Normal file
77
source/common/engine/d_eventbase.h
Normal file
|
@ -0,0 +1,77 @@
|
|||
#pragma once
|
||||
#include <stdint.h>
|
||||
#include "d_gui.h"
|
||||
#include "zstring.h"
|
||||
|
||||
// Input event types.
|
||||
enum EGenericEvent
|
||||
{
|
||||
EV_None,
|
||||
EV_KeyDown, // data1: scan code, data2: Qwerty ASCII code
|
||||
EV_KeyUp, // same
|
||||
EV_Mouse, // x, y: mouse movement deltas
|
||||
EV_GUI_Event, // subtype specifies actual event
|
||||
EV_DeviceChange,// a device has been connected or removed
|
||||
};
|
||||
|
||||
// Event structure.
|
||||
struct event_t
|
||||
{
|
||||
uint8_t type;
|
||||
uint8_t subtype;
|
||||
int16_t data1; // keys / mouse/joystick buttons
|
||||
int16_t data2;
|
||||
int16_t data3;
|
||||
int x; // mouse/joystick x move
|
||||
int y; // mouse/joystick y move
|
||||
};
|
||||
|
||||
|
||||
|
||||
// Called by IO functions when input is detected.
|
||||
void D_PostEvent (const event_t* ev);
|
||||
void D_RemoveNextCharEvent();
|
||||
void D_ProcessEvents(void);
|
||||
|
||||
enum
|
||||
{
|
||||
MAXEVENTS = 128
|
||||
};
|
||||
|
||||
extern event_t events[MAXEVENTS];
|
||||
extern int eventhead;
|
||||
extern int eventtail;
|
||||
|
||||
struct FUiEvent
|
||||
{
|
||||
// this essentially translates event_t UI events to ZScript.
|
||||
EGUIEvent Type;
|
||||
// for keys/chars/whatever
|
||||
FString KeyString;
|
||||
int KeyChar;
|
||||
// for mouse
|
||||
int MouseX;
|
||||
int MouseY;
|
||||
// global (?)
|
||||
bool IsShift;
|
||||
bool IsCtrl;
|
||||
bool IsAlt;
|
||||
|
||||
FUiEvent(const event_t *ev);
|
||||
};
|
||||
|
||||
struct FInputEvent
|
||||
{
|
||||
// this translates regular event_t events to ZScript (not UI, UI events are sent via DUiEvent and only if requested!)
|
||||
EGenericEvent Type = EV_None;
|
||||
// for keys
|
||||
int KeyScan;
|
||||
FString KeyString;
|
||||
int KeyChar;
|
||||
// for mouse
|
||||
int MouseX;
|
||||
int MouseY;
|
||||
|
||||
FInputEvent(const event_t *ev);
|
||||
};
|
||||
|
115
source/common/engine/d_gui.h
Normal file
115
source/common/engine/d_gui.h
Normal file
|
@ -0,0 +1,115 @@
|
|||
/*
|
||||
** d_gui.h
|
||||
**
|
||||
**---------------------------------------------------------------------------
|
||||
** Copyright 1998-2006 Randy Heit
|
||||
** All rights reserved.
|
||||
**
|
||||
** Redistribution and use in source and binary forms, with or without
|
||||
** modification, are permitted provided that the following conditions
|
||||
** are met:
|
||||
**
|
||||
** 1. Redistributions of source code must retain the above copyright
|
||||
** notice, this list of conditions and the following disclaimer.
|
||||
** 2. Redistributions in binary form must reproduce the above copyright
|
||||
** notice, this list of conditions and the following disclaimer in the
|
||||
** documentation and/or other materials provided with the distribution.
|
||||
** 3. The name of the author may not be used to endorse or promote products
|
||||
** derived from this software without specific prior written permission.
|
||||
**
|
||||
** THIS SOFTWARE IS PROVIDED BY THE AUTHOR ``AS IS'' AND ANY EXPRESS OR
|
||||
** IMPLIED WARRANTIES, INCLUDING, BUT NOT LIMITED TO, THE IMPLIED WARRANTIES
|
||||
** OF MERCHANTABILITY AND FITNESS FOR A PARTICULAR PURPOSE ARE DISCLAIMED.
|
||||
** IN NO EVENT SHALL THE AUTHOR BE LIABLE FOR ANY DIRECT, INDIRECT,
|
||||
** INCIDENTAL, SPECIAL, EXEMPLARY, OR CONSEQUENTIAL DAMAGES (INCLUDING, BUT
|
||||
** NOT LIMITED TO, PROCUREMENT OF SUBSTITUTE GOODS OR SERVICES; LOSS OF USE,
|
||||
** DATA, OR PROFITS; OR BUSINESS INTERRUPTION) HOWEVER CAUSED AND ON ANY
|
||||
** THEORY OF LIABILITY, WHETHER IN CONTRACT, STRICT LIABILITY, OR TORT
|
||||
** (INCLUDING NEGLIGENCE OR OTHERWISE) ARISING IN ANY WAY OUT OF THE USE OF
|
||||
** THIS SOFTWARE, EVEN IF ADVISED OF THE POSSIBILITY OF SUCH DAMAGE.
|
||||
**---------------------------------------------------------------------------
|
||||
**
|
||||
** So when do I get a real UT-like windowing system?
|
||||
*/
|
||||
|
||||
#ifndef __D_GUI_H__
|
||||
#define __D_GUI_H__
|
||||
|
||||
// For a GUIEvent, x and y specify absolute location of mouse pointer
|
||||
enum EGUIEvent
|
||||
{
|
||||
EV_GUI_None,
|
||||
EV_GUI_KeyDown, // data1: unshifted ASCII, data2: shifted ASCII, data3: modifiers
|
||||
EV_GUI_KeyRepeat, // same
|
||||
EV_GUI_KeyUp, // same
|
||||
EV_GUI_Char, // data1: translated character (for user text input), data2: alt down?
|
||||
EV_GUI_FirstMouseEvent,
|
||||
EV_GUI_MouseMove,
|
||||
EV_GUI_LButtonDown,
|
||||
EV_GUI_LButtonUp,
|
||||
EV_GUI_LButtonDblClick,
|
||||
EV_GUI_MButtonDown,
|
||||
EV_GUI_MButtonUp,
|
||||
EV_GUI_MButtonDblClick,
|
||||
EV_GUI_RButtonDown,
|
||||
EV_GUI_RButtonUp,
|
||||
EV_GUI_RButtonDblClick,
|
||||
EV_GUI_WheelUp, // data3: shift/ctrl/alt
|
||||
EV_GUI_WheelDown, // "
|
||||
EV_GUI_WheelRight, // "
|
||||
EV_GUI_WheelLeft, // "
|
||||
EV_GUI_BackButtonDown,
|
||||
EV_GUI_BackButtonUp,
|
||||
EV_GUI_FwdButtonDown,
|
||||
EV_GUI_FwdButtonUp,
|
||||
EV_GUI_LastMouseEvent,
|
||||
};
|
||||
|
||||
enum GUIKeyModifiers
|
||||
{
|
||||
GKM_SHIFT = 1,
|
||||
GKM_CTRL = 2,
|
||||
GKM_ALT = 4,
|
||||
GKM_META = 8,
|
||||
GKM_LBUTTON = 16
|
||||
};
|
||||
|
||||
// Special codes for some GUI keys, including a few real ASCII codes.
|
||||
enum ESpecialGUIKeys
|
||||
{
|
||||
GK_PGDN = 1,
|
||||
GK_PGUP = 2,
|
||||
GK_HOME = 3,
|
||||
GK_END = 4,
|
||||
GK_LEFT = 5,
|
||||
GK_RIGHT = 6,
|
||||
GK_ALERT = 7, // ASCII bell
|
||||
GK_BACKSPACE= 8, // ASCII
|
||||
GK_TAB = 9, // ASCII
|
||||
GK_LINEFEED = 10, // ASCII
|
||||
GK_DOWN = 10,
|
||||
GK_VTAB = 11, // ASCII
|
||||
GK_UP = 11,
|
||||
GK_FORMFEED = 12, // ASCII
|
||||
GK_RETURN = 13, // ASCII
|
||||
GK_F1 = 14,
|
||||
GK_F2 = 15,
|
||||
GK_F3 = 16,
|
||||
GK_F4 = 17,
|
||||
GK_F5 = 18,
|
||||
GK_F6 = 19,
|
||||
GK_F7 = 20,
|
||||
GK_F8 = 21,
|
||||
GK_F9 = 22,
|
||||
GK_F10 = 23,
|
||||
GK_F11 = 24,
|
||||
GK_F12 = 25,
|
||||
GK_DEL = 26,
|
||||
GK_ESCAPE = 27, // ASCII
|
||||
GK_FREE1 = 28,
|
||||
GK_FREE2 = 29,
|
||||
GK_BACK = 30, // browser back key
|
||||
GK_CESCAPE = 31 // color escape
|
||||
};
|
||||
|
||||
#endif //__D_GUI_H__
|
|
@ -17,6 +17,7 @@ struct SystemCallbacks
|
|||
void (*OnScreenSizeChanged)();
|
||||
IntRect(*GetSceneRect)();
|
||||
FString(*GetLocationDescription)();
|
||||
void (*MenuDim)();
|
||||
};
|
||||
|
||||
extern SystemCallbacks *sysCallbacks;
|
||||
|
|
|
@ -36,7 +36,7 @@
|
|||
#include "vectors.h"
|
||||
#include "m_joy.h"
|
||||
#include "gameconfigfile.h"
|
||||
#include "d_event.h"
|
||||
#include "d_eventbase.h"
|
||||
#include "cmdlib.h"
|
||||
#include "printf.h"
|
||||
|
||||
|
|
|
@ -57,6 +57,9 @@ public:
|
|||
virtual void NetMessage(const char *format, ...) {} // cover for printf
|
||||
virtual void NetDone() {}
|
||||
virtual bool NetLoop(bool (*timer_callback)(void *), void *userdata) { return false; }
|
||||
virtual void AppendStatusLine(const char* status) {}
|
||||
virtual void LoadingStatus(const char* message, int colors) {}
|
||||
|
||||
protected:
|
||||
int MaxPos, CurPos, NotchPos;
|
||||
};
|
||||
|
|
|
@ -59,8 +59,9 @@
|
|||
#include "dobject.h"
|
||||
#include "templates.h"
|
||||
#include "c_dispatch.h"
|
||||
#include "menu/menu.h"
|
||||
#include "menu.h"
|
||||
#include "stats.h"
|
||||
#include "printf.h"
|
||||
|
||||
// MACROS ------------------------------------------------------------------
|
||||
|
||||
|
|
|
@ -922,3 +922,31 @@ unsigned GetVirtualIndex(PClass *cls, const char *funcname)
|
|||
return VIndex;
|
||||
}
|
||||
|
||||
|
||||
void PClass::InitializeDefaults()
|
||||
{
|
||||
if (VMType != nullptr) // purely internal classes have no symbol table
|
||||
{
|
||||
if (bRuntimeClass)
|
||||
{
|
||||
// Copy parent values from the parent defaults.
|
||||
assert(ParentClass != nullptr);
|
||||
if (Defaults != nullptr) ParentClass->InitializeSpecials(Defaults, ParentClass->Defaults, &PClass::SpecialInits);
|
||||
for (const PField* field : Fields)
|
||||
{
|
||||
if (!(field->Flags & VARF_Native) && !(field->Flags & VARF_Meta))
|
||||
{
|
||||
field->Type->SetDefaultValue(Defaults, unsigned(field->Offset), &SpecialInits);
|
||||
}
|
||||
}
|
||||
}
|
||||
if (Meta != nullptr) ParentClass->InitializeSpecials(Meta, ParentClass->Meta, &PClass::MetaInits);
|
||||
for (const PField* field : Fields)
|
||||
{
|
||||
if (!(field->Flags & VARF_Native) && (field->Flags & VARF_Meta))
|
||||
{
|
||||
field->Type->SetDefaultValue(Meta, unsigned(field->Offset), &MetaInits);
|
||||
}
|
||||
}
|
||||
}
|
||||
}
|
|
@ -46,6 +46,7 @@ public:
|
|||
int FindVirtualIndex(FName name, PFunction::Variant *variant, PFunction *parentfunc);
|
||||
PSymbol *FindSymbol(FName symname, bool searchparents) const;
|
||||
PField *AddField(FName name, PType *type, uint32_t flags);
|
||||
void InitializeDefaults();
|
||||
|
||||
static void StaticInit();
|
||||
static void StaticShutdown();
|
||||
|
|
|
@ -38,7 +38,7 @@
|
|||
#include "c_console.h"
|
||||
#include "c_cvars.h"
|
||||
#include "c_dispatch.h"
|
||||
#include "d_event.h"
|
||||
#include "d_eventbase.h"
|
||||
#include "c_buttons.h"
|
||||
#include "d_gui.h"
|
||||
#include "dikeys.h"
|
||||
|
|
|
@ -35,7 +35,7 @@
|
|||
#include <IOKit/IOMessage.h>
|
||||
#include <IOKit/hid/IOHIDLib.h>
|
||||
|
||||
#include "d_event.h"
|
||||
#include "d_eventbase.h"
|
||||
#include "i_system.h"
|
||||
#include "m_argv.h"
|
||||
#include "m_joy.h"
|
||||
|
|
|
@ -34,7 +34,7 @@
|
|||
#include "m_argv.h"
|
||||
#include "v_video.h"
|
||||
|
||||
#include "d_event.h"
|
||||
#include "d_eventbase.h"
|
||||
#include "d_gui.h"
|
||||
#include "c_buttons.h"
|
||||
#include "c_console.h"
|
||||
|
|
|
@ -44,7 +44,7 @@
|
|||
#include <malloc.h>
|
||||
|
||||
#include "i_input.h"
|
||||
#include "d_event.h"
|
||||
#include "d_eventbase.h"
|
||||
#include "templates.h"
|
||||
#include "gameconfigfile.h"
|
||||
#include "cmdlib.h"
|
||||
|
|
|
@ -77,7 +77,7 @@
|
|||
#include "s_soundinternal.h"
|
||||
#include "gameconfigfile.h"
|
||||
#include "hardware.h"
|
||||
#include "d_event.h"
|
||||
#include "d_eventbase.h"
|
||||
#include "v_text.h"
|
||||
#include "version.h"
|
||||
#include "engineerrors.h"
|
||||
|
|
|
@ -39,7 +39,7 @@
|
|||
#include <dinput.h>
|
||||
|
||||
#include "i_input.h"
|
||||
#include "d_event.h"
|
||||
#include "d_eventbase.h"
|
||||
|
||||
|
||||
// MACROS ------------------------------------------------------------------
|
||||
|
|
|
@ -39,10 +39,12 @@
|
|||
#include <dinput.h>
|
||||
|
||||
#include "i_input.h"
|
||||
#include "d_event.h"
|
||||
#include "d_eventbase.h"
|
||||
#include "d_gui.h"
|
||||
#include "hardware.h"
|
||||
#include "menu/menu.h"
|
||||
#include "menu.h"
|
||||
#include "menustate.h"
|
||||
#include "keydef.h"
|
||||
#include "i_interface.h"
|
||||
|
||||
// MACROS ------------------------------------------------------------------
|
||||
|
|
|
@ -37,7 +37,7 @@
|
|||
#include <windows.h>
|
||||
|
||||
#include "i_input.h"
|
||||
#include "d_event.h"
|
||||
#include "d_eventbase.h"
|
||||
#include "templates.h"
|
||||
#include "gameconfigfile.h"
|
||||
#include "m_argv.h"
|
||||
|
|
|
@ -39,7 +39,7 @@
|
|||
#include <limits.h>
|
||||
|
||||
#include "i_input.h"
|
||||
#include "d_event.h"
|
||||
#include "d_eventbase.h"
|
||||
#include "templates.h"
|
||||
#include "gameconfigfile.h"
|
||||
#include "m_argv.h"
|
||||
|
|
|
@ -40,7 +40,8 @@
|
|||
#include "c_dispatch.h"
|
||||
#include "v_video.h"
|
||||
#include "hw_cvars.h"
|
||||
#include "menu/menu.h"
|
||||
#include "menu.h"
|
||||
#include "printf.h"
|
||||
|
||||
|
||||
CUSTOM_CVAR(Int, gl_fogmode, 1, CVAR_ARCHIVE | CVAR_NOINITCALL)
|
||||
|
|
|
@ -53,7 +53,7 @@
|
|||
#include "cmdlib.h"
|
||||
#include "hardware.h"
|
||||
#include "m_png.h"
|
||||
#include "menu/menu.h"
|
||||
#include "menu.h"
|
||||
#include "vm.h"
|
||||
#include "r_videoscale.h"
|
||||
#include "i_time.h"
|
||||
|
|
|
@ -36,7 +36,7 @@
|
|||
|
||||
#include "gstrings.h"
|
||||
#include "v_font.h"
|
||||
#include "menu/menu.h"
|
||||
#include "menu.h"
|
||||
#include "types.h"
|
||||
#include "dictionary.h"
|
||||
#include "vm.h"
|
||||
|
|
|
@ -650,6 +650,7 @@ int ZCCCompiler::Compile()
|
|||
CreateStructTypes();
|
||||
CompileAllConstants();
|
||||
CompileAllFields();
|
||||
InitDefaults();
|
||||
InitFunctions();
|
||||
return FScriptPosition::ErrorCounter;
|
||||
}
|
||||
|
@ -1942,6 +1943,18 @@ void ZCCCompiler::SetImplicitArgs(TArray<PType*>* args, TArray<uint32_t>* argfla
|
|||
}
|
||||
|
||||
|
||||
void ZCCCompiler::InitDefaults()
|
||||
{
|
||||
for (auto c : Classes)
|
||||
{
|
||||
if (c->ClassType()->ParentClass)
|
||||
{
|
||||
auto ti = c->ClassType();
|
||||
ti->InitializeDefaults();
|
||||
}
|
||||
}
|
||||
}
|
||||
|
||||
//==========================================================================
|
||||
//
|
||||
//
|
||||
|
|
|
@ -139,6 +139,7 @@ protected:
|
|||
void CompileFunction(ZCC_StructWork *c, ZCC_FuncDeclarator *f, bool forclass);
|
||||
|
||||
void InitFunctions();
|
||||
virtual void InitDefaults();
|
||||
|
||||
TArray<ZCC_ConstantDef *> Constants;
|
||||
TArray<ZCC_StructWork *> Structs;
|
||||
|
|
643
source/common/scripting/interface/vmnatives.cpp
Normal file
643
source/common/scripting/interface/vmnatives.cpp
Normal file
|
@ -0,0 +1,643 @@
|
|||
/*
|
||||
** vmnatives.cpp
|
||||
**
|
||||
** VM exports for engine backend classes
|
||||
**
|
||||
**---------------------------------------------------------------------------
|
||||
** Copyright 2005-2020 Christoph Oelckers
|
||||
** All rights reserved.
|
||||
**
|
||||
** Redistribution and use in source and binary forms, with or without
|
||||
** modification, are permitted provided that the following conditions
|
||||
** are met:
|
||||
**
|
||||
** 1. Redistributions of source code must retain the above copyright
|
||||
** notice, this list of conditions and the following disclaimer.
|
||||
** 2. Redistributions in binary form must reproduce the above copyright
|
||||
** notice, this list of conditions and the following disclaimer in the
|
||||
** documentation and/or other materials provided with the distribution.
|
||||
** 3. The name of the author may not be used to endorse or promote products
|
||||
** derived from this software without specific prior written permission.
|
||||
**
|
||||
** THIS SOFTWARE IS PROVIDED BY THE AUTHOR ``AS IS'' AND ANY EXPRESS OR
|
||||
** IMPLIED WARRANTIES, INCLUDING, BUT NOT LIMITED TO, THE IMPLIED WARRANTIES
|
||||
** OF MERCHANTABILITY AND FITNESS FOR A PARTICULAR PURPOSE ARE DISCLAIMED.
|
||||
** IN NO EVENT SHALL THE AUTHOR BE LIABLE FOR ANY DIRECT, INDIRECT,
|
||||
** INCIDENTAL, SPECIAL, EXEMPLARY, OR CONSEQUENTIAL DAMAGES (INCLUDING, BUT
|
||||
** NOT LIMITED TO, PROCUREMENT OF SUBSTITUTE GOODS OR SERVICES; LOSS OF USE,
|
||||
** DATA, OR PROFITS; OR BUSINESS INTERRUPTION) HOWEVER CAUSED AND ON ANY
|
||||
** THEORY OF LIABILITY, WHETHER IN CONTRACT, STRICT LIABILITY, OR TORT
|
||||
** (INCLUDING NEGLIGENCE OR OTHERWISE) ARISING IN ANY WAY OUT OF THE USE OF
|
||||
** THIS SOFTWARE, EVEN IF ADVISED OF THE POSSIBILITY OF SUCH DAMAGE.
|
||||
**---------------------------------------------------------------------------
|
||||
**
|
||||
**
|
||||
*/
|
||||
|
||||
|
||||
#include "texturemanager.h"
|
||||
#include "filesystem.h"
|
||||
#include "c_console.h"
|
||||
#include "c_cvars.h"
|
||||
#include "c_bind.h"
|
||||
#include "c_dispatch.h"
|
||||
#include "templates.h"
|
||||
#include "menu.h"
|
||||
#include "vm.h"
|
||||
#include "gstrings.h"
|
||||
#include "printf.h"
|
||||
#include "s_music.h"
|
||||
|
||||
|
||||
//==========================================================================
|
||||
//
|
||||
// texture manager exports
|
||||
//
|
||||
//==========================================================================
|
||||
|
||||
DEFINE_ACTION_FUNCTION(_TexMan, GetName)
|
||||
{
|
||||
PARAM_PROLOGUE;
|
||||
PARAM_INT(texid);
|
||||
auto tex = TexMan.GameByIndex(texid);
|
||||
FString retval;
|
||||
|
||||
if (tex != nullptr)
|
||||
{
|
||||
if (tex->GetName().IsNotEmpty()) retval = tex->GetName();
|
||||
else
|
||||
{
|
||||
// Textures for full path names do not have their own name, they merely link to the source lump.
|
||||
auto lump = tex->GetSourceLump();
|
||||
if (fileSystem.GetLinkedTexture(lump) == tex)
|
||||
retval = fileSystem.GetFileFullName(lump);
|
||||
}
|
||||
}
|
||||
ACTION_RETURN_STRING(retval);
|
||||
}
|
||||
|
||||
static int CheckForTexture(const FString& name, int type, int flags)
|
||||
{
|
||||
return TexMan.CheckForTexture(name, static_cast<ETextureType>(type), flags).GetIndex();
|
||||
}
|
||||
|
||||
DEFINE_ACTION_FUNCTION_NATIVE(_TexMan, CheckForTexture, CheckForTexture)
|
||||
{
|
||||
PARAM_PROLOGUE;
|
||||
PARAM_STRING(name);
|
||||
PARAM_INT(type);
|
||||
PARAM_INT(flags);
|
||||
ACTION_RETURN_INT(CheckForTexture(name, type, flags));
|
||||
}
|
||||
|
||||
//==========================================================================
|
||||
//
|
||||
//
|
||||
//
|
||||
//==========================================================================
|
||||
|
||||
static int GetTextureSize(int texid, int* py)
|
||||
{
|
||||
auto tex = TexMan.GameByIndex(texid);
|
||||
int x, y;
|
||||
if (tex != nullptr)
|
||||
{
|
||||
x = int(0.5 + tex->GetDisplayWidth());
|
||||
y = int(0.5 + tex->GetDisplayHeight());
|
||||
}
|
||||
else x = y = -1;
|
||||
if (py) *py = y;
|
||||
return x;
|
||||
}
|
||||
|
||||
DEFINE_ACTION_FUNCTION_NATIVE(_TexMan, GetSize, GetTextureSize)
|
||||
{
|
||||
PARAM_PROLOGUE;
|
||||
PARAM_INT(texid);
|
||||
int x, y;
|
||||
x = GetTextureSize(texid, &y);
|
||||
if (numret > 0) ret[0].SetInt(x);
|
||||
if (numret > 1) ret[1].SetInt(y);
|
||||
return MIN(numret, 2);
|
||||
}
|
||||
|
||||
//==========================================================================
|
||||
//
|
||||
//
|
||||
//
|
||||
//==========================================================================
|
||||
static void GetScaledSize(int texid, DVector2* pvec)
|
||||
{
|
||||
auto tex = TexMan.GameByIndex(texid);
|
||||
double x, y;
|
||||
if (tex != nullptr)
|
||||
{
|
||||
x = tex->GetDisplayWidth();
|
||||
y = tex->GetDisplayHeight();
|
||||
}
|
||||
else x = y = -1;
|
||||
if (pvec)
|
||||
{
|
||||
pvec->X = x;
|
||||
pvec->Y = y;
|
||||
}
|
||||
}
|
||||
|
||||
DEFINE_ACTION_FUNCTION_NATIVE(_TexMan, GetScaledSize, GetScaledSize)
|
||||
{
|
||||
PARAM_PROLOGUE;
|
||||
PARAM_INT(texid);
|
||||
DVector2 vec;
|
||||
GetScaledSize(texid, &vec);
|
||||
ACTION_RETURN_VEC2(vec);
|
||||
}
|
||||
|
||||
//==========================================================================
|
||||
//
|
||||
//
|
||||
//
|
||||
//==========================================================================
|
||||
static void GetScaledOffset(int texid, DVector2* pvec)
|
||||
{
|
||||
auto tex = TexMan.GameByIndex(texid);
|
||||
double x, y;
|
||||
if (tex != nullptr)
|
||||
{
|
||||
x = tex->GetDisplayLeftOffset();
|
||||
y = tex->GetDisplayTopOffset();
|
||||
}
|
||||
else x = y = -1;
|
||||
if (pvec)
|
||||
{
|
||||
pvec->X = x;
|
||||
pvec->Y = y;
|
||||
}
|
||||
}
|
||||
|
||||
DEFINE_ACTION_FUNCTION_NATIVE(_TexMan, GetScaledOffset, GetScaledOffset)
|
||||
{
|
||||
PARAM_PROLOGUE;
|
||||
PARAM_INT(texid);
|
||||
DVector2 vec;
|
||||
GetScaledOffset(texid, &vec);
|
||||
ACTION_RETURN_VEC2(vec);
|
||||
}
|
||||
|
||||
//==========================================================================
|
||||
//
|
||||
//
|
||||
//
|
||||
//==========================================================================
|
||||
|
||||
static int CheckRealHeight(int texid)
|
||||
{
|
||||
auto tex = TexMan.GameByIndex(texid);
|
||||
if (tex != nullptr) return tex->CheckRealHeight();
|
||||
else return -1;
|
||||
}
|
||||
|
||||
DEFINE_ACTION_FUNCTION_NATIVE(_TexMan, CheckRealHeight, CheckRealHeight)
|
||||
{
|
||||
PARAM_PROLOGUE;
|
||||
PARAM_INT(texid);
|
||||
ACTION_RETURN_INT(CheckRealHeight(texid));
|
||||
}
|
||||
|
||||
bool OkForLocalization(FTextureID texnum, const char* substitute);
|
||||
|
||||
static int OkForLocalization_(int index, const FString& substitute)
|
||||
{
|
||||
return OkForLocalization(FSetTextureID(index), substitute);
|
||||
}
|
||||
|
||||
DEFINE_ACTION_FUNCTION_NATIVE(_TexMan, OkForLocalization, OkForLocalization_)
|
||||
{
|
||||
PARAM_PROLOGUE;
|
||||
PARAM_INT(name);
|
||||
PARAM_STRING(subst)
|
||||
ACTION_RETURN_INT(OkForLocalization_(name, subst));
|
||||
}
|
||||
|
||||
|
||||
//=====================================================================================
|
||||
//
|
||||
// FFont exports
|
||||
//
|
||||
//=====================================================================================
|
||||
|
||||
static FFont *GetFont(int name)
|
||||
{
|
||||
return V_GetFont(FName(ENamedName(name)).GetChars());
|
||||
}
|
||||
|
||||
DEFINE_ACTION_FUNCTION_NATIVE(FFont, GetFont, GetFont)
|
||||
{
|
||||
PARAM_PROLOGUE;
|
||||
PARAM_INT(name);
|
||||
ACTION_RETURN_POINTER(GetFont(name));
|
||||
}
|
||||
|
||||
static FFont *FindFont(int name)
|
||||
{
|
||||
return FFont::FindFont(FName(ENamedName(name)));
|
||||
}
|
||||
|
||||
DEFINE_ACTION_FUNCTION_NATIVE(FFont, FindFont, FindFont)
|
||||
{
|
||||
PARAM_PROLOGUE;
|
||||
PARAM_NAME(name);
|
||||
ACTION_RETURN_POINTER(FFont::FindFont(name));
|
||||
}
|
||||
|
||||
static int GetCharWidth(FFont *font, int code)
|
||||
{
|
||||
return font->GetCharWidth(code);
|
||||
}
|
||||
|
||||
DEFINE_ACTION_FUNCTION_NATIVE(FFont, GetCharWidth, GetCharWidth)
|
||||
{
|
||||
PARAM_SELF_STRUCT_PROLOGUE(FFont);
|
||||
PARAM_INT(code);
|
||||
ACTION_RETURN_INT(self->GetCharWidth(code));
|
||||
}
|
||||
|
||||
static int GetHeight(FFont *font)
|
||||
{
|
||||
return font->GetHeight();
|
||||
}
|
||||
|
||||
DEFINE_ACTION_FUNCTION_NATIVE(FFont, GetHeight, GetHeight)
|
||||
{
|
||||
PARAM_SELF_STRUCT_PROLOGUE(FFont);
|
||||
ACTION_RETURN_INT(self->GetHeight());
|
||||
}
|
||||
|
||||
static int GetDisplacement(FFont* font)
|
||||
{
|
||||
return font->GetDisplacement();
|
||||
}
|
||||
|
||||
DEFINE_ACTION_FUNCTION_NATIVE(FFont, GetDisplacement, GetDisplacement)
|
||||
{
|
||||
PARAM_SELF_STRUCT_PROLOGUE(FFont);
|
||||
ACTION_RETURN_INT(self->GetDisplacement());
|
||||
}
|
||||
|
||||
double GetBottomAlignOffset(FFont *font, int c);
|
||||
DEFINE_ACTION_FUNCTION_NATIVE(FFont, GetBottomAlignOffset, GetBottomAlignOffset)
|
||||
{
|
||||
PARAM_SELF_STRUCT_PROLOGUE(FFont);
|
||||
PARAM_INT(code);
|
||||
ACTION_RETURN_FLOAT(GetBottomAlignOffset(self, code));
|
||||
}
|
||||
|
||||
static int StringWidth(FFont *font, const FString &str)
|
||||
{
|
||||
const char *txt = str[0] == '$' ? GStrings(&str[1]) : str.GetChars();
|
||||
return font->StringWidth(txt);
|
||||
}
|
||||
|
||||
DEFINE_ACTION_FUNCTION_NATIVE(FFont, StringWidth, StringWidth)
|
||||
{
|
||||
PARAM_SELF_STRUCT_PROLOGUE(FFont);
|
||||
PARAM_STRING(str);
|
||||
ACTION_RETURN_INT(StringWidth(self, str));
|
||||
}
|
||||
|
||||
static int GetMaxAscender(FFont* font, const FString& str)
|
||||
{
|
||||
const char* txt = str[0] == '$' ? GStrings(&str[1]) : str.GetChars();
|
||||
return font->GetMaxAscender(txt);
|
||||
}
|
||||
|
||||
DEFINE_ACTION_FUNCTION_NATIVE(FFont, GetMaxAscender, GetMaxAscender)
|
||||
{
|
||||
PARAM_SELF_STRUCT_PROLOGUE(FFont);
|
||||
PARAM_STRING(str);
|
||||
ACTION_RETURN_INT(GetMaxAscender(self, str));
|
||||
}
|
||||
|
||||
static int CanPrint(FFont *font, const FString &str)
|
||||
{
|
||||
const char *txt = str[0] == '$' ? GStrings(&str[1]) : str.GetChars();
|
||||
return font->CanPrint(txt);
|
||||
}
|
||||
|
||||
DEFINE_ACTION_FUNCTION_NATIVE(FFont, CanPrint, CanPrint)
|
||||
{
|
||||
PARAM_SELF_STRUCT_PROLOGUE(FFont);
|
||||
PARAM_STRING(str);
|
||||
ACTION_RETURN_INT(CanPrint(self, str));
|
||||
}
|
||||
|
||||
static int FindFontColor(int name)
|
||||
{
|
||||
return V_FindFontColor(ENamedName(name));
|
||||
}
|
||||
|
||||
DEFINE_ACTION_FUNCTION_NATIVE(FFont, FindFontColor, FindFontColor)
|
||||
{
|
||||
PARAM_PROLOGUE;
|
||||
PARAM_NAME(code);
|
||||
ACTION_RETURN_INT((int)V_FindFontColor(code));
|
||||
}
|
||||
|
||||
static void GetCursor(FFont *font, FString *result)
|
||||
{
|
||||
*result = font->GetCursor();
|
||||
}
|
||||
|
||||
DEFINE_ACTION_FUNCTION_NATIVE(FFont, GetCursor, GetCursor)
|
||||
{
|
||||
PARAM_SELF_STRUCT_PROLOGUE(FFont);
|
||||
ACTION_RETURN_STRING(FString(self->GetCursor()));
|
||||
}
|
||||
|
||||
//==========================================================================
|
||||
//
|
||||
// file system
|
||||
//
|
||||
//==========================================================================
|
||||
|
||||
DEFINE_ACTION_FUNCTION(_Wads, GetNumLumps)
|
||||
{
|
||||
PARAM_PROLOGUE;
|
||||
ACTION_RETURN_INT(fileSystem.GetNumEntries());
|
||||
}
|
||||
|
||||
DEFINE_ACTION_FUNCTION(_Wads, CheckNumForName)
|
||||
{
|
||||
PARAM_PROLOGUE;
|
||||
PARAM_STRING(name);
|
||||
PARAM_INT(ns);
|
||||
PARAM_INT(wadnum);
|
||||
PARAM_BOOL(exact);
|
||||
ACTION_RETURN_INT(fileSystem.CheckNumForName(name, ns, wadnum, exact));
|
||||
}
|
||||
|
||||
DEFINE_ACTION_FUNCTION(_Wads, CheckNumForFullName)
|
||||
{
|
||||
PARAM_PROLOGUE;
|
||||
PARAM_STRING(name);
|
||||
ACTION_RETURN_INT(fileSystem.CheckNumForFullName(name));
|
||||
}
|
||||
|
||||
DEFINE_ACTION_FUNCTION(_Wads, FindLump)
|
||||
{
|
||||
PARAM_PROLOGUE;
|
||||
PARAM_STRING(name);
|
||||
PARAM_INT(startlump);
|
||||
PARAM_INT(ns);
|
||||
const bool isLumpValid = startlump >= 0 && startlump < fileSystem.GetNumEntries();
|
||||
ACTION_RETURN_INT(isLumpValid ? fileSystem.FindLump(name, &startlump, 0 != ns) : -1);
|
||||
}
|
||||
|
||||
DEFINE_ACTION_FUNCTION(_Wads, GetLumpName)
|
||||
{
|
||||
PARAM_PROLOGUE;
|
||||
PARAM_INT(lump);
|
||||
FString lumpname;
|
||||
fileSystem.GetFileShortName(lumpname, lump);
|
||||
ACTION_RETURN_STRING(lumpname);
|
||||
}
|
||||
|
||||
DEFINE_ACTION_FUNCTION(_Wads, GetLumpFullName)
|
||||
{
|
||||
PARAM_PROLOGUE;
|
||||
PARAM_INT(lump);
|
||||
ACTION_RETURN_STRING(fileSystem.GetFileFullName(lump));
|
||||
}
|
||||
|
||||
DEFINE_ACTION_FUNCTION(_Wads, GetLumpNamespace)
|
||||
{
|
||||
PARAM_PROLOGUE;
|
||||
PARAM_INT(lump);
|
||||
ACTION_RETURN_INT(fileSystem.GetFileNamespace(lump));
|
||||
}
|
||||
|
||||
DEFINE_ACTION_FUNCTION(_Wads, ReadLump)
|
||||
{
|
||||
PARAM_PROLOGUE;
|
||||
PARAM_INT(lump);
|
||||
const bool isLumpValid = lump >= 0 && lump < fileSystem.GetNumEntries();
|
||||
ACTION_RETURN_STRING(isLumpValid ? fileSystem.ReadFile(lump).GetString() : FString());
|
||||
}
|
||||
|
||||
//==========================================================================
|
||||
//
|
||||
// CVARs
|
||||
//
|
||||
//==========================================================================
|
||||
|
||||
DEFINE_ACTION_FUNCTION(_CVar, GetInt)
|
||||
{
|
||||
PARAM_SELF_STRUCT_PROLOGUE(FBaseCVar);
|
||||
auto v = self->GetGenericRep(CVAR_Int);
|
||||
ACTION_RETURN_INT(v.Int);
|
||||
}
|
||||
|
||||
DEFINE_ACTION_FUNCTION(_CVar, GetFloat)
|
||||
{
|
||||
PARAM_SELF_STRUCT_PROLOGUE(FBaseCVar);
|
||||
auto v = self->GetGenericRep(CVAR_Float);
|
||||
ACTION_RETURN_FLOAT(v.Float);
|
||||
}
|
||||
|
||||
DEFINE_ACTION_FUNCTION(_CVar, GetString)
|
||||
{
|
||||
PARAM_SELF_STRUCT_PROLOGUE(FBaseCVar);
|
||||
auto v = self->GetGenericRep(CVAR_String);
|
||||
ACTION_RETURN_STRING(v.String);
|
||||
}
|
||||
|
||||
DEFINE_ACTION_FUNCTION(_CVar, SetInt)
|
||||
{
|
||||
// Only menus are allowed to change CVARs.
|
||||
PARAM_SELF_STRUCT_PROLOGUE(FBaseCVar);
|
||||
if (!(self->GetFlags() & CVAR_MOD))
|
||||
{
|
||||
// Only menus are allowed to change non-mod CVARs.
|
||||
if (DMenu::InMenu == 0)
|
||||
{
|
||||
ThrowAbortException(X_OTHER, "Attempt to change CVAR '%s' outside of menu code", self->GetName());
|
||||
}
|
||||
}
|
||||
PARAM_INT(val);
|
||||
UCVarValue v;
|
||||
v.Int = val;
|
||||
self->SetGenericRep(v, CVAR_Int);
|
||||
return 0;
|
||||
}
|
||||
|
||||
DEFINE_ACTION_FUNCTION(_CVar, SetFloat)
|
||||
{
|
||||
PARAM_SELF_STRUCT_PROLOGUE(FBaseCVar);
|
||||
if (!(self->GetFlags() & CVAR_MOD))
|
||||
{
|
||||
// Only menus are allowed to change non-mod CVARs.
|
||||
if (DMenu::InMenu == 0)
|
||||
{
|
||||
ThrowAbortException(X_OTHER, "Attempt to change CVAR '%s' outside of menu code", self->GetName());
|
||||
}
|
||||
}
|
||||
PARAM_FLOAT(val);
|
||||
UCVarValue v;
|
||||
v.Float = (float)val;
|
||||
self->SetGenericRep(v, CVAR_Float);
|
||||
return 0;
|
||||
}
|
||||
|
||||
DEFINE_ACTION_FUNCTION(_CVar, SetString)
|
||||
{
|
||||
// Only menus are allowed to change CVARs.
|
||||
PARAM_SELF_STRUCT_PROLOGUE(FBaseCVar);
|
||||
if (!(self->GetFlags() & CVAR_MOD))
|
||||
{
|
||||
// Only menus are allowed to change non-mod CVARs.
|
||||
if (DMenu::InMenu == 0)
|
||||
{
|
||||
ThrowAbortException(X_OTHER, "Attempt to change CVAR '%s' outside of menu code", self->GetName());
|
||||
}
|
||||
}
|
||||
PARAM_STRING(val);
|
||||
UCVarValue v;
|
||||
v.String = val.GetChars();
|
||||
self->SetGenericRep(v, CVAR_String);
|
||||
return 0;
|
||||
}
|
||||
|
||||
DEFINE_ACTION_FUNCTION(_CVar, GetRealType)
|
||||
{
|
||||
PARAM_SELF_STRUCT_PROLOGUE(FBaseCVar);
|
||||
ACTION_RETURN_INT(self->GetRealType());
|
||||
}
|
||||
|
||||
DEFINE_ACTION_FUNCTION(_CVar, ResetToDefault)
|
||||
{
|
||||
PARAM_SELF_STRUCT_PROLOGUE(FBaseCVar);
|
||||
if (!(self->GetFlags() & CVAR_MOD))
|
||||
{
|
||||
// Only menus are allowed to change non-mod CVARs.
|
||||
if (DMenu::InMenu == 0)
|
||||
{
|
||||
ThrowAbortException(X_OTHER, "Attempt to change CVAR '%s' outside of menu code", self->GetName());
|
||||
}
|
||||
}
|
||||
|
||||
self->ResetToDefault();
|
||||
return 0;
|
||||
}
|
||||
|
||||
DEFINE_ACTION_FUNCTION(_CVar, FindCVar)
|
||||
{
|
||||
PARAM_PROLOGUE;
|
||||
PARAM_NAME(name);
|
||||
ACTION_RETURN_POINTER(FindCVar(name.GetChars(), nullptr));
|
||||
}
|
||||
|
||||
//=============================================================================
|
||||
//
|
||||
//
|
||||
//
|
||||
//=============================================================================
|
||||
|
||||
DEFINE_ACTION_FUNCTION(FKeyBindings, SetBind)
|
||||
{
|
||||
PARAM_SELF_STRUCT_PROLOGUE(FKeyBindings);
|
||||
PARAM_INT(k);
|
||||
PARAM_STRING(cmd);
|
||||
|
||||
// Only menus are allowed to change bindings.
|
||||
if (DMenu::InMenu == 0)
|
||||
{
|
||||
I_FatalError("Attempt to change key bindings outside of menu code to '%s'", cmd.GetChars());
|
||||
}
|
||||
|
||||
|
||||
self->SetBind(k, cmd);
|
||||
return 0;
|
||||
}
|
||||
|
||||
DEFINE_ACTION_FUNCTION(FKeyBindings, NameKeys)
|
||||
{
|
||||
PARAM_PROLOGUE;
|
||||
PARAM_INT(k1);
|
||||
PARAM_INT(k2);
|
||||
char buffer[120];
|
||||
C_NameKeys(buffer, k1, k2);
|
||||
ACTION_RETURN_STRING(buffer);
|
||||
}
|
||||
|
||||
DEFINE_ACTION_FUNCTION(FKeyBindings, GetKeysForCommand)
|
||||
{
|
||||
PARAM_SELF_STRUCT_PROLOGUE(FKeyBindings);
|
||||
PARAM_STRING(cmd);
|
||||
int k1, k2;
|
||||
self->GetKeysForCommand(cmd.GetChars(), &k1, &k2);
|
||||
if (numret > 0) ret[0].SetInt(k1);
|
||||
if (numret > 1) ret[1].SetInt(k2);
|
||||
return MIN(numret, 2);
|
||||
}
|
||||
|
||||
DEFINE_ACTION_FUNCTION(FKeyBindings, UnbindACommand)
|
||||
{
|
||||
PARAM_SELF_STRUCT_PROLOGUE(FKeyBindings);
|
||||
PARAM_STRING(cmd);
|
||||
|
||||
// Only menus are allowed to change bindings.
|
||||
if (DMenu::InMenu == 0)
|
||||
{
|
||||
I_FatalError("Attempt to unbind key bindings for '%s' outside of menu code", cmd.GetChars());
|
||||
}
|
||||
|
||||
self->UnbindACommand(cmd);
|
||||
return 0;
|
||||
}
|
||||
|
||||
// This is only accessible to the special menu item to run CCMDs.
|
||||
DEFINE_ACTION_FUNCTION(DOptionMenuItemCommand, DoCommand)
|
||||
{
|
||||
if (CurrentMenu == nullptr) return 0;
|
||||
PARAM_PROLOGUE;
|
||||
PARAM_STRING(cmd);
|
||||
PARAM_BOOL(unsafe);
|
||||
UnsafeExecutionScope scope(unsafe);
|
||||
C_DoCommand(cmd);
|
||||
return 0;
|
||||
}
|
||||
|
||||
DEFINE_ACTION_FUNCTION(_Console, MidPrint)
|
||||
{
|
||||
PARAM_PROLOGUE;
|
||||
PARAM_POINTER(fnt, FFont);
|
||||
PARAM_STRING(text);
|
||||
PARAM_BOOL(bold);
|
||||
|
||||
const char* txt = text[0] == '$' ? GStrings(&text[1]) : text.GetChars();
|
||||
C_MidPrint(fnt, txt, bold);
|
||||
return 0;
|
||||
}
|
||||
|
||||
DEFINE_ACTION_FUNCTION(_Console, HideConsole)
|
||||
{
|
||||
C_HideConsole();
|
||||
return 0;
|
||||
}
|
||||
|
||||
DEFINE_ACTION_FUNCTION(_Console, Printf)
|
||||
{
|
||||
PARAM_PROLOGUE;
|
||||
PARAM_VA_POINTER(va_reginfo) // Get the hidden type information array
|
||||
|
||||
FString s = FStringFormat(VM_ARGS_NAMES);
|
||||
Printf("%s\n", s.GetChars());
|
||||
return 0;
|
||||
}
|
||||
|
||||
DEFINE_GLOBAL_NAMED(mus_playing, musplaying);
|
||||
DEFINE_FIELD_X(MusPlayingInfo, MusPlayingInfo, name);
|
||||
DEFINE_FIELD_X(MusPlayingInfo, MusPlayingInfo, baseorder);
|
||||
DEFINE_FIELD_X(MusPlayingInfo, MusPlayingInfo, loop);
|
||||
|
||||
DEFINE_GLOBAL_NAMED(PClass::AllClasses, AllClasses)
|
||||
DEFINE_GLOBAL(Bindings)
|
|
@ -360,6 +360,10 @@ static int ExecScriptFunc(VMFrameStack *stack, VMReturn *ret, int numret)
|
|||
OP(SS):
|
||||
ASSERTA(a); ASSERTS(B); ASSERTKD(C);
|
||||
GETADDR(PA,KC,X_WRITE_NIL);
|
||||
#ifdef _DEBUG
|
||||
// Should never happen, if it does it indicates a compiler side problem.
|
||||
if (((FString*)ptr)->GetChars() == nullptr) ThrowAbortException(X_OTHER, "Uninitialized string");
|
||||
#endif
|
||||
*(FString *)ptr = reg.s[B];
|
||||
NEXTOP;
|
||||
OP(SS_R):
|
||||
|
|
|
@ -103,7 +103,7 @@ class FGameTexture
|
|||
int flags = 0;
|
||||
uint8_t warped = 0;
|
||||
int8_t expandSprite = -1;
|
||||
uint16_t GlowHeight;
|
||||
uint16_t GlowHeight = 128;
|
||||
PalEntry GlowColor = 0;
|
||||
|
||||
int16_t SkyOffset = 0;
|
||||
|
|
|
@ -3,6 +3,7 @@
|
|||
#include <stdint.h>
|
||||
#include "tarray.h"
|
||||
#include "textureid.h"
|
||||
#include "textures.h"
|
||||
#include "basics.h"
|
||||
#include "texmanip.h"
|
||||
#include "name.h"
|
||||
|
|
|
@ -54,7 +54,7 @@
|
|||
#endif
|
||||
|
||||
#ifndef _DEBUG
|
||||
#if !defined(__solaris__) && !defined(__OpenBSD__)
|
||||
#if !defined(__solaris__) && !defined(__OpenBSD__) && !defined(__DragonFly__)
|
||||
void *M_Malloc(size_t size)
|
||||
{
|
||||
void *block = malloc(size);
|
||||
|
@ -124,7 +124,7 @@ void *M_Realloc(void *memblock, size_t size)
|
|||
#include <crtdbg.h>
|
||||
#endif
|
||||
|
||||
#if !defined(__solaris__) && !defined(__OpenBSD__)
|
||||
#if !defined(__solaris__) && !defined(__OpenBSD__) && !defined(__DragonFly__)
|
||||
void *M_Malloc_Dbg(size_t size, const char *file, int lineno)
|
||||
{
|
||||
void *block = _malloc_dbg(size, _NORMAL_BLOCK, file, lineno);
|
||||
|
@ -192,7 +192,7 @@ void *M_Realloc_Dbg(void *memblock, size_t size, const char *file, int lineno)
|
|||
#endif
|
||||
#endif
|
||||
|
||||
#if !defined(__solaris__) && !defined(__OpenBSD__)
|
||||
#if !defined(__solaris__) && !defined(__OpenBSD__) && !defined(__DragonFly__)
|
||||
void M_Free (void *block)
|
||||
{
|
||||
if (block != NULL)
|
||||
|
|
|
@ -1759,7 +1759,6 @@ CCMD(toggleconsole)
|
|||
C_ToggleConsole();
|
||||
}
|
||||
|
||||
#if 0 // The Build engine cannot do this at the moment. Q: Implement and redirect some messages here?
|
||||
/* Printing in the middle of the screen */
|
||||
|
||||
CVAR(Float, con_midtime, 3.f, CVAR_ARCHIVE)
|
||||
|
@ -1768,6 +1767,7 @@ const char *console_bar = "----------------------------------------";
|
|||
|
||||
void C_MidPrint (FFont *font, const char *msg, bool bold)
|
||||
{
|
||||
#if 0 // The Build engine cannot do this at the moment. Q: Implement and redirect some messages here?
|
||||
if (StatusBar == nullptr || screen == nullptr)
|
||||
return;
|
||||
|
||||
|
@ -1793,8 +1793,8 @@ void C_MidPrint (FFont *font, const char *msg, bool bold)
|
|||
{
|
||||
StatusBar->DetachMessage (MAKE_ID('C','N','T','R'));
|
||||
}
|
||||
}
|
||||
#endif
|
||||
}
|
||||
|
||||
|
||||
/****** Tab completion code ******/
|
||||
|
|
|
@ -40,10 +40,6 @@
|
|||
#include "inputstate.h"
|
||||
#include "menu.h"
|
||||
|
||||
int eventhead;
|
||||
int eventtail;
|
||||
event_t events[NUM_EVENTS];
|
||||
|
||||
//==========================================================================
|
||||
//
|
||||
// G_Responder
|
||||
|
@ -87,35 +83,6 @@ bool G_Responder (event_t *ev)
|
|||
}
|
||||
|
||||
|
||||
//==========================================================================
|
||||
//
|
||||
// D_ProcessEvents
|
||||
//
|
||||
// Send all the events of the given timestamp down the responder chain.
|
||||
// Events are asynchronous inputs generally generated by the game user.
|
||||
// Events can be discarded if no responder claims them
|
||||
//
|
||||
//==========================================================================
|
||||
|
||||
void D_ProcessEvents (void)
|
||||
{
|
||||
event_t *ev;
|
||||
while (eventtail != eventhead)
|
||||
{
|
||||
ev = &events[eventtail];
|
||||
eventtail = (eventtail + 1) & (NUM_EVENTS - 1);
|
||||
if (ev->type == EV_None)
|
||||
continue;
|
||||
/*if (ev->type == EV_DeviceChange)
|
||||
UpdateJoystickMenu(I_UpdateDeviceList());*/
|
||||
if (C_Responder (ev))
|
||||
continue; // console ate the event
|
||||
if (M_Responder (ev))
|
||||
continue; // menu ate the event
|
||||
G_Responder (ev);
|
||||
}
|
||||
}
|
||||
|
||||
//==========================================================================
|
||||
//
|
||||
// D_PostEvent
|
||||
|
@ -143,41 +110,6 @@ void D_PostEvent (const event_t *ev)
|
|||
|
||||
// Also add it to the event queue.
|
||||
events[eventhead] = *ev;
|
||||
eventhead = (eventhead+1)&(NUM_EVENTS-1);
|
||||
}
|
||||
|
||||
//==========================================================================
|
||||
//
|
||||
// D_RemoveNextCharEvent
|
||||
//
|
||||
// Removes the next EV_GUI_Char event in the input queue. Used by the menu,
|
||||
// since it (generally) consumes EV_GUI_KeyDown events and not EV_GUI_Char
|
||||
// events, and it needs to ensure that there is no left over input when it's
|
||||
// done. If there are multiple EV_GUI_KeyDowns before the EV_GUI_Char, then
|
||||
// there are dead chars involved, so those should be removed, too. We do
|
||||
// this by changing the message type to EV_None rather than by actually
|
||||
// removing the event from the queue.
|
||||
//
|
||||
//==========================================================================
|
||||
|
||||
void D_RemoveNextCharEvent()
|
||||
{
|
||||
assert(events[eventtail].type == EV_GUI_Event && events[eventtail].subtype == EV_GUI_KeyDown);
|
||||
for (int evnum = eventtail; evnum != eventhead; evnum = (evnum+1) & (NUM_EVENTS-1))
|
||||
{
|
||||
event_t *ev = &events[evnum];
|
||||
if (ev->type != EV_GUI_Event)
|
||||
break;
|
||||
if (ev->subtype == EV_GUI_KeyDown || ev->subtype == EV_GUI_Char)
|
||||
{
|
||||
ev->type = EV_None;
|
||||
if (ev->subtype == EV_GUI_Char)
|
||||
break;
|
||||
}
|
||||
else
|
||||
{
|
||||
break;
|
||||
}
|
||||
}
|
||||
eventhead = (eventhead+1)&(MAXEVENTS-1);
|
||||
}
|
||||
|
||||
|
|
|
@ -1,40 +1,8 @@
|
|||
#pragma once
|
||||
#include <functional>
|
||||
|
||||
// Input event types.
|
||||
enum EGenericEvent
|
||||
{
|
||||
EV_None,
|
||||
EV_KeyDown, // data1: scan code, data2: Qwerty ASCII code
|
||||
EV_KeyUp, // same
|
||||
EV_Mouse, // x, y: mouse movement deltas
|
||||
EV_GUI_Event, // subtype specifies actual event
|
||||
EV_DeviceChange,// a device has been connected or removed
|
||||
};
|
||||
|
||||
// Event structure.
|
||||
struct event_t
|
||||
{
|
||||
uint8_t type;
|
||||
uint8_t subtype;
|
||||
int16_t data1; // keys / mouse/joystick buttons
|
||||
int16_t data2;
|
||||
int16_t data3;
|
||||
int x; // mouse/joystick x move
|
||||
int y; // mouse/joystick y move
|
||||
};
|
||||
|
||||
#include "d_eventbase.h"
|
||||
|
||||
|
||||
// Called by IO functions when input is detected.
|
||||
void D_PostEvent (const event_t* ev);
|
||||
void D_RemoveNextCharEvent();
|
||||
void D_ProcessEvents(void);
|
||||
|
||||
enum
|
||||
{
|
||||
NUM_EVENTS = 128
|
||||
};
|
||||
|
||||
extern event_t events[NUM_EVENTS];
|
||||
|
||||
|
|
|
@ -1111,3 +1111,7 @@ void updatePauseStatus()
|
|||
}
|
||||
}
|
||||
|
||||
bool OkForLocalization(FTextureID texnum, const char* substitute)
|
||||
{
|
||||
return false;
|
||||
}
|
||||
|
|
|
@ -418,9 +418,9 @@ void UpdateJoystickMenu(IJoystickConfig *selected)
|
|||
if (i == (int)Joysticks.Size())
|
||||
{
|
||||
SELECTED_JOYSTICK = NULL;
|
||||
if (DMenu::CurrentMenu != NULL && dynamic_cast<DJoystickConfigMenu*>(DMenu::CurrentMenu))
|
||||
if (CurrentMenu != NULL && dynamic_cast<DJoystickConfigMenu*>(CurrentMenu))
|
||||
{
|
||||
DMenu::CurrentMenu->Close();
|
||||
CurrentMenu->Close();
|
||||
}
|
||||
}
|
||||
}
|
||||
|
|
|
@ -536,7 +536,7 @@ bool FListMenuItemSelectable::MouseEvent(int type, int x, int y)
|
|||
{
|
||||
if (type == DMenu::MOUSE_Release)
|
||||
{
|
||||
if (NULL != DMenu::CurrentMenu && DMenu::CurrentMenu->MenuEvent(MKEY_Enter, true))
|
||||
if (NULL != CurrentMenu && CurrentMenu->MenuEvent(MKEY_Enter, true))
|
||||
{
|
||||
return true;
|
||||
}
|
||||
|
|
|
@ -33,7 +33,7 @@
|
|||
**
|
||||
*/
|
||||
|
||||
#include "menu/menu.h"
|
||||
#include "menu.h"
|
||||
#include "version.h"
|
||||
#include "m_png.h"
|
||||
#include "filesystem.h"
|
||||
|
|
|
@ -85,8 +85,9 @@ CVAR(Int, m_show_backbutton, 0, CVAR_ARCHIVE|CVAR_GLOBALCONFIG)
|
|||
|
||||
TArray<MenuClassDescriptor*> menuClasses(TArray<MenuClassDescriptor*>::ENoInit(0));
|
||||
|
||||
DMenu *DMenu::CurrentMenu;
|
||||
DMenu *CurrentMenu;
|
||||
int DMenu::MenuTime;
|
||||
bool DMenu::InMenu;
|
||||
|
||||
FNewGameStartup NewGameStartupInfo;
|
||||
EMenuState menuactive;
|
||||
|
@ -207,7 +208,7 @@ bool DMenu::MenuEvent (int mkey, bool fromcontroller)
|
|||
{
|
||||
if (scriptID != 0)
|
||||
{
|
||||
M_MenuSound(DMenu::CurrentMenu->mParentMenu? BackSound : CloseSound);
|
||||
M_MenuSound(CurrentMenu->mParentMenu? BackSound : CloseSound);
|
||||
Close();
|
||||
return true;
|
||||
}
|
||||
|
@ -224,24 +225,24 @@ bool DMenu::MenuEvent (int mkey, bool fromcontroller)
|
|||
|
||||
void DMenu::Close ()
|
||||
{
|
||||
assert(DMenu::CurrentMenu == this);
|
||||
assert(CurrentMenu == this);
|
||||
|
||||
DMenu::CurrentMenu = mParentMenu;
|
||||
CurrentMenu = mParentMenu;
|
||||
if (mParentMenu && transition.StartTransition(this, mParentMenu, MA_Return))
|
||||
{
|
||||
g_currentMenu = DMenu::CurrentMenu->scriptID;
|
||||
g_currentMenu = CurrentMenu->scriptID;
|
||||
}
|
||||
else
|
||||
{
|
||||
Destroy();
|
||||
toDelete.Push(this);
|
||||
if (DMenu::CurrentMenu == NULL)
|
||||
if (CurrentMenu == NULL)
|
||||
{
|
||||
M_ClearMenus();
|
||||
}
|
||||
else
|
||||
{
|
||||
g_currentMenu = DMenu::CurrentMenu->scriptID;
|
||||
g_currentMenu = CurrentMenu->scriptID;
|
||||
}
|
||||
}
|
||||
}
|
||||
|
@ -322,7 +323,7 @@ void DMenu::Ticker ()
|
|||
|
||||
void DMenu::Drawer ()
|
||||
{
|
||||
if (this == DMenu::CurrentMenu && BackbuttonAlpha > 0 && m_show_backbutton >= 0 && m_use_mouse)
|
||||
if (this == CurrentMenu && BackbuttonAlpha > 0 && m_show_backbutton >= 0 && m_use_mouse)
|
||||
{
|
||||
auto texid = TexMan.CheckForTexture("engine/graphics/m_back.png", ETextureType::Any);
|
||||
if (texid.isValid())
|
||||
|
@ -365,7 +366,7 @@ void M_StartControlPanel (bool makeSound)
|
|||
{
|
||||
static bool created = false;
|
||||
// intro might call this repeatedly
|
||||
if (DMenu::CurrentMenu != NULL)
|
||||
if (CurrentMenu != NULL)
|
||||
return;
|
||||
|
||||
if (!created) // Cannot do this earlier.
|
||||
|
@ -396,7 +397,7 @@ void M_StartControlPanel (bool makeSound)
|
|||
|
||||
void Menu_Open(int playerid)
|
||||
{
|
||||
M_StartControlPanel(DMenu::CurrentMenu == nullptr);
|
||||
M_StartControlPanel(CurrentMenu == nullptr);
|
||||
}
|
||||
|
||||
//=============================================================================
|
||||
|
@ -409,12 +410,12 @@ void M_ActivateMenu(DMenu *menu)
|
|||
{
|
||||
g_currentMenu = menu->scriptID;
|
||||
if (menuactive == MENU_Off) menuactive = MENU_On;
|
||||
if (DMenu::CurrentMenu != NULL)
|
||||
if (CurrentMenu != NULL)
|
||||
{
|
||||
DMenu::CurrentMenu->ReleaseCapture();
|
||||
transition.StartTransition(DMenu::CurrentMenu, menu, MA_Advance);
|
||||
CurrentMenu->ReleaseCapture();
|
||||
transition.StartTransition(CurrentMenu, menu, MA_Advance);
|
||||
}
|
||||
DMenu::CurrentMenu = menu;
|
||||
CurrentMenu = menu;
|
||||
DMenu::MenuTime = -1;
|
||||
M_Ticker(); // This needs to be called once here to make sure that the menu actually has ticked before it gets drawn for the first time.
|
||||
}
|
||||
|
@ -482,8 +483,8 @@ bool M_SetMenu(FName menu, int param, FName caller)
|
|||
case NAME_EngineCredits:
|
||||
case NAME_EngineCredits2:
|
||||
{
|
||||
auto m = DMenu::CurrentMenu;
|
||||
DMenu::CurrentMenu = m->mParentMenu;
|
||||
auto m = CurrentMenu;
|
||||
CurrentMenu = m->mParentMenu;
|
||||
m->mParentMenu = nullptr;
|
||||
toDelete.Push(m);
|
||||
break;
|
||||
|
@ -579,7 +580,7 @@ bool M_SetMenu(FName menu, int param, FName caller)
|
|||
{
|
||||
newmenu = new DListMenu;
|
||||
}
|
||||
newmenu->Init(DMenu::CurrentMenu, ld);
|
||||
newmenu->Init(CurrentMenu, ld);
|
||||
M_ActivateMenu(newmenu);
|
||||
}
|
||||
}
|
||||
|
@ -603,7 +604,7 @@ bool M_SetMenu(FName menu, int param, FName caller)
|
|||
{
|
||||
newmenu = new DOptionMenu;
|
||||
}
|
||||
newmenu->Init(DMenu::CurrentMenu, ld);
|
||||
newmenu->Init(CurrentMenu, ld);
|
||||
M_ActivateMenu(newmenu);
|
||||
}
|
||||
else if ((*desc)->mType == MDESC_ImageScroller)
|
||||
|
@ -627,7 +628,7 @@ bool M_SetMenu(FName menu, int param, FName caller)
|
|||
{
|
||||
newmenu = new DImageScrollerMenu;
|
||||
}
|
||||
newmenu->Init(DMenu::CurrentMenu, ld);
|
||||
newmenu->Init(CurrentMenu, ld);
|
||||
M_ActivateMenu(newmenu);
|
||||
}
|
||||
return true;
|
||||
|
@ -641,7 +642,7 @@ bool M_SetMenu(FName menu, int param, FName caller)
|
|||
if (menuclass->IsDescendantOf(RUNTIME_CLASS(DMenu)))
|
||||
{
|
||||
DMenu *newmenu = (DMenu*)menuclass->CreateNew();
|
||||
newmenu->mParentMenu = DMenu::CurrentMenu;
|
||||
newmenu->mParentMenu = CurrentMenu;
|
||||
M_ActivateMenu(newmenu);
|
||||
return true;
|
||||
}
|
||||
|
@ -673,7 +674,7 @@ bool M_DoResponder (event_t *ev)
|
|||
}
|
||||
*/
|
||||
|
||||
if (DMenu::CurrentMenu != NULL && menuactive != MENU_Off)
|
||||
if (CurrentMenu != NULL && menuactive != MENU_Off)
|
||||
{
|
||||
// There are a few input sources we are interested in:
|
||||
//
|
||||
|
@ -708,9 +709,9 @@ bool M_DoResponder (event_t *ev)
|
|||
}
|
||||
|
||||
// pass everything else on to the current menu
|
||||
return DMenu::CurrentMenu->Responder(ev);
|
||||
return CurrentMenu->Responder(ev);
|
||||
}
|
||||
else if (DMenu::CurrentMenu->TranslateKeyboardEvents())
|
||||
else if (CurrentMenu->TranslateKeyboardEvents())
|
||||
{
|
||||
ch = ev->data1;
|
||||
keyup = ev->subtype == EV_GUI_KeyUp;
|
||||
|
@ -729,7 +730,7 @@ bool M_DoResponder (event_t *ev)
|
|||
default:
|
||||
if (!keyup)
|
||||
{
|
||||
return DMenu::CurrentMenu->Responder(ev);
|
||||
return CurrentMenu->Responder(ev);
|
||||
}
|
||||
break;
|
||||
}
|
||||
|
@ -812,11 +813,11 @@ bool M_DoResponder (event_t *ev)
|
|||
{
|
||||
MenuButtonTickers[mkey] = KEY_REPEAT_DELAY;
|
||||
}
|
||||
DMenu::CurrentMenu->MenuEvent(mkey, fromcontroller);
|
||||
CurrentMenu->MenuEvent(mkey, fromcontroller);
|
||||
return true;
|
||||
}
|
||||
}
|
||||
return DMenu::CurrentMenu->Responder(ev) || !keyup;
|
||||
return CurrentMenu->Responder(ev) || !keyup;
|
||||
}
|
||||
else if (MenuEnabled)
|
||||
{
|
||||
|
@ -871,12 +872,12 @@ void M_Ticker (void)
|
|||
{
|
||||
DMenu::MenuTime++;
|
||||
if (DMenu::MenuTime & 3) return;
|
||||
if (DMenu::CurrentMenu != NULL && menuactive != MENU_Off)
|
||||
if (CurrentMenu != NULL && menuactive != MENU_Off)
|
||||
{
|
||||
if (DMenu::MenuTime != 0) D_ProcessEvents(); // The main loop is blocked when the menu is open and cannot dispatch the events.
|
||||
if (transition.previous) transition.previous->Ticker();
|
||||
if (DMenu::CurrentMenu == nullptr) return; // In case one of the sub-screens has closed the menu.
|
||||
DMenu::CurrentMenu->Ticker();
|
||||
if (CurrentMenu == nullptr) return; // In case one of the sub-screens has closed the menu.
|
||||
CurrentMenu->Ticker();
|
||||
|
||||
for (int i = 0; i < NUM_MKEYS; ++i)
|
||||
{
|
||||
|
@ -885,7 +886,7 @@ void M_Ticker (void)
|
|||
if (MenuButtonTickers[i] > 0 && --MenuButtonTickers[i] <= 0)
|
||||
{
|
||||
MenuButtonTickers[i] = KEY_REPEAT_RATE;
|
||||
DMenu::CurrentMenu->MenuEvent(i, MenuButtonOrigin[i]);
|
||||
CurrentMenu->MenuEvent(i, MenuButtonOrigin[i]);
|
||||
}
|
||||
}
|
||||
}
|
||||
|
@ -912,9 +913,9 @@ void M_Drawer (void)
|
|||
{
|
||||
PalEntry fade = 0x70000000;
|
||||
|
||||
if (DMenu::CurrentMenu != NULL && menuactive != MENU_Off)
|
||||
if (CurrentMenu != NULL && menuactive != MENU_Off)
|
||||
{
|
||||
if (DMenu::CurrentMenu->DimAllowed() && fade && !DrawBackground) twod->AddColorOnlyQuad(0, 0, screen->GetWidth(), screen->GetHeight(), fade);
|
||||
if (CurrentMenu->DimAllowed() && fade && !DrawBackground) twod->AddColorOnlyQuad(0, 0, screen->GetWidth(), screen->GetHeight(), fade);
|
||||
|
||||
bool going = false;
|
||||
if (transition.previous)
|
||||
|
@ -929,10 +930,10 @@ void M_Drawer (void)
|
|||
}
|
||||
if (!going)
|
||||
{
|
||||
assert(DMenu::CurrentMenu);
|
||||
DMenu::CurrentMenu->origin = { 0,0 };
|
||||
assert(CurrentMenu);
|
||||
CurrentMenu->origin = { 0,0 };
|
||||
// else if (DrawBackground) Menu_DrawBackground(origin);
|
||||
DMenu::CurrentMenu->Drawer();
|
||||
CurrentMenu->Drawer();
|
||||
}
|
||||
}
|
||||
}
|
||||
|
@ -954,7 +955,7 @@ void M_ClearMenus (bool final)
|
|||
M_DemoNoPlay = false;
|
||||
transition.previous = transition.current = nullptr;
|
||||
transition.dir = 0;
|
||||
auto menu = DMenu::CurrentMenu;
|
||||
auto menu = CurrentMenu;
|
||||
while (menu != nullptr)
|
||||
{
|
||||
auto nextm = menu->mParentMenu;
|
||||
|
@ -962,7 +963,7 @@ void M_ClearMenus (bool final)
|
|||
delete menu;
|
||||
menu = nextm;
|
||||
}
|
||||
DMenu::CurrentMenu = nullptr;
|
||||
CurrentMenu = nullptr;
|
||||
menuactive = MENU_Off;
|
||||
M_UnpauseSound();
|
||||
if (!final)
|
||||
|
@ -978,7 +979,7 @@ void Menu_Close(int playerid)
|
|||
|
||||
bool M_Active()
|
||||
{
|
||||
return DMenu::CurrentMenu != nullptr || ConsoleState == c_down || ConsoleState == c_falling;
|
||||
return CurrentMenu != nullptr || ConsoleState == c_down || ConsoleState == c_falling;
|
||||
}
|
||||
|
||||
//=============================================================================
|
||||
|
@ -1000,11 +1001,11 @@ void M_MenuSound(EMenuSounds snd)
|
|||
|
||||
void M_PreviousMenu()
|
||||
{
|
||||
if (DMenu::CurrentMenu != nullptr)
|
||||
if (CurrentMenu != nullptr)
|
||||
{
|
||||
DMenu* parent = DMenu::CurrentMenu->mParentMenu;
|
||||
DMenu::CurrentMenu->Destroy();
|
||||
DMenu::CurrentMenu = parent;
|
||||
DMenu* parent = CurrentMenu->mParentMenu;
|
||||
CurrentMenu->Destroy();
|
||||
CurrentMenu = parent;
|
||||
}
|
||||
}
|
||||
|
||||
|
@ -1122,3 +1123,4 @@ CCMD(openloadmenu)
|
|||
M_StartControlPanel(true);
|
||||
M_SetMenu(NAME_Loadgamemenu);
|
||||
}
|
||||
|
||||
|
|
|
@ -11,6 +11,7 @@
|
|||
#include "zstring.h"
|
||||
#include "baselayer.h"
|
||||
#include "v_draw.h"
|
||||
#include "menustate.h"
|
||||
|
||||
EXTERN_CVAR(Float, snd_menuvolume)
|
||||
EXTERN_CVAR(Int, m_use_mouse);
|
||||
|
@ -85,14 +86,6 @@ typedef struct MenuGameplayStemEntry
|
|||
extern MenuGameplayStemEntry g_MenuGameplayEntries[MAXMENUGAMEPLAYENTRIES];
|
||||
|
||||
|
||||
enum EMenuState : int
|
||||
{
|
||||
MENU_Off, // Menu is closed
|
||||
MENU_On, // Menu is opened
|
||||
MENU_WaitKey, // Menu is opened and waiting for a key in the controls menu
|
||||
MENU_OnNoPause, // Menu is opened but does not pause the game
|
||||
};
|
||||
|
||||
enum EMenuSounds : int
|
||||
{
|
||||
ActivateSound,
|
||||
|
@ -326,8 +319,8 @@ public:
|
|||
BACKBUTTON_TIME = 4*MENU_TICRATE
|
||||
};
|
||||
|
||||
static DMenu *CurrentMenu;
|
||||
static int MenuTime;
|
||||
static bool InMenu;
|
||||
|
||||
DMenu *mParentMenu;
|
||||
DVector2 origin = { 0,0 };
|
||||
|
@ -842,5 +835,6 @@ public:
|
|||
};
|
||||
|
||||
extern FSavegameManager savegameManager;
|
||||
extern DMenu* CurrentMenu;
|
||||
|
||||
#endif
|
||||
|
|
|
@ -100,7 +100,7 @@ void M_DeinitMenus()
|
|||
MenuDescriptors.Clear();
|
||||
OptionValues.Clear();
|
||||
|
||||
DMenu::CurrentMenu = NULL;
|
||||
CurrentMenu = NULL;
|
||||
DefaultListMenuSettings.mItems.Clear();
|
||||
}
|
||||
|
||||
|
|
|
@ -33,7 +33,7 @@
|
|||
**
|
||||
*/
|
||||
|
||||
#include "menu/menu.h"
|
||||
#include "menu.h"
|
||||
#include "c_cvars.h"
|
||||
#include "d_event.h"
|
||||
#include "d_gui.h"
|
||||
|
|
|
@ -132,7 +132,7 @@ void DMessageBoxMenu::Destroy()
|
|||
|
||||
void DMessageBoxMenu::CloseSound()
|
||||
{
|
||||
M_MenuSound(DMenu::CurrentMenu ? BackSound : ::CloseSound);
|
||||
M_MenuSound(CurrentMenu ? BackSound : ::CloseSound);
|
||||
}
|
||||
|
||||
//=============================================================================
|
||||
|
@ -362,13 +362,13 @@ bool DMessageBoxMenu::MouseEvent(int type, int x, int y)
|
|||
|
||||
void M_StartMessage(const char *message, int messagemode, int scriptId, FName action)
|
||||
{
|
||||
if (DMenu::CurrentMenu == NULL)
|
||||
if (CurrentMenu == NULL)
|
||||
{
|
||||
// only play a sound if no menu was active before
|
||||
M_StartControlPanel(menuactive == MENU_Off);
|
||||
}
|
||||
DMenu *newmenu = new DMessageBoxMenu(DMenu::CurrentMenu, message, messagemode, false, action);
|
||||
newmenu->mParentMenu = DMenu::CurrentMenu;
|
||||
DMenu *newmenu = new DMessageBoxMenu(CurrentMenu, message, messagemode, false, action);
|
||||
newmenu->mParentMenu = CurrentMenu;
|
||||
newmenu->scriptID = scriptId;
|
||||
M_ActivateMenu(newmenu);
|
||||
}
|
||||
|
@ -382,7 +382,7 @@ void M_StartMessage(const char *message, int messagemode, int scriptId, FName ac
|
|||
|
||||
DMenu* CreateMessageBoxMenu(DMenu* parent, const char* message, int messagemode, int scriptId, bool playsound, FName action, hFunc handler)
|
||||
{
|
||||
auto newmenu = new DMessageBoxMenu(DMenu::CurrentMenu, message, messagemode, false, action, handler);
|
||||
auto newmenu = new DMessageBoxMenu(CurrentMenu, message, messagemode, false, action, handler);
|
||||
newmenu->scriptID = scriptId;
|
||||
return newmenu;
|
||||
|
||||
|
@ -403,7 +403,7 @@ CCMD (menu_endgame)
|
|||
M_StartControlPanel (true);
|
||||
FString tempstring;
|
||||
tempstring << GStrings("ENDGAME") << "\n\n" << GStrings("PRESSYN");
|
||||
DMenu* newmenu = CreateMessageBoxMenu(DMenu::CurrentMenu, tempstring, 0, 501, false, NAME_None, [](bool res)
|
||||
DMenu* newmenu = CreateMessageBoxMenu(CurrentMenu, tempstring, 0, 501, false, NAME_None, [](bool res)
|
||||
{
|
||||
if (res)
|
||||
{
|
||||
|
@ -429,7 +429,7 @@ CCMD (menu_quit)
|
|||
FString EndString;
|
||||
EndString << GStrings("CONFIRM_QUITMSG") << "\n\n" << GStrings("PRESSYN");
|
||||
|
||||
DMenu *newmenu = CreateMessageBoxMenu(DMenu::CurrentMenu, EndString, 0, 500, false, NAME_None, [](bool res)
|
||||
DMenu *newmenu = CreateMessageBoxMenu(CurrentMenu, EndString, 0, 500, false, NAME_None, [](bool res)
|
||||
{
|
||||
if (res) throw CExitEvent(0);
|
||||
});
|
||||
|
|
|
@ -42,7 +42,7 @@
|
|||
#include "c_cvars.h"
|
||||
#include "c_bind.h"
|
||||
#include "gameconfigfile.h"
|
||||
#include "menu/menu.h"
|
||||
#include "menu.h"
|
||||
#include "v_draw.h"
|
||||
#include "v_2ddrawer.h"
|
||||
#include "v_video.h"
|
||||
|
@ -428,7 +428,7 @@ void DOptionMenu::Drawer ()
|
|||
int cur_indent = mDesc->mItems[i]->Draw(mDesc, y, indent, isSelected);
|
||||
if (cur_indent >= 0 && isSelected && mDesc->mItems[i]->Selectable())
|
||||
{
|
||||
if ((((DMenu::MenuTime>>2)%8) < 6) || DMenu::CurrentMenu != this)
|
||||
if ((((DMenu::MenuTime>>2)%8) < 6) || CurrentMenu != this)
|
||||
{
|
||||
DrawOptionText(cur_indent + 3 * CleanXfac_1, y, OptionSettings.mFontColorSelection, "◄");
|
||||
//M_DrawConText(OptionSettings.mFontColorSelection, cur_indent + 3 * CleanXfac_1, y+fontheight-9*CleanYfac_1, "\xd");
|
||||
|
@ -478,7 +478,7 @@ bool FOptionMenuItem::MouseEvent(int type, int x, int y)
|
|||
{
|
||||
if (Selectable() && type == DMenu::MOUSE_Release)
|
||||
{
|
||||
return DMenu::CurrentMenu->MenuEvent(MKEY_Enter, true);
|
||||
return CurrentMenu->MenuEvent(MKEY_Enter, true);
|
||||
}
|
||||
return false;
|
||||
}
|
||||
|
|
|
@ -68,7 +68,7 @@ public:
|
|||
bool Activate(FName caller) override
|
||||
{
|
||||
M_MenuSound(CursorSound);
|
||||
M_SetMenu(mAction, mParam, static_cast<DOptionMenu*>(DMenu::CurrentMenu)->GetDescriptor()->mMenuName);
|
||||
M_SetMenu(mAction, mParam, static_cast<DOptionMenu*>(CurrentMenu)->GetDescriptor()->mMenuName);
|
||||
return true;
|
||||
}
|
||||
};
|
||||
|
@ -481,7 +481,7 @@ public:
|
|||
{
|
||||
M_MenuSound(AdvanceSound);
|
||||
mWaiting = true;
|
||||
DMenu *input = new DEnterKey(DMenu::CurrentMenu, &mInput);
|
||||
DMenu *input = new DEnterKey(CurrentMenu, &mInput);
|
||||
M_ActivateMenu(input);
|
||||
return true;
|
||||
}
|
||||
|
@ -685,7 +685,7 @@ public:
|
|||
|
||||
bool MouseEvent(int type, int x, int y) override
|
||||
{
|
||||
DOptionMenu *lm = static_cast<DOptionMenu*>(DMenu::CurrentMenu);
|
||||
DOptionMenu *lm = static_cast<DOptionMenu*>(CurrentMenu);
|
||||
if (type != DMenu::MOUSE_Click)
|
||||
{
|
||||
if (!lm->CheckFocus(this)) return false;
|
||||
|
@ -905,7 +905,7 @@ public:
|
|||
{
|
||||
M_MenuSound(AdvanceSound);
|
||||
mEntering = true;
|
||||
mInput = new DTextEnterMenu(DMenu::CurrentMenu, NewSmallFont, GetCVarString(), 256, fromcontroller );
|
||||
mInput = new DTextEnterMenu(CurrentMenu, NewSmallFont, GetCVarString(), 256, fromcontroller );
|
||||
M_ActivateMenu( mInput );
|
||||
return true;
|
||||
}
|
||||
|
|
|
@ -35,7 +35,7 @@
|
|||
#include "c_dispatch.h"
|
||||
#include "c_cvars.h"
|
||||
#include "v_video.h"
|
||||
#include "menu/menu.h"
|
||||
#include "menu.h"
|
||||
|
||||
CVAR(Int, menu_resolution_custom_width, 640, 0)
|
||||
CVAR(Int, menu_resolution_custom_height, 480, 0)
|
||||
|
|
|
@ -33,7 +33,7 @@
|
|||
**
|
||||
*/
|
||||
|
||||
#include "menu/menu.h"
|
||||
#include "menu.h"
|
||||
#include "version.h"
|
||||
#include "m_png.h"
|
||||
#include "filesystem.h"
|
||||
|
@ -660,7 +660,7 @@ CCMD(quicksave)
|
|||
tempstring.Substitute("%s", slot->SaveTitle.GetChars());
|
||||
M_StartControlPanel(true);
|
||||
|
||||
DMenu* newmenu = CreateMessageBoxMenu(DMenu::CurrentMenu, tempstring, 0, INT_MAX, false, NAME_None, [](bool res)
|
||||
DMenu* newmenu = CreateMessageBoxMenu(CurrentMenu, tempstring, 0, INT_MAX, false, NAME_None, [](bool res)
|
||||
{
|
||||
if (res)
|
||||
{
|
||||
|
@ -708,7 +708,7 @@ CCMD(quickload)
|
|||
|
||||
M_StartControlPanel(true);
|
||||
|
||||
DMenu* newmenu = CreateMessageBoxMenu(DMenu::CurrentMenu, tempstring, 0, INT_MAX, false, NAME_None, [](bool res)
|
||||
DMenu* newmenu = CreateMessageBoxMenu(CurrentMenu, tempstring, 0, INT_MAX, false, NAME_None, [](bool res)
|
||||
{
|
||||
if (res)
|
||||
{
|
||||
|
|
|
@ -34,7 +34,7 @@ Foundation, Inc., 51 Franklin Street, Fifth Floor, Boston, MA 02110-1301, USA.
|
|||
#include "gamecvars.h"
|
||||
#include "gamecontrol.h"
|
||||
#include "c_bind.h"
|
||||
#include "menu/menu.h"
|
||||
#include "menu.h"
|
||||
#include "gstrings.h"
|
||||
#include "version.h"
|
||||
#include "namesdyn.h"
|
||||
|
|
|
@ -29,7 +29,7 @@ Foundation, Inc., 51 Franklin Street, Fifth Floor, Boston, MA 02110-1301, USA.
|
|||
#include "savegame.h"
|
||||
#include "screens.h"
|
||||
#include "printf.h"
|
||||
#include "menu/menu.h"
|
||||
#include "menu.h"
|
||||
|
||||
|
||||
BEGIN_DUKE_NS
|
||||
|
|
|
@ -32,7 +32,7 @@ Foundation, Inc., 51 Franklin Street, Fifth Floor, Boston, MA 02110-1301, USA.
|
|||
#include "polymost.h"
|
||||
#include "gamecvars.h"
|
||||
#include "gamecontrol.h"
|
||||
#include "menu/menu.h"
|
||||
#include "menu.h"
|
||||
#include "memarena.h"
|
||||
|
||||
|
||||
|
|
|
@ -48,7 +48,7 @@ Foundation, Inc., 51 Franklin Street, Fifth Floor, Boston, MA 02110-1301, USA.
|
|||
#include "c_dispatch.h"
|
||||
#include "filesystem.h"
|
||||
#include "statistics.h"
|
||||
#include "menu/menu.h"
|
||||
#include "menu.h"
|
||||
#include "mapinfo.h"
|
||||
#include "v_video.h"
|
||||
#include "glbackend/glbackend.h"
|
||||
|
|
|
@ -33,7 +33,7 @@ Foundation, Inc., 51 Franklin Street, Fifth Floor, Boston, MA 02110-1301, USA.
|
|||
#include "gamevars.h"
|
||||
#include "mmulti.h"
|
||||
#include "network.h"
|
||||
#include "menu/menu.h"
|
||||
#include "menu.h"
|
||||
#include "palette.h"
|
||||
#include "cmdlib.h"
|
||||
|
||||
|
|
|
@ -36,7 +36,7 @@ Foundation, Inc., 51 Franklin Street, Fifth Floor, Boston, MA 02110-1301, USA.
|
|||
#include "savegame.h"
|
||||
#include "printf.h"
|
||||
#include "m_argv.h"
|
||||
#include "menu/menu.h"
|
||||
#include "menu.h"
|
||||
#include "stringtable.h"
|
||||
#include "mapinfo.h"
|
||||
#include "gamestructures.h"
|
||||
|
|
|
@ -38,7 +38,7 @@ Foundation, Inc., 51 Franklin Street, Fifth Floor, Boston, MA 02110-1301, USA.
|
|||
#include "files.h"
|
||||
#include "base64.h"
|
||||
#include "version.h"
|
||||
#include "menu/menu.h"
|
||||
#include "menu.h"
|
||||
#include "c_dispatch.h"
|
||||
#include "quotemgr.h"
|
||||
#include "mapinfo.h"
|
||||
|
|
|
@ -26,7 +26,7 @@ Foundation, Inc., 51 Franklin Street, Fifth Floor, Boston, MA 02110-1301, USA.
|
|||
#include "menus.h"
|
||||
#include "savegame.h"
|
||||
#include "gamecvars.h"
|
||||
#include "menu/menu.h"
|
||||
#include "menu.h"
|
||||
#include "gamestructures.h"
|
||||
|
||||
BEGIN_DUKE_NS
|
||||
|
|
|
@ -30,7 +30,7 @@ Foundation, Inc., 51 Franklin Street, Fifth Floor, Boston, MA 02110-1301, USA.
|
|||
#include "quotes.h"
|
||||
#include "sector.h"
|
||||
#include "sounds.h"
|
||||
#include "menu/menu.h"
|
||||
#include "menu.h"
|
||||
|
||||
BEGIN_DUKE_NS
|
||||
|
||||
|
|
|
@ -30,7 +30,7 @@ Foundation, Inc., 51 Franklin Street, Fifth Floor, Boston, MA 02110-1301, USA.
|
|||
#include "savegame.h"
|
||||
#include "sbar.h"
|
||||
#include "statistics.h"
|
||||
#include "menu/menu.h"
|
||||
#include "menu.h"
|
||||
#include "mapinfo.h"
|
||||
#include "cmdlib.h"
|
||||
#include "v_2ddrawer.h"
|
||||
|
|
|
@ -31,7 +31,7 @@ Foundation, Inc., 51 Franklin Street, Fifth Floor, Boston, MA 02110-1301, USA.
|
|||
#include "gamecontrol.h"
|
||||
#include "version.h"
|
||||
#include "savegamehelp.h"
|
||||
#include "menu/menu.h"
|
||||
#include "menu.h"
|
||||
#include "mapinfo.h"
|
||||
#include "raze_music.h"
|
||||
|
||||
|
|
|
@ -31,7 +31,7 @@ Foundation, Inc., 51 Franklin Street, Fifth Floor, Boston, MA 02110-1301, USA.
|
|||
#include "sbar.h"
|
||||
#include "screens.h"
|
||||
#include "gamecvars.h"
|
||||
#include "menu/menu.h"
|
||||
#include "menu.h"
|
||||
#include "mapinfo.h"
|
||||
#include "v_2ddrawer.h"
|
||||
|
||||
|
|
|
@ -31,7 +31,7 @@ Foundation, Inc., 51 Franklin Street, Fifth Floor, Boston, MA 02110-1301, USA.
|
|||
#include "raze_sound.h"
|
||||
|
||||
|
||||
#include "menu/menu.h"
|
||||
#include "menu/menu.h" // to override the local menu.h
|
||||
|
||||
#include "../../glbackend/glbackend.h"
|
||||
|
||||
|
|
|
@ -38,7 +38,7 @@ Foundation, Inc., 51 Franklin Street, Fifth Floor, Boston, MA 02110-1301, USA.
|
|||
#include "light.h"
|
||||
#include "cd.h"
|
||||
#include "raze_sound.h"
|
||||
#include "menu/menu.h"
|
||||
#include "menu.h"
|
||||
#include "v_2ddrawer.h"
|
||||
#include <string>
|
||||
|
||||
|
|
|
@ -34,7 +34,7 @@ Foundation, Inc., 51 Franklin Street, Fifth Floor, Boston, MA 02110-1301, USA.
|
|||
#include "gamecvars.h"
|
||||
#include "gamecontrol.h"
|
||||
#include "c_bind.h"
|
||||
#include "menu/menu.h"
|
||||
#include "menu.h"
|
||||
#include "gstrings.h"
|
||||
#include "version.h"
|
||||
#include "namesdyn.h"
|
||||
|
|
|
@ -33,7 +33,7 @@ Foundation, Inc., 51 Franklin Street, Fifth Floor, Boston, MA 02110-1301, USA.
|
|||
|
||||
#include "polymost.h"
|
||||
#include "gamecvars.h"
|
||||
#include "menu/menu.h"
|
||||
#include "menu.h"
|
||||
|
||||
BEGIN_RR_NS
|
||||
|
||||
|
|
|
@ -35,7 +35,7 @@ Foundation, Inc., 51 Franklin Street, Fifth Floor, Boston, MA 02110-1301, USA.
|
|||
#include "osd.h"
|
||||
#include "m_crc32.h"
|
||||
#include "printf.h"
|
||||
#include "menu/menu.h"
|
||||
#include "menu.h"
|
||||
#include "stringtable.h"
|
||||
#include "mapinfo.h"
|
||||
|
||||
|
|
|
@ -28,7 +28,7 @@ Foundation, Inc., 51 Franklin Street, Fifth Floor, Boston, MA 02110-1301, USA.
|
|||
#include "savegame.h"
|
||||
#include "cmdline.h"
|
||||
#include "statistics.h"
|
||||
#include "menu/menu.h"
|
||||
#include "menu.h"
|
||||
#include "mapinfo.h"
|
||||
#include "cmdlib.h"
|
||||
#include "v_2ddrawer.h"
|
||||
|
|
|
@ -31,7 +31,7 @@ Foundation, Inc., 51 Franklin Street, Fifth Floor, Boston, MA 02110-1301, USA.
|
|||
#include "demo.h"
|
||||
#include "mdsprite.h"
|
||||
#include "gamecvars.h"
|
||||
#include "menu/menu.h"
|
||||
#include "menu.h"
|
||||
#include "mapinfo.h"
|
||||
#include "v_2ddrawer.h"
|
||||
|
||||
|
|
|
@ -49,7 +49,7 @@ Foundation, Inc., 51 Franklin Street, Fifth Floor, Boston, MA 02110-1301, USA.
|
|||
|
||||
#include "colormap.h"
|
||||
#include "config.h"
|
||||
#include "menu/menu.h"
|
||||
#include "menu.h"
|
||||
#include "raze_sound.h"
|
||||
#include "sounds.h"
|
||||
|
||||
|
|
|
@ -56,7 +56,7 @@ Prepared for public release: 03/28/2005 - Charlie Wiederhold, 3D Realms
|
|||
#include "interpso.h"
|
||||
#include "sector.h"
|
||||
#include "config.h"
|
||||
#include "menu/menu.h"
|
||||
#include "menu.h"
|
||||
#include "swcvar.h"
|
||||
#include "v_2ddrawer.h"
|
||||
#include "v_video.h"
|
||||
|
|
|
@ -93,7 +93,7 @@ Things required to make savegames work:
|
|||
#include "printf.h"
|
||||
#include "m_argv.h"
|
||||
#include "debugbreak.h"
|
||||
#include "menu/menu.h"
|
||||
#include "menu.h"
|
||||
#include "raze_music.h"
|
||||
#include "statistics.h"
|
||||
#include "gstrings.h"
|
||||
|
|
|
@ -44,7 +44,7 @@ Prepared for public release: 03/28/2005 - Charlie Wiederhold, 3D Realms
|
|||
#include "v_2ddrawer.h"
|
||||
|
||||
#include "weapon.h"
|
||||
#include "menu/menu.h"
|
||||
#include "menu.h"
|
||||
#include "swcvar.h"
|
||||
#include "raze_sound.h"
|
||||
|
||||
|
|
|
@ -63,7 +63,7 @@ Prepared for public release: 03/28/2005 - Charlie Wiederhold, 3D Realms
|
|||
#include "track.h"
|
||||
#include "interp.h"
|
||||
#include "interpso.h"
|
||||
#include "menu/menu.h"
|
||||
#include "menu.h"
|
||||
#include "gstrings.h"
|
||||
#include "raze_music.h"
|
||||
|
||||
|
|
|
@ -39,7 +39,7 @@ Prepared for public release: 03/28/2005 - Charlie Wiederhold, 3D Realms
|
|||
#include "jsector.h"
|
||||
#include "parent.h"
|
||||
#include "scriptfile.h"
|
||||
#include "menu/menu.h"
|
||||
#include "menu.h"
|
||||
#include "quotemgr.h"
|
||||
#include "mapinfo.h"
|
||||
|
||||
|
|
|
@ -48,7 +48,7 @@ Prepared for public release: 03/28/2005 - Charlie Wiederhold, 3D Realms
|
|||
#include "rts.h"
|
||||
#include "menus.h"
|
||||
#include "config.h"
|
||||
#include "menu/menu.h"
|
||||
#include "menu.h"
|
||||
#include "raze_music.h"
|
||||
#include "raze_sound.h"
|
||||
#include "filesystem.h"
|
||||
|
|
Loading…
Reference in a new issue