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Enable sector drawing and textured map in Mapster32 sideview mode with a sideview elevation of 512 (straight up and down).
git-svn-id: https://svn.eduke32.com/eduke32@5278 1a8010ca-5511-0410-912e-c29ae57300e0
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558c2dae48
commit
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3 changed files with 25 additions and 15 deletions
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@ -3368,7 +3368,7 @@ void overheadeditor(void)
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setup_sideview_sincos();
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if (graphicsmode && !m32_sideview)
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if (graphicsmode && (!m32_sideview || m32_sideelev == 512))
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{
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Bmemset(show2dsector, 0, sizeof(show2dsector));
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for (i=0; i<numsectors; i++)
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@ -3382,7 +3382,7 @@ void overheadeditor(void)
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if (graphicsmode == 2)
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totalclocklock = totalclock;
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drawmapview(pos.x, pos.y, zoom, 1536);
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drawmapview(pos.x, pos.y, zoom, m32_sideview ? -m32_sideang + 1536 : 1536);
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}
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draw2dgrid(pos.x,pos.y,pos.z,cursectnum,ang,zoom,grid);
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@ -6683,7 +6683,10 @@ end_join_sectors:
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keystatus[0x2e] = 0;
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}
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bad = keystatus[0x39] && !m32_sideview; //Gotta do this to save lots of 3 spaces!
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bad = keystatus[0x39] && (!m32_sideview || m32_sideelev == 512); //Gotta do this to save lots of 3 spaces!
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if (keystatus[0x39] && !bad)
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message("Unable to create sectors in angled sideview mode.");
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if (circlewall >= 0)
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{
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@ -17454,14 +17454,13 @@ void draw2dscreen(const vec3_t *pos, int16_t cursectnum, int16_t ange, int32_t z
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m32_wallsprite[m32_swcnt++] = j;
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sideview_getdist(j, i);
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}
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/*
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// j = sector[numsectors-1].wallptr + sector[numsectors-1].wallnum
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for (; j<numwalls; j++) // new walls ...
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for (; j < numwalls; j++) // new walls ...
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{
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m32_wallsprite[m32_swcnt++] = j;
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m32_sidedist[j] = sideview_getdist(j, 0);
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sideview_getdist(j, 0);
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}
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*/
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}
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faketimerhandler();
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@ -10114,7 +10114,7 @@ void ExtPreCheckKeys(void) // just before drawrooms
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// if (cursectornum >= 0)
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// fillsector(cursectornum, 31);
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if (graphicsmode && !m32_sideview && zoom >= 256)
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if (graphicsmode && (!m32_sideview || m32_sideelev == 512) && zoom >= 256)
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{
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for (i=ii=0; i<MAXSPRITES && ii < Numsprites; i++)
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{
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@ -10219,9 +10219,17 @@ void ExtPreCheckKeys(void) // just before drawrooms
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shade = 6;
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}
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if (m32_sideview)
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{
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screencoords(&xp1, &yp1, sprite[i].x-pos.x, sprite[i].y-pos.y, zoom);
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yp1 += midydim16 + getscreenvdisp(sprite[i].z-pos.z, zoom);
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yp1 -= mulscale14(tilesiz[picnum].y<<2, zoom);
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xp1 += halfxdim16;
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}
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else
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ovhscrcoords(sprite[i].x, sprite[i].y-(tilesiz[picnum].y<<2), &xp1, &yp1);
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ydim16 = ydim-STATUS2DSIZ2; // XXX?
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ydim16 = ydim - STATUS2DSIZ2; // XXX?
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if (xp1 < 4 || xp1 > xdim-6 || yp1 < 4 || yp1 > ydim16-6)
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continue;
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