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RR: Reset one_eighty_count if player angle input is detected.
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@ -3504,6 +3504,11 @@ void P_GetInput(int const playerNum)
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{
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localInput.q16avel = fix16_sadd(localInput.q16avel, input.q16avel);
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pPlayer->q16ang = fix16_sadd(pPlayer->q16ang, input.q16avel) & 0x7FFFFFF;
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if (input.q16avel)
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{
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pPlayer->one_eighty_count = 0;
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}
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}
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if (!(movementLocked & IL_NOHORIZ))
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