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SW: Put a temporary shim in to get the length of an anm file to pass to ANIM_LoadAnim.
Patch from Striker. git-svn-id: https://svn.eduke32.com/eduke32@7516 1a8010ca-5511-0410-912e-c29ae57300e0
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1 changed files with 7 additions and 1 deletions
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@ -283,6 +283,12 @@ playanm(short anim_num)
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if (!animbuf)
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if (!animbuf)
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return;
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return;
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// [JM] Temporary, needed to get the file's length for ANIM_LoadAnim. !CHECKME!
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handle = kopen4load(ANIMname[ANIMnum], 0);
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if (handle == -1) return;
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length = kfilelength(handle);
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kclose(handle);
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DSPRINTF(ds,"PlayAnm - Palette Stuff");
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DSPRINTF(ds,"PlayAnm - Palette Stuff");
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MONO_PRINT(ds);
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MONO_PRINT(ds);
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@ -290,7 +296,7 @@ playanm(short anim_num)
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tempbuf[i] = i;
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tempbuf[i] = i;
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palookup[0] = tempbuf;
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palookup[0] = tempbuf;
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ANIM_LoadAnim(animbuf);
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ANIM_LoadAnim(animbuf, length);
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ANIMnumframes = ANIM_NumFrames();
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ANIMnumframes = ANIM_NumFrames();
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numframes = ANIMnumframes;
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numframes = ANIMnumframes;
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