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Revise polymost HOM issue workaround in Duke's E1L1. Add code to remove very thin spans.
This commit does not gain noticeable rendering performance, but at least should prevent weird polygon leakages
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1 changed files with 11 additions and 0 deletions
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@ -2850,6 +2850,9 @@ static void polymost_domost(float x0, float y0, float x1, float y1, float y0top
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dm1.x = xbr;
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}
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dm0.x -= DOMOST_OFFSET;
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dm1.x += DOMOST_OFFSET;
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drawpoly_alpha = 0.f;
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drawpoly_blend = 0;
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@ -2923,6 +2926,14 @@ static void polymost_domost(float x0, float y0, float x1, float y1, float y0top
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float const rdx = 1.f/dx;
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for (bssize_t i = 0; i < scnt; i++)
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{
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if (spx[i] < x0)
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spx[i] = x0;
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else if (spx[i] > x1)
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spx[i] = x1;
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}
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for (bssize_t z=0, vcnt=0; z<=scnt; z++,i=vcnt)
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{
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float t;
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