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"Fix" editor clipping bug allowing movement into null space
This doesn't so much fix the issue as band-aid over it--it appears to be an OG BUILD bug that has happened since long before I ever began improving the clipping, I don't know what causes it, and I don't want to fuck everything up trying to fix it right now. git-svn-id: https://svn.eduke32.com/eduke32@7698 1a8010ca-5511-0410-912e-c29ae57300e0
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@ -1372,7 +1372,7 @@ int32_t clipmove(vec3_t * const pos, int16_t * const sectnum, int32_t xvect, int
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int const osectnum = *sectnum;
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int const osectnum = *sectnum;
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clipupdatesector(vec, sectnum, rad);
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clipupdatesector(vec, sectnum, rad);
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if (*sectnum == osectnum || editstatus || (*sectnum != -1 && !check_floor_curb(osectnum, *sectnum, flordist, pos->z, vec)))
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if (*sectnum != -1 && (*sectnum == osectnum || editstatus || !check_floor_curb(osectnum, *sectnum, flordist, pos->z, vec)))
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{
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{
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pos->x = vec.x;
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pos->x = vec.x;
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pos->y = vec.y;
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pos->y = vec.y;
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