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Fix the sounds at the end of the episode 3 cutscene.
git-svn-id: https://svn.eduke32.com/eduke32@5153 1a8010ca-5511-0410-912e-c29ae57300e0
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@ -893,5 +893,5 @@ int32_t A_CheckAnySoundPlaying(int32_t i)
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int32_t S_CheckSoundPlaying(int32_t i, int32_t num)
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{
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if (EDUKE32_PREDICT_FALSE((unsigned)num > (unsigned)g_maxSoundPos)) return 0;
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return (i == -1) ? (g_soundlocks[num] >= 200) : g_sounds[num].num;
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return (i == -1) ? (g_soundlocks[num] > 200) : g_sounds[num].num;
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}
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