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Reduce state changes and fix translucent maskwall depth buffer issue
git-svn-id: https://svn.eduke32.com/eduke32@7619 1a8010ca-5511-0410-912e-c29ae57300e0 # Conflicts: # source/build/src/polymost.cpp
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2 changed files with 28 additions and 24 deletions
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@ -5833,9 +5833,6 @@ static void renderDrawSprite(int32_t snum)
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#ifdef USE_OPENGL
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case REND_POLYMOST:
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polymost_drawsprite(snum);
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glBlendFunc(GL_SRC_ALPHA, GL_ONE_MINUS_SRC_ALPHA);
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glDepthFunc(GL_LESS); //NEVER,LESS,(,L)EQUAL,GREATER,(NOT,G)EQUAL,ALWAYS
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// glDepthRange(0.0, 1.0); //<- this is more widely supported than glPolygonOffset
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return;
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# ifdef POLYMER
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case REND_POLYMER:
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@ -8558,6 +8555,9 @@ killsprite:
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#ifdef USE_OPENGL
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if (videoGetRenderMode() == REND_POLYMOST)
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{
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glDisable(GL_BLEND);
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glEnable(GL_ALPHA_TEST);
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for (i = spritesortcnt; i < numSprites; ++i)
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{
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if (tspriteptr[i] != NULL)
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@ -8581,6 +8581,10 @@ killsprite:
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else
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renderDrawMaskedWall(--maskwallcnt);
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}
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glEnable(GL_BLEND);
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glEnable(GL_ALPHA_TEST);
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glDepthMask(GL_FALSE);
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}
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#endif
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@ -8716,10 +8720,6 @@ killsprite:
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renderDrawMaskedWall(maskwallcnt);
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}
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#ifdef USE_OPENGL
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if (videoGetRenderMode() == REND_POLYMOST)
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glDepthMask(GL_FALSE);
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#endif
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while (spritesortcnt)
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{
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--spritesortcnt;
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@ -2398,26 +2398,13 @@ static void polymost_drawpoly(vec2f_t const * const dpxy, int32_t const n, int32
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static int32_t skyzbufferhack_pass = 0;
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if (!waloff[globalpicnum])
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{
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glEnable(GL_BLEND);
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glDisable(GL_ALPHA_TEST);
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}
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else if (!(method & DAMETH_MASKPROPS) && fullbright_pass < 2)
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{
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glDisable(GL_BLEND);
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glDisable(GL_ALPHA_TEST);
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}
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else
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if (method & DAMETH_MASKPROPS || fullbright_pass == 2)
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{
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float const al = alphahackarray[globalpicnum] != 0 ? alphahackarray[globalpicnum] * (1.f/255.f) :
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(pth->hicr && pth->hicr->alphacut >= 0.f ? pth->hicr->alphacut : 0.f);
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glAlphaFunc(GL_GREATER, al);
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handle_blend((method & DAMETH_MASKPROPS) > DAMETH_MASK, drawpoly_blend, (method & DAMETH_MASKPROPS) == DAMETH_TRANS2);
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glEnable(GL_BLEND);
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glEnable(GL_ALPHA_TEST);
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}
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float pc[4];
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@ -2633,8 +2620,6 @@ do
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glMatrixMode(GL_MODELVIEW);
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}
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glBlendFunc(GL_SRC_ALPHA, GL_ONE_MINUS_SRC_ALPHA);
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if (videoGetRenderMode() != REND_POLYMOST)
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return;
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@ -2670,7 +2655,9 @@ do
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vec3d_t const bxtex = xtex, bytex = ytex, botex = otex;
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xtex = xtex2, ytex = ytex2, otex = otex2;
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skyzbufferhack_pass++;
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glColorMask(false, false, false, false);
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polymost_drawpoly(dpxy, n, DAMETH_MASK);
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glColorMask(true, true, true, true);
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xtex = bxtex, ytex = bytex, otex = botex;
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skyzbufferhack_pass--;
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}
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@ -5540,6 +5527,12 @@ void polymost_drawmaskwall(int32_t damaskwallcnt)
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if ((uint32_t)globalpicnum >= MAXTILES)
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globalpicnum = 0;
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if (!waloff[globalpicnum])
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{
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glEnable(GL_BLEND);
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glDisable(GL_ALPHA_TEST);
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}
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globalorientation = (int32_t)wal->cstat;
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DO_TILE_ANIM(globalpicnum, (int16_t)thewall[z]+16384);
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@ -5730,6 +5723,13 @@ void polymost_drawmaskwall(int32_t damaskwallcnt)
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polymost_updaterotmat();
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polymost_drawpoly(dpxy, n, method);
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polymost_identityrotmat();
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if (!waloff[globalpicnum])
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{
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// restore this to normal
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glDisable(GL_BLEND);
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glEnable(GL_ALPHA_TEST);
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}
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}
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typedef struct
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@ -6745,7 +6745,8 @@ void polymost_dorotatesprite(int32_t sx, int32_t sy, int32_t z, int16_t a, int16
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glLoadIdentity();
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glDisable(GL_DEPTH_TEST);
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glDisable(GL_ALPHA_TEST);
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glEnable(GL_ALPHA_TEST);
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glEnable(GL_BLEND);
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#if defined(POLYMER)
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# ifdef USE_GLEXT
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@ -6904,6 +6905,9 @@ void polymost_dorotatesprite(int32_t sx, int32_t sy, int32_t z, int16_t a, int16
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if (!nofog) polymost_setFogEnabled(true);
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}
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glDisable(GL_ALPHA_TEST);
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glDisable(GL_BLEND);
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#ifdef POLYMER
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if (videoGetRenderMode() == REND_POLYMER)
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{
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