mirror of
https://github.com/ZDoom/raze-gles.git
synced 2024-11-13 07:58:04 +00:00
- replaced the alias names for some tiles with their numbers in Menudef.
Fixes #1 It is not worth reimplementing the alias mechanism for a mere 3 names here.
This commit is contained in:
parent
f67a53a7c0
commit
d2a4b4eef9
1 changed files with 8 additions and 67 deletions
|
@ -191,58 +191,6 @@ LISTMENU "EpisodeMenu"
|
||||||
ScriptId 100
|
ScriptId 100
|
||||||
}
|
}
|
||||||
|
|
||||||
LISTMENU "HuntMenu"
|
|
||||||
{
|
|
||||||
ifgame(Deer)
|
|
||||||
{
|
|
||||||
class "$.HuntMenu"
|
|
||||||
position 160, 102, 78
|
|
||||||
centermenu
|
|
||||||
animatedtransition
|
|
||||||
NativeTextItem "LAKE SWAMPY", "q", "WeaponsMenu", 0
|
|
||||||
NativeTextItem "SAGEBRUSH FLATS", "q", "WeaponsMenu", 1
|
|
||||||
NativeTextItem "OZARK FOREST", "q", "WeaponsMenu", 2
|
|
||||||
NativeTextItem "SNOWBUSH RIDGE", "q", "WeaponsMenu", 3
|
|
||||||
}
|
|
||||||
}
|
|
||||||
|
|
||||||
LISTMENU "TargetMenu"
|
|
||||||
{
|
|
||||||
ifgame(Deer)
|
|
||||||
{
|
|
||||||
class "$.TargetMenu"
|
|
||||||
position 160, 102, 78
|
|
||||||
centermenu
|
|
||||||
animatedtransition
|
|
||||||
NativeTextItem "NORTH RANGE", "q", "WeaponsMenu", 4
|
|
||||||
NativeTextItem "SOUTH RANGE", "q", "WeaponsMenu", 5
|
|
||||||
}
|
|
||||||
}
|
|
||||||
|
|
||||||
LISTMENU "TrophiesMenu"
|
|
||||||
{
|
|
||||||
class "$.TrophiesMenu"
|
|
||||||
position 160, 102, 78
|
|
||||||
centermenu
|
|
||||||
animatedtransition
|
|
||||||
}
|
|
||||||
|
|
||||||
LISTMENU "WeaponsMenu"
|
|
||||||
{
|
|
||||||
ifgame(Deer)
|
|
||||||
{
|
|
||||||
class "$.WeaponMenu"
|
|
||||||
position 160, 102, 98
|
|
||||||
centermenu
|
|
||||||
animatedtransition
|
|
||||||
NativeTextItem "Pistol", "q", "StartGame", 0
|
|
||||||
NativeTextItem "Rifle", "q", "StartGame", 1
|
|
||||||
NativeTextItem "Rifle With Scope", "q", "StartGame", 2
|
|
||||||
NativeTextItem "Shotgun", "q", "StartGame", 3
|
|
||||||
NativeTextItem "Crossbow", "q", "StartGame", 4
|
|
||||||
}
|
|
||||||
}
|
|
||||||
|
|
||||||
LISTMENU "SkillMenu"
|
LISTMENU "SkillMenu"
|
||||||
{
|
{
|
||||||
ifgame(Duke, Nam, WW2GI, Fury, Redneck, RedneckRides)
|
ifgame(Duke, Nam, WW2GI, Fury, Redneck, RedneckRides)
|
||||||
|
@ -290,8 +238,8 @@ ImageScroller "HelpMenu"
|
||||||
{
|
{
|
||||||
ifgame(Duke, Nam, WW2GI, Fury)
|
ifgame(Duke, Nam, WW2GI, Fury)
|
||||||
{
|
{
|
||||||
ImageItem "TEXTSTORY", 400
|
ImageItem "#3280", 400
|
||||||
ImageItem "F1HELP", 401
|
ImageItem "#2445", 401
|
||||||
class "$.ImageScrollerMenu"
|
class "$.ImageScrollerMenu"
|
||||||
ifgame(Duke, Nam, WW2GI)
|
ifgame(Duke, Nam, WW2GI)
|
||||||
{
|
{
|
||||||
|
@ -300,11 +248,11 @@ ImageScroller "HelpMenu"
|
||||||
}
|
}
|
||||||
ifgame(Redneck, RedneckRides, Deer)
|
ifgame(Redneck, RedneckRides, Deer)
|
||||||
{
|
{
|
||||||
ImageItem "TEXTSTORY"
|
ImageItem "#2541"
|
||||||
ImageItem "F1HELP"
|
ImageItem "#1633"
|
||||||
ifgame(RedneckRides)
|
ifgame(RedneckRides)
|
||||||
{
|
{
|
||||||
ImageItem "RRTILE1636"
|
ImageItem "#1636"
|
||||||
}
|
}
|
||||||
animatedtransition
|
animatedtransition
|
||||||
}
|
}
|
||||||
|
@ -345,19 +293,12 @@ ImageScroller "CreditsMenu"
|
||||||
{
|
{
|
||||||
ifgame(Duke, Nam, WW2GI)
|
ifgame(Duke, Nam, WW2GI)
|
||||||
{
|
{
|
||||||
ImageItem "CREDITSTEXT1", 990
|
ImageItem "#2504", 990
|
||||||
ImageItem "CREDITSTEXT2", 991
|
ImageItem "#2505", 991
|
||||||
ImageItem "CREDITSTEXT3", 992
|
ImageItem "#2506", 992
|
||||||
animatedtransition
|
animatedtransition
|
||||||
class "Duke.ImageScrollerMenu"
|
class "Duke.ImageScrollerMenu"
|
||||||
}
|
}
|
||||||
ifgame(fury)
|
|
||||||
{
|
|
||||||
// Ion Fury does not have a separate credits menu, so if someone tries to open it anyway, use the same screens as "Help" but start on the one for the credits.
|
|
||||||
ImageItem "F1HELP", 401
|
|
||||||
ImageItem "TEXTSTORY", 400
|
|
||||||
class "Duke.ImageScrollerMenu"
|
|
||||||
}
|
|
||||||
ifgame(Redneck)
|
ifgame(Redneck)
|
||||||
{
|
{
|
||||||
// no point putting this into the string table.
|
// no point putting this into the string table.
|
||||||
|
|
Loading…
Reference in a new issue