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Fix MSVC build
git-svn-id: https://svn.eduke32.com/eduke32@8053 1a8010ca-5511-0410-912e-c29ae57300e0
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1 changed files with 1 additions and 1 deletions
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@ -32,6 +32,7 @@ Foundation, Inc., 51 Franklin Street, Fifth Floor, Boston, MA 02110-1301, USA.
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#include "fix16.h"
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#include "fix16.h"
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#include "gamedefs.h"
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#include "gamedefs.h"
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#include "gamevars.h"
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#include "gamevars.h"
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#include "mmulti.h"
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#include "network.h"
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#include "network.h"
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#ifdef __cplusplus
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#ifdef __cplusplus
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@ -459,7 +460,6 @@ static inline int32_t calc_smoothratio_demo(ClockTicks totalclk, ClockTicks otot
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return clamp(tabledivide64(65536*elapsedFrames*REALGAMETICSPERSEC, rfreq), 0, 65536);
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return clamp(tabledivide64(65536*elapsedFrames*REALGAMETICSPERSEC, rfreq), 0, 65536);
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}
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}
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extern int myconnectindex;
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static inline int32_t calc_smoothratio(ClockTicks totalclk, ClockTicks ototalclk)
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static inline int32_t calc_smoothratio(ClockTicks totalclk, ClockTicks ototalclk)
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{
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{
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if (!((ud.show_help == 0 && (!g_netServer && ud.multimode < 2) && ((g_player[myconnectindex].ps->gm & MODE_MENU) == 0)) ||
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if (!((ud.show_help == 0 && (!g_netServer && ud.multimode < 2) && ((g_player[myconnectindex].ps->gm & MODE_MENU) == 0)) ||
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