git-svn-id: https://svn.eduke32.com/eduke32@437 1a8010ca-5511-0410-912e-c29ae57300e0

This commit is contained in:
terminx 2006-12-23 02:38:47 +00:00
parent 879a75817b
commit d2566913bb
15 changed files with 194 additions and 241 deletions

View file

@ -197,7 +197,7 @@ void endanimvol43(long fr)
}
}
void playanm(char *fn,char t)
void playanm(const char *fn,char t)
{
char *animbuf;
unsigned char *palptr;
@ -216,7 +216,7 @@ void playanm(char *fn,char t)
goto ENDOFANIMLOOP;
}
handle = kopen4load(fn,0);
handle = kopen4load((char *)fn,0);
if (handle == -1) return;
length = kfilelength(handle);

View file

@ -142,13 +142,8 @@ int32 CONFIG_FunctionNameToNum(char * func)
char * CONFIG_FunctionNumToName(int32 func)
{
if ((unsigned)func >= (unsigned)NUMGAMEFUNCTIONS)
{
return NULL;
}
else
{
return gamefunctions[func];
}
}
/*

View file

@ -30,14 +30,14 @@ Modifications for JonoF's port by Jonathon Fowler (jonof@edgenetwk.com)
struct player_struct; // JBF: duke3d.h defines this later
extern void sendscore(char *s);
extern void sendscore(const char *s);
extern void SoundStartup(void);
extern void SoundShutdown(void);
extern void MusicStartup(void);
extern void MusicShutdown(void);
extern void intomenusounds(void);
extern void playmusic(char *fn);
extern char loadsound(unsigned short num);
extern void playmusic(const char *fn);
extern int loadsound(unsigned short num);
extern int xyzsound(short num,short i,long x,long y,long z);
extern void sound(short num);
extern int spritesound(unsigned short num,short i);
@ -61,26 +61,26 @@ extern int getanimationgoal(long *animptr);
extern int setanimation(short animsect,long *animptr,long thegoal,long thevel);
extern void animatecamsprite(void);
extern void animatewalls(void);
extern char activatewarpelevators(short s,short d);
extern int activatewarpelevators(short s,short d);
extern void operatesectors(short sn,short ii);
extern void operaterespawns(int low);
extern void operateactivators(int low,int snum);
extern void operatemasterswitches(int low);
extern void operateforcefields(short s,int low);
extern char checkhitswitch(int snum,long w,int switchtype);
extern int checkhitswitch(int snum,long w,int switchtype);
extern void activatebysector(short sect,short j);
extern void checkhitwall(short spr,short dawallnum,long x,long y,long z,short atwith);
extern void checkplayerhurt(struct player_struct *p,short j);
extern char checkhitceiling(short sn);
extern int checkhitceiling(short sn);
extern void checkhitsprite(short i,short sn);
extern void allignwarpelevators(void);
extern void sharedkeys(int snum);
extern void checksectors(int snum);
extern int32 RTS_AddFile(char *filename);
extern void RTS_Init(char *filename);
extern int32 RTS_AddFile(const char *filename);
extern void RTS_Init(const char *filename);
extern int32 RTS_NumSounds(void);
extern int32 RTS_SoundLength(int32 lump);
extern char *RTS_GetSoundName(int32 i);
extern const char *RTS_GetSoundName(int32 i);
extern void RTS_ReadLump(int32 lump,void *dest);
extern void *RTS_GetSound(int32 lump);
extern void docacheit(void);
@ -108,25 +108,25 @@ extern void getinput(int snum);
extern void checkweapons(struct player_struct *p);
extern void processinput(int snum);
extern void cmenu(int cm);
extern void savetemp(char *fn,long daptr,long dasiz);
extern void savetemp(const char *fn,long daptr,long dasiz);
// extern int loadpheader(char spot,int32 *vn,int32 *ln,int32 *psk,int32 *numplr);
extern int loadplayer(signed char spot);
extern int saveplayer(signed char spot);
extern inline int menutext(int x,int y,short s,short p,char *t);
extern int getfilenames(char *path, char kind[]);
extern inline int menutext(int x,int y,short s,short p,const char *t);
extern int getfilenames(const char *path, char kind[]);
extern void menus(void);
extern void palto(char r,char g,char b,long e);
extern void playanm(char *fn,char);
extern void playanm(const char *fn,char);
extern int getincangle(int a,int na);
extern void getglobalz(int iActor);
extern void makeitfall(int iActor);
extern void loadefs(char *fn);
extern void loadefs(const char *fn);
extern int furthestangle(int iActor,int angs);
extern void execute(int iActor,int iPlayer,long lDist);
extern void overwritesprite(long thex,long they,short tilenum,signed char shade,char stat,char dapalnum);
extern inline int gametext(int x,int y,char *t,char s,short dabits);
extern inline int gametextpal(int x,int y,char *t,char s,char p);
extern inline int minitext(int x,int y,char *t,char p,short sb);
extern inline int gametext(int x,int y,const char *t,char s,short dabits);
extern inline int gametextpal(int x,int y,const char *t,char s,char p);
extern inline int minitext(int x,int y,const char *t,char p,short sb);
extern void gamenumber(long x,long y,long n,char s);
extern void Shutdown(void);
extern void getpackets(void);
@ -138,14 +138,14 @@ extern void myos(long x,long y,int tilenum,int shade,int orientation);
extern void myospal(long x,long y,int tilenum,int shade,int orientation,int p);
extern void displayfragbar(void);
extern void FTA(short q,struct player_struct *p);
extern void gameexit(char *t);
extern void gameexit(const char *t);
extern inline int strget(short x,short y,char *t,short dalen,short c);
extern void displayrest(long smoothratio);
extern void updatesectorz(long x,long y,long z,short *sectnum);
extern void drawbackground(void);
extern void displayrooms(int snum,long smoothratio);
extern int EGS(int whatsect,long s_x,long s_y,long s_z,int s_pn,int s_s,int s_xr,int s_yr,int s_a,int s_ve,long s_zv,int s_ow,int s_ss);
extern char wallswitchcheck(short i);
extern int wallswitchcheck(short i);
extern int spawn(int j,int pn);
extern void animatesprites(long x,long y,short a,long smoothratio);
extern int main(int argc,char **argv);
@ -201,8 +201,8 @@ extern inline void setstatusbarscale(long sc);
extern void setgamepalette(struct player_struct *player, char *pal, int set);
extern void fadepal(int r, int g, int b, int start, int end, int step);
extern inline int minitextshade(int x,int y,char *t,char s,char p,short sb);
extern inline int gametext_(int small, int starttile, int x,int y,char *t,char s,char p,short orientation,long x1, long y1, long x2, long y2);
extern inline int minitextshade(int x,int y,const char *t,char s,char p,short sb);
extern inline int gametext_(int small, int starttile, int x,int y,const char *t,char s,char p,short orientation,long x1, long y1, long x2, long y2);
extern void txdigitalnumber(short starttile, long x,long y,long n,char s,char pal,char cs,long x1, long y1, long x2, long y2);
extern void myosx(long x,long y,int tilenum,int shade,int orientation);
extern void myospalx(long x,long y,int tilenum,int shade,int orientation,int p);
@ -210,13 +210,13 @@ extern void ResetGameVars(void);
extern void ResetActorGameVars(int iActor);
extern void setupdynamictostatic();
extern void processnames(char *szLabel, long lValue);
extern void processnames(const char *szLabel, long lValue);
extern void LoadActor(long sActor);
extern long GetGameVar(char *szGameLabel, long lDefault, int iActor, int iPlayer);
extern long GetGameVar(const char *szGameLabel, long lDefault, int iActor, int iPlayer);
extern void DumpGameVars(FILE *fp);
extern void AddLog(char *psz);
extern void AddLog(const char *psz);
extern void ResetSystemDefaults(void);
extern void InitGameVarPointers(void);
@ -226,7 +226,7 @@ extern int ReadGameVars(long fil);
extern long GetGameVarID(int id, int iActor, int iPlayer);
extern void SetGameVarID(int id, long lValue, int iActor, int iPlayer);
extern char AddGameVar(char *pszLabel, long lValue, unsigned long dwFlags);
extern int AddGameVar(const char *pszLabel, long lValue, unsigned long dwFlags);
extern void ReportError(int iError);
extern void onvideomodechange(int newmode);
@ -240,8 +240,8 @@ extern void updateplayer(void);
extern void sendboardname(void);
extern void sendquit(void);
extern void adduserquote(char *daquote);
extern char *stripcolorcodes(char *t);
extern void adduserquote(const char *daquote);
extern const char *stripcolorcodes(const char *t);
extern void mpchangemap(char volume, char level);
extern inline int checkspriteflags(int iActor, int iType);

View file

@ -134,11 +134,11 @@ long tempwallptr;
long nonsharedtimer;
static void cameratext(short i);
static char moveloop(void);
static int moveloop(void);
static void doorders(void);
static void fakedomovethings(void);
static void fakedomovethingscorrect(void);
static char domovethings(void);
static int domovethings(void);
static long playback(void);
enum
@ -258,7 +258,7 @@ void setgamepalette(struct player_struct *player, char *pal, int set)
#define TEXTWRAPLEN (scale(35,ScreenWidth,320))
char *stripcolorcodes(char *t)
const char *stripcolorcodes(const char *t)
{
int i = 0;
@ -278,14 +278,14 @@ char *stripcolorcodes(char *t)
return(colstrip);
}
int gametext_(int small, int starttile, int x,int y,char *t,char s,char p,short orientation,long x1, long y1, long x2, long y2)
int gametext_(int small, int starttile, int x,int y,const char *t,char s,char p,short orientation,long x1, long y1, long x2, long y2)
{
short ac,newx,oldx=x;
char centre, *oldt;
centre = (x == (320>>1));
newx = 0;
oldt = t;
oldt = (char *)t;
if (t == NULL)
return -1;
@ -356,31 +356,31 @@ int gametext_(int small, int starttile, int x,int y,char *t,char s,char p,short
if ((*t >= '0' && *t <= '9'))
x += 8;
else x += tilesizx[ac];//(tilesizx[ac]>>small);
if (t-oldt >= (signed)TEXTWRAPLEN-!small) oldt = t, x = oldx, y+=8;
if (t-oldt >= (signed)TEXTWRAPLEN-!small) oldt = (char *)t, x = oldx, y+=8;
t++;
}
return (x);
}
inline int gametext(int x,int y,char *t,char s,short dabits)
inline int gametext(int x,int y,const char *t,char s,short dabits)
{
return(gametext_(0,STARTALPHANUM, x,y,t,s,0,dabits,0, 0, xdim-1, ydim-1));
}
inline int gametextpal(int x,int y,char *t,char s,char p)
inline int gametextpal(int x,int y,const char *t,char s,char p)
{
return(gametext_(0,STARTALPHANUM, x,y,t,s,p,26,0, 0, xdim-1, ydim-1));
}
inline int mpgametext(int y,char *t,char s,short dabits)
inline int mpgametext(int y,const char *t,char s,short dabits)
{
if (xdim >= 640 && ydim >= 480)
return(gametext_(1,STARTALPHANUM, 5,y,t,s,0,dabits,0, 0, xdim-1, ydim-1));
return(gametext_(0,STARTALPHANUM, 5,y,t,s,0,dabits,0, 0, xdim-1, ydim-1));
}
static int minitext_(int x,int y,char *t,char s,char p,short sb)
static int minitext_(int x,int y,const char *t,char s,char p,short sb)
{
short ac;
char ch,cmode;
@ -408,12 +408,12 @@ static int minitext_(int x,int y,char *t,char s,char p,short sb)
return (x);
}
inline int minitextshade(int x,int y,char *t,char s,char p,short sb)
inline int minitextshade(int x,int y,const char *t,char s,char p,short sb)
{
return (minitext_(x,y,(char *)stripcolorcodes(t),s,p,sb));
}
inline int minitext(int x,int y,char *t,char p,short sb)
inline int minitext(int x,int y,const char *t,char p,short sb)
{
return (minitext_(x,y,(char *)stripcolorcodes(t),0,p,sb));
}
@ -455,7 +455,7 @@ static void allowtimetocorrecterrorswhenquitting(void)
}
}
void adduserquote(char *daquote)
void adduserquote(const char *daquote)
{
long i;
@ -2329,7 +2329,7 @@ static void tics(void)
if (ud.multimode > 4)
k += 8;
}
Bsprintf(b,"%ld",j>0?j:0);
Bsprintf(b,"%ld",max(j,0));
minitext(320-strlen(b)*4,k+1,b,(timer*AVERAGEFRAMES)/(i-frameval[framecnt]) < 40?2:0,26);
if (numplayers > 1)
@ -2396,8 +2396,8 @@ static void operatefta(void)
j = quotebot;
for (i=0;i<MAXUSERQUOTES;i++)
{
if (user_quote_time[i] <= 0) break;
k = user_quote_time[i];
if (k <= 0) break;
l = Bstrlen(user_quote[i]);
while (l > TEXTWRAPLEN)
{
@ -2418,6 +2418,13 @@ static void operatefta(void)
if (ps[screenpeek].fta <= 1) return;
if (fta_quotes[ps[screenpeek].ftq] == NULL)
{
OSD_Printf("%s %d null quote %d\n",__FILE__,__LINE__,ps[screenpeek].ftq);
return;
}
k = 0;
if (GTFLAGS(GAMETYPE_FLAG_FRAGBAR) && ud.screen_size > 0 && ud.multimode > 1)
{
j = 0;
@ -2429,11 +2436,10 @@ static void operatefta(void)
else if (j > 8 && j <= 12) k += 16;
else if (j > 12) k += 24;
}
else k = 0;
if (ps[screenpeek].ftq == 115 || ps[screenpeek].ftq == 116 || ps[screenpeek].ftq == 117)
{
k = quotebot-8;
k = quotebot-8-4;
/* for(i=0;i<MAXUSERQUOTES;i++)
{
if (user_quote_time[i] <= 0) break;
@ -2444,14 +2450,8 @@ static void operatefta(void)
l -= TEXTWRAPLEN;
k -= 8;
}
} */
k -= 4;
}
if (fta_quotes[ps[screenpeek].ftq] == NULL)
{
OSD_Printf("%s %d null quote %d\n",__FILE__,__LINE__,ps[screenpeek].ftq);
return;
k -= 4; */
}
j = ps[screenpeek].fta;
@ -2465,10 +2465,15 @@ static void operatefta(void)
void FTA(short q,struct player_struct *p)
{
if (fta_quotes[p->ftq] != NULL)
{
if (ud.fta_on == 1)
if (fta_quotes[p->ftq] == NULL)
{
OSD_Printf("%s %d null quote %d\n",__FILE__,__LINE__,p->ftq);
return;
}
if (ud.fta_on == 0)
return;
if (p->fta > 0 && q != 115 && q != 116)
if (p->ftq == 115 || p->ftq == 116) return;
@ -2485,9 +2490,6 @@ void FTA(short q,struct player_struct *p)
pub = NUMPAGES;
pus = NUMPAGES;
}
}
}
else OSD_Printf("%s %d null quote %d\n",__FILE__,__LINE__,p->ftq);
}
void fadepal(int r, int g, int b, int start, int end, int step)
@ -2531,7 +2533,7 @@ static void showtwoscreens(void)
extern long qsetmode;
void gameexit(char *t)
void gameexit(const char *t)
{
if (*t != 0) ps[myconnectindex].palette = (char *) &palette[0];
@ -2569,7 +2571,7 @@ void gameexit(char *t)
//printf("\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n");
if (!(t[0] == ' ' && t[1] == 0))
{
wm_msgbox(HEAD2, t);
wm_msgbox(HEAD2, (char *)t);
}
}
@ -3160,12 +3162,10 @@ void displayrest(long smoothratio)
long a, i, j;
char fader=0,fadeg=0,fadeb=0,fadef=0,tintr=0,tintg=0,tintb=0,tintf=0,dotint=0;
struct player_struct *pp;
struct player_struct *pp = &ps[screenpeek];
walltype *wal;
long cposx,cposy,cang;
pp = &ps[screenpeek];
#if defined(USE_OPENGL) && defined(POLYMOST)
// this takes care of fullscreen tint for OpenGL
if (getrendermode() >= 3)
@ -3467,17 +3467,14 @@ void displayrest(long smoothratio)
static void view(struct player_struct *pp, long *vx, long *vy,long *vz,short *vsectnum, short ang, short horiz)
{
spritetype *sp;
long i, nx, ny, nz, hx, hy, hitx, hity, hitz;
short bakcstat, hitsect, hitwall, hitsprite, daang;
spritetype *sp = &sprite[pp->i];
long i, hx, hy, hitx, hity, hitz;
long nx = (sintable[(ang+1536)&2047]>>4);
long ny = (sintable[(ang+1024)&2047]>>4);
long nz = (horiz-100)*128;
short hitsect, hitwall, hitsprite, daang;
short bakcstat = sp->cstat;
nx = (sintable[(ang+1536)&2047]>>4);
ny = (sintable[(ang+1024)&2047]>>4);
nz = (horiz-100)*128;
sp = &sprite[pp->i];
bakcstat = sp->cstat;
sp->cstat &= (short)~0x101;
updatesectorz(*vx,*vy,*vz,vsectnum);
@ -4162,7 +4159,7 @@ int EGS(int whatsect,long s_x,long s_y,long s_z,int s_pn,int s_s,int s_xr,int s_
{
int i = insertsprite(whatsect,s_ss);
long p;
spritetype *s;
spritetype *s = &sprite[i];
if (i < 0)
{
@ -4175,8 +4172,6 @@ int EGS(int whatsect,long s_x,long s_y,long s_z,int s_pn,int s_s,int s_xr,int s_
hittype[i].bposy = s_y;
hittype[i].bposz = s_z;
s = &sprite[i];
s->x = s_x;
s->y = s_y;
s->z = s_z;
@ -4250,7 +4245,7 @@ int EGS(int whatsect,long s_x,long s_y,long s_z,int s_pn,int s_s,int s_xr,int s_
return(i);
}
char wallswitchcheck(short i)
int wallswitchcheck(short i)
{
int j;
//MULTISWITCH has 4 states so deal with it separately
@ -7128,7 +7123,7 @@ signed char cheatbuf[MAXCHEATLEN],cheatbuflen;
static void cheats(void)
{
short ch, i, j, k=0, weapon;
static char z=0;
static int z=0;
char consolecheat = 0; // JBF 20030914
if (osdcmd_cheatsinfo_stat.cheatnum != -1)
@ -8097,17 +8092,17 @@ FAKE_F3:
if (KB_KeyPressed(sc_F11))
{
KB_ClearKeyDown(sc_F11);
if (SHIFTS_IS_PRESSED) ud.brightness-=4;
else ud.brightness+=4;
if (SHIFTS_IS_PRESSED) ud.brightness-=8;
else ud.brightness+=8;
if (ud.brightness > (7<<2))
if (ud.brightness > (7<<3))
ud.brightness = 0;
else if (ud.brightness < 0)
ud.brightness = (7<<2);
ud.brightness = (7<<3);
setbrightness(ud.brightness>>2,&ps[myconnectindex].palette[0],0);
if (ud.brightness < 20) FTA(29 + (ud.brightness>>2) ,&ps[myconnectindex]);
else if (ud.brightness < 40) FTA(96 + (ud.brightness>>2) - 5,&ps[myconnectindex]);
if (ud.brightness < 40) FTA(29 + (ud.brightness>>3) ,&ps[myconnectindex]);
else if (ud.brightness < 80) FTA(96 + (ud.brightness>>3) - 5,&ps[myconnectindex]);
}
}
@ -9349,10 +9344,10 @@ static void Startup(long argc, char **argv)
networkmode = 1;
}
void sendscore(char *s)
void sendscore(const char *s)
{
if (numplayers > 1)
genericmultifunction(-1,s,strlen(s)+1,5);
genericmultifunction(-1,(char *)s,strlen(s)+1,5);
}
void sendwchoice(void)
@ -10177,7 +10172,7 @@ MAIN_LOOP_RESTART:
char demo_version;
static char opendemoread(char which_demo) // 0 = mine
static int opendemoread(char which_demo) // 0 = mine
{
char d[13];
char ver;
@ -10600,7 +10595,7 @@ RECHECK:
return 1;
}
static char moveloop()
static int moveloop()
{
long i;
@ -11099,7 +11094,7 @@ ENDFAKEPROCESSINPUT:
sprite[p->i].cstat = backcstat;
}
static char domovethings(void)
static int domovethings(void)
{
int i, j;
char ch;

View file

@ -98,7 +98,7 @@ enum labeltypes
LABEL_MOVE = 32,
};
static char *labeltypenames[] =
static const char *labeltypenames[] =
{
"define",
"state",
@ -108,7 +108,7 @@ static char *labeltypenames[] =
"move"
};
static char *translatelabeltype(long type)
static const char *translatelabeltype(long type)
{
int i;
char x[64];
@ -125,7 +125,7 @@ static char *translatelabeltype(long type)
#define NUMKEYWORDS (signed int)(sizeof(keyw)/sizeof(keyw[0]))
char *keyw[] = {
static const char *keyw[] = {
"definelevelname", // 0 defines level name
"actor", // 1 defines an actor
"addammo", // 2 adds ammo to a weapon
@ -838,6 +838,7 @@ LABELS inputlabels[]= {
static void skipcomments(void)
{
char c;
while ((c = *textptr))
{
if (c == ' ' || c == '\t' || c == '\r')
@ -1041,7 +1042,7 @@ char CheckEventSync(int iEventID)
return 1;
}
void AddLog(char *psz)
void AddLog(const char *psz)
{
Bstrcpy(tempbuf,psz);
if (tempbuf[Bstrlen(psz)] != '\n')
@ -1050,7 +1051,7 @@ void AddLog(char *psz)
else initprintf(tempbuf);
}
static long GetDefID(char *szGameLabel)
static long GetDefID(const char *szGameLabel)
{
int i;
for (i=0;i<iGameVarCount;i++)
@ -1066,7 +1067,7 @@ static long GetDefID(char *szGameLabel)
return -1;
}
static char ispecial(char c)
static int ispecial(char c)
{
if (c == 0x0a)
{
@ -1085,7 +1086,7 @@ static inline int isaltok(char c)
return (isalnum(c) || c == '{' || c == '}' || c == '/' || c == '*' || c == '-' || c == '_' || c == '.');
}
static long getlabelid(LABELS *pLabel, char *psz)
static long getlabelid(LABELS *pLabel, const char *psz)
{
// find the label psz in the table pLabel.
// returns the ID for the label, or -1
@ -1104,7 +1105,7 @@ static long getlabelid(LABELS *pLabel, char *psz)
return l;
}
static long getlabeloffset(LABELS *pLabel, char *psz)
static long getlabeloffset(LABELS *pLabel, const char *psz)
{
// find the label psz in the table pLabel.
// returns the offset in the array for the label, or -1
@ -1293,14 +1294,11 @@ static void transvartype(int type)
textptr++;
return;
}
else
{
error++;
ReportError(ERROR_NOTAGAMEVAR);
textptr++;
return;
}
}
if (type == GAMEVAR_FLAG_READONLY && aGameVars[i].dwFlags & GAMEVAR_FLAG_READONLY)
{
error++;
@ -1329,14 +1327,14 @@ static inline void transvar(void)
transvartype(0);
}
static inline void transmultvarstype(int type, char num)
static inline void transmultvarstype(int type, int num)
{
char i;
int i;
for (i=0;i<num;i++)
transvartype(type);
}
static inline void transmultvars(char num)
static inline void transmultvars(int num)
{
transmultvarstype(0,num);
}
@ -1382,7 +1380,7 @@ static long transnum(long type)
{
if (!(error || warning) && condebug > 1)
{
gl = translatelabeltype(labeltype[i]);
gl = (char *)translatelabeltype(labeltype[i]);
initprintf("%s:%ld: debug: accepted %s label `%s'.\n",compilefile,line_number,gl,label+(i<<6));
Bfree(gl);
}
@ -1392,8 +1390,8 @@ static long transnum(long type)
}
*(scriptptr++) = 0;
textptr += l;
el = translatelabeltype(type);
gl = translatelabeltype(labeltype[i]);
el = (char *)translatelabeltype(type);
gl = (char *)translatelabeltype(labeltype[i]);
ReportError(-1);
initprintf("%s:%ld: warning: expected a %s, found a %s.\n",compilefile,line_number,el,gl);
Bfree(el);
@ -1425,22 +1423,17 @@ static long transnum(long type)
return 0; // literal value
}
static char parsecommand(void);
static int parsecommand(void);
static long CountCaseStatements()
{
long lCount;
char *temptextptr;
long *savescript;
long *savecase;
short temp_line_number;
temp_line_number=line_number;
char *temptextptr = textptr;
long *savescript = scriptptr;
long *savecase = casescriptptr;
int temp_line_number = line_number;
casecount=0;
temptextptr=textptr;
savescript=scriptptr;
savecase=casescriptptr;
casescriptptr=NULL;
//Bsprintf(g_szBuf,"CSS: %.12s",textptr);
//AddLog(g_szBuf);
@ -1464,12 +1457,10 @@ static long CountCaseStatements()
return lCount;
}
static char parsecommand(void)
static int parsecommand(void)
{
long i, j=0, k=0, *tempscrptr;
char done, *temptextptr;
long tw;
long i, j=0, k=0, *tempscrptr, done, tw;
char *temptextptr;
if (((unsigned)(scriptptr-script) > MAXSCRIPTSIZE) && error == 0)
{
@ -1538,7 +1529,7 @@ static char parsecommand(void)
else
{
char *gl;
gl = translatelabeltype(labeltype[j]);
gl = (char *)translatelabeltype(labeltype[j]);
ReportError(-1);
initprintf("%s:%ld: warning: expected a state, found a %s.\n",compilefile,line_number,gl);
Bfree(gl);
@ -1936,8 +1927,8 @@ static char parsecommand(void)
tempbuf[j] = '\0';
{
short temp_line_number;
char temp_ifelse_check;
int temp_line_number;
int temp_ifelse_check;
char *origtptr, *mptr;
char parentcompilefile[255];
int fp;
@ -3186,7 +3177,7 @@ static char parsecommand(void)
case CON_DEFINEPROJECTILE:
{
short y;
int y;
signed long z;
if (parsing_state || parsing_actor)
@ -4455,7 +4446,7 @@ static void passone(void)
}
#define NUM_DEFAULT_CONS 4
static char *defaultcons[NUM_DEFAULT_CONS] =
static const char *defaultcons[NUM_DEFAULT_CONS] =
{
"EDUKE.CON",
"GAME.CON",
@ -4470,10 +4461,10 @@ void copydefaultcons(void)
for (i=0;i<NUM_DEFAULT_CONS;i++)
{
fpi = kopen4load(defaultcons[i] , 1);
fpi = kopen4load((char *)defaultcons[i] , 1);
if (fpi < 0) continue;
fpo = fopenfrompath(defaultcons[i],"wb");
fpo = fopenfrompath((char *)defaultcons[i],"wb");
if (fpo == NULL)
{
@ -4493,7 +4484,7 @@ void copydefaultcons(void)
/* Anything added with AddDefinition cannot be overwritten in the CONs */
static void AddDefinition(char *lLabel,long lValue,long lType)
static void AddDefinition(const char *lLabel,long lValue,long lType)
{
Bstrcpy(label+(labelcnt<<6),lLabel);
labeltype[labelcnt] = lType;
@ -4647,7 +4638,7 @@ static void InitProjectiles(void)
Bmemcpy(&defaultprojectile, &projectile, sizeof(projectile));
}
void loadefs(char *filenam)
void loadefs(const char *filenam)
{
char *mptr;
int i;
@ -4675,7 +4666,7 @@ void loadefs(char *filenam)
}
}
*/
fp = kopen4load(filenam,loadfromgrouponly);
fp = kopen4load((char *)filenam,loadfromgrouponly);
if (fp == -1) // JBF: was 0
{
if (loadfromgrouponly == 1)

View file

@ -50,7 +50,6 @@ extern long g_kb;
extern long g_looking_angSR1;
extern int display_bonus_screen;
extern long lastvisinc;
extern void adduserquote(char *daquote);
extern char cheatquotes[][MAXCHEATLEN];
extern char compilefile[BMAX_PATH];
extern int total_lines,line_number;

View file

@ -2450,7 +2450,7 @@ static void DoActor(int iSet, int lVar1, int lLabelID, int lVar2, int lParm2)
if (iActor < 0 || iActor >= MAXSPRITES)
{
OSD_Printf("DoActor(): invalid sprite (%d)\n",iActor);
OSD_Printf("DoActor(): invalid target sprite (%d) %d %d\n",iActor,g_i,g_sp->picnum);
return;
}
@ -3014,6 +3014,12 @@ static int parse(void);
void OnEvent(int iEventID, int iActor, int iPlayer, long lDist)
{
if (iEventID >= MAXGAMEEVENTS)
{
AddLog("Invalid Event ID");
return;
}
if (apScriptGameEvent[iEventID] == 0)
{
//Bsprintf(g_szBuf,"No event found for %d",iEventID);
@ -3021,12 +3027,6 @@ void OnEvent(int iEventID, int iActor, int iPlayer, long lDist)
return;
}
if (iEventID >= MAXGAMEEVENTS)
{
AddLog("Invalid Event ID");
return;
}
{
int og_i=g_i, og_p=g_p, okillit_flag=killit_flag;
long og_x=g_x, *og_t=g_t, *oinsptr=insptr;
@ -3070,21 +3070,20 @@ void OnEvent(int iEventID, int iActor, int iPlayer, long lDist)
}
}
static long ifsquished(int i, int p)
static int ifsquished(int i, int p)
{
sectortype *sc = &sector[SECT];
int squishme;
long floorceildist = sc->floorz - sc->ceilingz;
if (PN == APLAYER && ud.clipping)
return 0;
if (sc->lotag != 23)
{
squishme = floorceildist < (12<<8); // && (sc->lotag&32768) == 0;
squishme = (sc->floorz - sc->ceilingz < (12<<8)); // && (sc->lotag&32768) == 0;
if (sprite[i].pal == 1)
squishme = floorceildist < (32<<8) && (sc->lotag&32768) == 0;
squishme = (sc->floorz - sc->ceilingz < (32<<8) && (sc->lotag&32768) == 0);
}
else squishme = 0;
@ -3212,13 +3211,11 @@ int furthestcanseepoint(int iActor,spritetype *ts,long *dax,long *day)
void getglobalz(int iActor)
{
long hz,lz,zr;
spritetype *s = &sprite[iActor];
if (s->statnum == 10 || s->statnum == 6 || s->statnum == 2 || s->statnum == 1 || s->statnum == 4)
{
zr = 127L;
long hz,lz,zr = 127L;
if (s->statnum == 4)
zr = 4L;
@ -3261,7 +3258,7 @@ void getglobalz(int iActor)
void makeitfall(int iActor)
{
spritetype *s = &sprite[iActor];
long hz,lz,c;
long hz,lz,c = gc;
if (floorspace(s->sectnum))
c = 0;
@ -3269,7 +3266,6 @@ void makeitfall(int iActor)
{
if (ceilingspace(s->sectnum) || sector[s->sectnum].lotag == 2)
c = gc/6;
else c = gc;
}
if ((s->statnum == 1 || s->statnum == 10 || s->statnum == 2 || s->statnum == 6))
@ -3314,23 +3310,15 @@ int getincangle(int a,int na)
static void alterang(int a)
{
short aang, angdif, goalang;
long ticselapsed, *moveptr;
int j;
moveptr = (long *)g_t[1];
ticselapsed = (g_t[0])&31;
aang = g_sp->ang;
int aang = g_sp->ang, angdif, goalang;
long ticselapsed = (g_t[0])&31, *moveptr = (long *)g_t[1];
int j = ps[g_p].holoduke_on;
g_sp->xvel += (*moveptr-g_sp->xvel)/5;
if (g_sp->zvel < 648) g_sp->zvel += ((*(moveptr+1)<<4)-g_sp->zvel)/5;
if (a&seekplayer)
{
j = ps[g_p].holoduke_on;
// NOTE: looks like 'owner' is set to target sprite ID...
if (j >= 0 && cansee(sprite[j].x,sprite[j].y,sprite[j].z,sprite[j].sectnum,g_sp->x,g_sp->y,g_sp->z,g_sp->sectnum))
@ -3386,11 +3374,9 @@ static void alterang(int a)
static void move(void)
{
long l, *moveptr;
short a, goalang, angdif;
int a = g_sp->hitag, goalang, angdif;
long daxvel;
a = g_sp->hitag;
if (a == -1) a = 0;
g_t[0]++;
@ -3617,7 +3603,7 @@ static int parse(void)
tw = *insptr;
instruction = tw;
// initprintf("instruction %ld\n",tw);
switch (tw)
{
case CON_REDEFINEQUOTE:
@ -4971,11 +4957,9 @@ static int parse(void)
break;
case CON_DEBRIS:
{
short dnum;
insptr++;
dnum = *insptr++;
{
int dnum = *insptr++;
if (g_sp->sectnum >= 0 && g_sp->sectnum < MAXSECTORS)
for (j=(*insptr)-1;j>=0;j--)
@ -5674,7 +5658,6 @@ static int parse(void)
// that is of <type> into <getvar>
// -1 for none found
// <type> <maxdistvarid> <varid>
short j=0;
long var1 = *insptr++, d;
if (tw == CON_FINDPLAYER) j=findplayer(&sprite[g_i],&d);
@ -5844,7 +5827,9 @@ static int parse(void)
j = g_p;
if (*insptr != g_iThisActorID)
j=GetGameVarID(*insptr++, g_i, g_p);
j=GetGameVarID(*insptr, g_i, g_p);
insptr++;
if (j < MAXPLAYERS)
{
@ -6302,24 +6287,25 @@ static int parse(void)
case CON_QUOTE:
insptr++;
if (fta_quotes[*insptr] != NULL)
FTA(*insptr++,&ps[g_p]);
else
if (fta_quotes[*insptr] == NULL)
{
OSD_Printf("%s %d null quote %d\n",__FILE__,__LINE__,*insptr);
insptr++;
break;
}
FTA(*insptr++,&ps[g_p]);
break;
case CON_USERQUOTE:
insptr++;
if (fta_quotes[*insptr] != NULL)
adduserquote(fta_quotes[*insptr++]);
else
if (fta_quotes[*insptr] == NULL)
{
OSD_Printf("%s %d null quote %d\n",__FILE__,__LINE__,*insptr);
insptr++;
break;
}
adduserquote(fta_quotes[*insptr++]);
break;
case CON_IFINOUTERSPACE:

View file

@ -271,10 +271,9 @@ void ResetGameVars(void)
}
}
char AddGameVar(char *pszLabel, long lValue, unsigned long dwFlags)
int AddGameVar(const char *pszLabel, long lValue, unsigned long dwFlags)
{
int i;
int j;
int i, j;
//Bsprintf(g_szBuf,"AddGameVar(%s, %d, %X)",pszLabel, lValue, dwFlags);
//AddLog(g_szBuf);
@ -394,7 +393,7 @@ void ResetActorGameVars(int iActor)
}
}
static int GetGameID(char *szGameLabel)
static int GetGameID(const char *szGameLabel)
{
int i;
@ -463,7 +462,7 @@ long GetGameVarID(int id, int iActor, int iPlayer)
if (aGameVars[id].dwFlags & GAMEVAR_FLAG_PLONG)
{
if (inv) return -(*((long*)aGameVars[id].lValue));
if (inv) return (-(*((long*)aGameVars[id].lValue)));
return(*((long*)aGameVars[id].lValue));
}
@ -504,7 +503,7 @@ void SetGameVarID(int id, long lValue, int iActor, int iPlayer)
aGameVars[id].lValue=lValue;
}
long GetGameVar(char *szGameLabel, long lDefault, int iActor, int iPlayer)
long GetGameVar(const char *szGameLabel, long lDefault, int iActor, int iPlayer)
{
int i=0;
for (;i<iGameVarCount;i++)
@ -520,7 +519,7 @@ long GetGameVar(char *szGameLabel, long lDefault, int iActor, int iPlayer)
return lDefault;
}
static long *GetGameValuePtr(char *szGameLabel)
static long *GetGameValuePtr(const char *szGameLabel)
{
int i;
for (i=0;i<iGameVarCount;i++)

View file

@ -309,9 +309,9 @@ static int menutext_(int x,int y,short s,short p,char *t)
return (x);
}
inline int menutext(int x,int y,short s,short p,char *t)
inline int menutext(int x,int y,short s,short p,const char *t)
{
return(menutext_(x,y,s,p,stripcolorcodes(t)));
return(menutext_(x,y,s,p,(char *)stripcolorcodes(t)));
}
static void bar_(int type, int x,int y,short *p,short dainc,char damodify,short s, short pa)
@ -501,7 +501,7 @@ static void clearfilenames(void)
numfiles = numdirs = 0;
}
int getfilenames(char *path, char kind[])
int getfilenames(const char *path, char kind[])
{
CACHE1D_FIND_REC *r;

View file

@ -766,7 +766,7 @@ unsigned short RESERVEDSLOT12 = 6143;
unsigned short dynamictostatic[MAXTILES];
void processnames(char *szLabel, long lValue)
void processnames(const char *szLabel, long lValue)
{
switch (szLabel[0])
{

View file

@ -1521,8 +1521,6 @@ void resetmys(void)
myreturntocenter = ps[myconnectindex].return_to_center;
}
extern void adduserquote(char *daquote);
extern int gotvote[MAXPLAYERS], votes[MAXPLAYERS], voting, vote_map, vote_episode;
static void getlevelfromfilename(const char *fn, char *volume, char *level)

View file

@ -58,7 +58,7 @@ char lumplockbyte[11];
====================
*/
int32 RTS_AddFile(char *filename)
int32 RTS_AddFile(const char *filename)
{
wadinfo_t header;
lumpinfo_t *lump_p;
@ -140,7 +140,7 @@ int32 RTS_AddFile(char *filename)
====================
*/
void RTS_Init(char *filename)
void RTS_Init(const char *filename)
{
int32 length;
//
@ -203,7 +203,7 @@ int32 RTS_SoundLength(int32 lump)
====================
*/
char * RTS_GetSoundName(int32 i)
const char * RTS_GetSoundName(int32 i)
{
i++;
if (i>=numlumps)

View file

@ -44,7 +44,7 @@ Modifications for JonoF's port by Jonathon Fowler (jonof@edgenetwk.com)
====================
*/
void RTS_Init (char *filename);
void RTS_Init (const char *filename);
/*
====================
=
@ -73,7 +73,7 @@ int32 RTS_SoundLength (int32 lump);
====================
*/
char * RTS_GetSoundName (int32 i);
const char * RTS_GetSoundName (int32 i);
/*
====================
=

View file

@ -491,15 +491,10 @@ void animatewalls(void)
}
}
char activatewarpelevators(short s,short d) //Parm = sectoreffectornum
int activatewarpelevators(short s,short d) //Parm = sectoreffectornum
{
short i, sn;
int i = headspritestat[3], sn = sprite[s].sectnum;
sn = sprite[s].sectnum;
// See if the sector exists
i = headspritestat[3];
while (i >= 0)
{
if (SLT == 17)
@ -540,12 +535,8 @@ char activatewarpelevators(short s,short d) //Parm = sectoreffectornum
void operatesectors(short sn,short ii)
{
long j=0, l, q, startwall, endwall;
short i;
char sect_error;
sectortype *sptr;
sect_error = 0;
sptr = &sector[sn];
int i;
sectortype *sptr = &sector[sn];
switch (sptr->lotag&(0xffff-49152))
{
@ -1136,12 +1127,11 @@ void operateforcefields(short s, int low)
}
}
char checkhitswitch(int snum,long w,int switchtype)
int checkhitswitch(int snum,long w,int switchtype)
{
char switchpal;
int switchpal, switchpicnum;
int i, x, lotag,hitag,picnum,correctdips,numdips;
long sx,sy;
int switchpicnum;
if (w < 0) return 0;
correctdips = 1;
@ -1947,9 +1937,9 @@ void checkplayerhurt(struct player_struct *p,short j)
}
}
char checkhitceiling(short sn)
int checkhitceiling(short sn)
{
short i, j;
int i, j;
switch (dynamictostatic[sector[sn].ceilingpicnum])
{

View file

@ -185,7 +185,7 @@ void intomenusounds(void)
menunum %= 17;
}
void playmusic(char *fn)
void playmusic(const char *fn)
{
#if defined(_WIN32)
short fp;
@ -196,7 +196,7 @@ void playmusic(char *fn)
if (MusicToggle == 0) return;
if (MusicDevice < 0) return;
fp = kopen4load(fn,0);
fp = kopen4load((char *)fn,0);
if (fp == -1) return;
@ -224,7 +224,7 @@ void playmusic(char *fn)
#endif
}
char loadsound(unsigned short num)
int loadsound(unsigned short num)
{
long fp, l;