Mapster/classic: Make Ctrl-P toggle parallax rendering types in 3D mode again.

Of course, it's just for the heck of it, since this setting is not saved into
MAP files.  I kinda like the cylindrical projection...

git-svn-id: https://svn.eduke32.com/eduke32@2605 1a8010ca-5511-0410-912e-c29ae57300e0
This commit is contained in:
helixhorned 2012-04-10 20:14:31 +00:00
parent d44f8c761e
commit d1fed44da6

View file

@ -7316,7 +7316,6 @@ paste_ceiling_or_floor:
if (eitherCTRL) if (eitherCTRL)
{ {
parallaxtype = (parallaxtype+1)%3; parallaxtype = (parallaxtype+1)%3;
sector[searchsector].ceilingstat ^= 1;
message("Parallax type %d", parallaxtype); message("Parallax type %d", parallaxtype);
} }
else if (eitherALT) else if (eitherALT)
@ -10927,11 +10926,9 @@ static void Keys2d3d(void)
if (eitherCTRL) //CTRL if (eitherCTRL) //CTRL
{ {
if (PRESSED_KEYSC(P)) // Ctrl-P: Map playtesting if (qsetmode != 200)
{ if (PRESSED_KEYSC(P)) // Ctrl-P: Map playtesting
if (qsetmode != 200)
test_map(eitherALT); test_map(eitherALT);
}
if (keystatus[KEYSC_S]) // S if (keystatus[KEYSC_S]) // S
{ {