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Added V1.0x WEAPONS BALANCE multiplayer setting (#185)
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527d99008b
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1 changed files with 8 additions and 7 deletions
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@ -292,8 +292,9 @@ CGameMenuItemZCycle itemNetStart6("WEAPONS:", 3, 66, 110, 180, 0, 0, zWeaponStri
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CGameMenuItemZCycle itemNetStart7("ITEMS:", 3, 66, 120, 180, 0, 0, zItemStrings, 3, 0);
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CGameMenuItemZBool itemNetStart8("FRIENDLY FIRE:", 3, 66, 130, 180, true, 0, NULL, NULL);
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CGameMenuItemZBool itemNetStart9("KEEP KEYS ON RESPAWN:", 3, 66, 140, 180, false, 0, NULL, NULL);
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CGameMenuItemZEdit itemNetStart10("USER MAP:", 3, 66, 150, 180, zUserMapName, 13, 0, NULL, 0);
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CGameMenuItemChain itemNetStart11("START GAME", 1, 66, 165, 280, 0, 0, -1, StartNetGame, 0);
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CGameMenuItemZBool itemNetStart10("V1.0x WEAPONS BALANCE:", 3, 66, 150, 180, false, 0, NULL, NULL);
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CGameMenuItemZEdit itemNetStart11("USER MAP:", 3, 66, 160, 180, zUserMapName, 13, 0, NULL, 0);
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CGameMenuItemChain itemNetStart12("START GAME", 1, 66, 175, 280, 0, 0, -1, StartNetGame, 0);
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CGameMenuItemText itemLoadingText("LOADING...", 1, 160, 100, 1);
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@ -900,6 +901,7 @@ void SetupNetStartMenu(void)
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menuNetStart.Add(&itemNetStart9, false);
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menuNetStart.Add(&itemNetStart10, false);
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menuNetStart.Add(&itemNetStart11, false);
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menuNetStart.Add(&itemNetStart12, false);
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itemNetStart1.SetTextIndex(1);
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itemNetStart4.SetTextIndex(2);
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itemNetStart5.SetTextIndex(0);
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@ -2194,16 +2196,15 @@ void StartNetGame(CGameMenuItemChain *pItem)
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gPacketStartGame.respawnSettings = 0;
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gPacketStartGame.bFriendlyFire = itemNetStart8.at20;
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gPacketStartGame.bKeepKeysOnRespawn = itemNetStart9.at20;
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////
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gPacketStartGame.weaponsV10x = itemNetStart10.at20;
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////
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gPacketStartGame.unk = 0;
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gPacketStartGame.userMapName[0] = 0;
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strncpy(gPacketStartGame.userMapName, itemNetStart10.at20, 13);
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strncpy(gPacketStartGame.userMapName, itemNetStart11.at20, 13);
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gPacketStartGame.userMapName[12] = 0;
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gPacketStartGame.userMap = gPacketStartGame.userMapName[0] != 0;
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////
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gPacketStartGame.weaponsV10x = gWeaponsV10x;
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////
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netBroadcastNewGame();
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gStartNewGame = 1;
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gGameMenuMgr.Deactivate();
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