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Menus: Improve text position over save/load screenshots.
git-svn-id: https://svn.eduke32.com/eduke32@6702 1a8010ca-5511-0410-912e-c29ae57300e0
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5bb5612cba
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d155564975
2 changed files with 5 additions and 6 deletions
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@ -2198,7 +2198,7 @@ static void Menu_PreDraw(MenuID_t cm, MenuEntry_t *entry, const vec2_t origin)
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if (M_LOAD.currentEntry >= (int32_t)g_nummenusaves)
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{
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mmenutext(origin.x + (72<<16), origin.y + (100<<16), "Empty");
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menutext_centeralign(origin.x + (101<<16), origin.y + (97<<16), "Empty");
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break;
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}
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@ -2210,8 +2210,7 @@ static void Menu_PreDraw(MenuID_t cm, MenuEntry_t *entry, const vec2_t origin)
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if (msv.isOldVer)
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{
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mmenutext(origin.x + (53<<16), origin.y + (70<<16), "Previous");
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mmenutext(origin.x + (58<<16), origin.y + (90<<16), "Version");
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menutext_centeralign(origin.x + (101<<16), origin.y + (97<<16), "Previous\nVersion");
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#ifndef EDUKE32_SIMPLE_MENU
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Bsprintf(tempbuf,"Saved: %d.%d.%d %d-bit", savehead.majorver, savehead.minorver,
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@ -2271,8 +2270,7 @@ static void Menu_PreDraw(MenuID_t cm, MenuEntry_t *entry, const vec2_t origin)
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if (g_menusaves[M_SAVE.currentEntry-1].isOldVer)
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{
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mmenutext(origin.x + (53<<16), origin.y + (70<<16), "Previous");
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mmenutext(origin.x + (58<<16), origin.y + (90<<16), "Version");
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menutext_centeralign(origin.x + (101<<16), origin.y + (97<<16), "Previous\nVersion");
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#ifndef EDUKE32_SIMPLE_MENU
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Bsprintf(tempbuf,"Saved: %d.%d.%d %d-bit", savehead.majorver, savehead.minorver,
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@ -2288,7 +2286,7 @@ static void Menu_PreDraw(MenuID_t cm, MenuEntry_t *entry, const vec2_t origin)
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}
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}
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else
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mmenutext(origin.x + (82<<16), origin.y + (100<<16), "New");
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menutext_centeralign(origin.x + (101<<16), origin.y + (97<<16), "New");
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if (ud.multimode > 1)
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{
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@ -72,6 +72,7 @@ extern int32_t textsc(int32_t sc);
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#define minitextshade(x, y, t, s, p, sb) minitext_(x,y,t,s,p,sb)
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#define minitext(x, y, t, p, sb) minitext_(x,y,t,0,p,sb)
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#define menutext(x, y, t) menutext_((x), (y), 0, (t), 10|16, 0)
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#define menutext_centeralign(x, y, t) menutext_((x), (y), 0, (t), 10|16, TEXT_XCENTER|TEXT_YCENTER)
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#define menutext_center(y, t) menutext_(160<<16, (y)<<16, 0, (t), 10|16, TEXT_XCENTER)
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#define gametext(x, y, t) gametext_simple((x)<<16, (y)<<16, (t))
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#define gametext_widenumber(x, y, t) gametext_((x)<<16, (y)<<16, (t), 0, MF_Bluefont.pal, 1024, 0, TEXT_GAMETEXTNUMHACK)
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