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https://github.com/ZDoom/raze-gles.git
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- SW: Alt HUD positioning tweaks.
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parent
d6701d91a3
commit
d0ed88221d
1 changed files with 19 additions and 16 deletions
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@ -425,7 +425,7 @@ private:
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//
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//
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//---------------------------------------------------------------------------
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//---------------------------------------------------------------------------
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void DisplayKeys(PLAYERp pp, double xs, double ys)
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void DisplayKeys(PLAYERp pp, double xs, double ys, double scalex = 1, double scaley = 1)
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{
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{
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double x, y;
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double x, y;
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int row, col;
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int row, col;
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@ -456,7 +456,7 @@ private:
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{
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{
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x = xs + PANEL_KEYS_XOFF + (row * xsize);
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x = xs + PANEL_KEYS_XOFF + (row * xsize);
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y = ys + PANEL_KEYS_YOFF + (col * ysize);
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y = ys + PANEL_KEYS_YOFF + (col * ysize);
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DrawGraphic(tileGetTexture(StatusKeyPics[i]), x, y, DI_ITEM_LEFT_TOP, 1, -1, -1, 1, 1);
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DrawGraphic(tileGetTexture(StatusKeyPics[i]), x, y, DI_ITEM_LEFT_TOP, 1, -1, -1, scalex, scaley);
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}
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}
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i++;
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i++;
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}
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}
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@ -472,7 +472,7 @@ private:
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{
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{
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x = xs + PANEL_KEYS_XOFF + (row * xsize);
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x = xs + PANEL_KEYS_XOFF + (row * xsize);
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y = ys + PANEL_KEYS_YOFF + (col * ysize);
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y = ys + PANEL_KEYS_YOFF + (col * ysize);
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DrawGraphic(tileGetTexture(StatusKeyPics[i + 4]), x, y, DI_ITEM_LEFT_TOP, 1, -1, -1, 1, 1);
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DrawGraphic(tileGetTexture(StatusKeyPics[i + 4]), x, y, DI_ITEM_LEFT_TOP, 1, -1, -1, scalex, scaley);
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}
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}
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i++;
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i++;
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}
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}
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@ -759,14 +759,14 @@ private:
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auto pp = Player + screenpeek;
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auto pp = Player + screenpeek;
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USERp u = User[pp->PlayerSprite];
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USERp u = User[pp->PlayerSprite];
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double imgScale = (numberFont.mFont->GetHeight()) * 0.9;
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double imgScale = numberFont.mFont->GetHeight() * 0.9375;
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//
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//
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// Health
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// Health
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//
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//
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auto imgHealth = tileGetTexture(ICON_SM_MEDKIT);
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auto imgHealth = tileGetTexture(ICON_SM_MEDKIT);
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auto healthScale = imgScale / imgHealth->GetDisplayHeight();
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auto healthScale = imgScale / imgHealth->GetDisplayHeight();
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DrawGraphic(imgHealth, 2, -1.5, DI_ITEM_LEFT_BOTTOM, 1., -1, -1, healthScale, healthScale);
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DrawGraphic(imgHealth, 1.5, -1, DI_ITEM_LEFT_BOTTOM, 1., -1, -1, healthScale, healthScale);
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FString format;
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FString format;
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if (!althud_flashing || u->Health > (u->MaxHealth >> 2) || ((int)totalclock & 32))
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if (!althud_flashing || u->Health > (u->MaxHealth >> 2) || ((int)totalclock & 32))
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@ -777,7 +777,7 @@ private:
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int intens = clamp(255 - 4 * s, 0, 255);
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int intens = clamp(255 - 4 * s, 0, 255);
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auto pe = PalEntry(255, intens, intens, intens);
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auto pe = PalEntry(255, intens, intens, intens);
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format.Format("%d", u->Health);
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format.Format("%d", u->Health);
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SBar_DrawString(this, &numberFont, format, 25, -numberFont.mFont->GetHeight(), DI_TEXT_ALIGN_LEFT, CR_UNTRANSLATED, 1, 0, 0, 1, 1);
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SBar_DrawString(this, &numberFont, format, 24.25, -numberFont.mFont->GetHeight(), DI_TEXT_ALIGN_LEFT, CR_UNTRANSLATED, 1, 0, 0, 1, 1);
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}
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}
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//
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//
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@ -785,10 +785,10 @@ private:
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//
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//
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auto imgArmor = tileGetTexture(ICON_ARMOR);
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auto imgArmor = tileGetTexture(ICON_ARMOR);
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auto armorScale = imgScale / imgArmor->GetDisplayHeight();
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auto armorScale = imgScale / imgArmor->GetDisplayHeight();
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DrawGraphic(imgArmor, 77.375, -1.5, DI_ITEM_LEFT_BOTTOM, 1., -1, -1, armorScale, armorScale);
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DrawGraphic(imgArmor, 80.75, -1, DI_ITEM_LEFT_BOTTOM, 1., -1, -1, armorScale, armorScale);
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format.Format("%d", pp->Armor);
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format.Format("%d", pp->Armor);
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SBar_DrawString(this, &numberFont, format, 95, -numberFont.mFont->GetHeight(), DI_TEXT_ALIGN_LEFT, CR_UNTRANSLATED, 1, 0, 0, 1, 1);
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SBar_DrawString(this, &numberFont, format, 108.5, -numberFont.mFont->GetHeight(), DI_TEXT_ALIGN_LEFT, CR_UNTRANSLATED, 1, 0, 0, 1, 1);
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//
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//
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// Weapon
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// Weapon
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@ -804,32 +804,35 @@ private:
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if (wicon > 0)
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if (wicon > 0)
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{
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{
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format.Format("%d", pp->WpnAmmo[weapon]);
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format.Format("%d", pp->WpnAmmo[weapon]);
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SBar_DrawString(this, &numberFont, format, -3, -numberFont.mFont->GetHeight(), DI_TEXT_ALIGN_RIGHT, CR_UNTRANSLATED, 1, 0, 0, 1, 1);
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SBar_DrawString(this, &numberFont, format, -1.5, -numberFont.mFont->GetHeight(), DI_TEXT_ALIGN_RIGHT, CR_UNTRANSLATED, 1, 0, 0, 1, 1);
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auto imgWeap = tileGetTexture(wicon);
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auto imgWeap = tileGetTexture(wicon);
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auto weapScale = imgScale / imgWeap->GetDisplayHeight();
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auto weapScale = imgScale / imgWeap->GetDisplayHeight();
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auto imgX = 20.;
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auto imgX = 21.125;
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auto strlen = format.Len();
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auto strlen = format.Len();
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if (strlen > 1)
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if (strlen > 1)
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{
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{
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auto scaler = strlen - 1;
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auto scaler = strlen - 1;
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imgX += ((imgX / 2.) * scaler) + ((imgX / (10.)) * scaler);
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imgX += ((imgX / 2.) * scaler) + ((imgX / 2.85) * scaler);
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}
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}
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DrawGraphic(imgWeap, -imgX, -1.5, DI_ITEM_RIGHT_BOTTOM, 1, -1, -1, weapScale, weapScale);
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DrawGraphic(imgWeap, -imgX, -1, DI_ITEM_RIGHT_BOTTOM, 1, -1, -1, weapScale, weapScale);
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}
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}
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}
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}
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//
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//
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// Selected inventory item
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// Selected inventory item
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//
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//
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int x = 165;
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auto imgInv = tileGetTexture(icons[pp->InventoryNum]);
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auto invScale = imgScale / imgInv->GetDisplayHeight();
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DrawGraphic(imgInv, x, -1, DI_ITEM_LEFT_BOTTOM, 1, -1, -1, invScale, invScale);
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PlayerUpdateInventoryPic(pp, 148, -21.5, 1, 1);
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PlayerUpdateInventoryState(pp, x + 3.0, -18.0, 1, 1);
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PlayerUpdateInventoryState(pp, 148, -21.5, 1, 1);
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PlayerUpdateInventoryPercent(pp, x + 3.5, -20.5, 1, 1);
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PlayerUpdateInventoryPercent(pp, 148, -21.5, 1, 1);
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//
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//
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// keys
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// keys
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//
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//
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DisplayKeys(pp, -80, -20);
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DisplayKeys(pp, -105, -18, 0.8625, 0.8625);
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}
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}
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