mirror of
https://github.com/ZDoom/raze-gles.git
synced 2024-11-10 23:02:03 +00:00
- SW: Alt HUD positioning tweaks.
This commit is contained in:
parent
d6701d91a3
commit
d0ed88221d
1 changed files with 19 additions and 16 deletions
|
@ -425,7 +425,7 @@ private:
|
|||
//
|
||||
//---------------------------------------------------------------------------
|
||||
|
||||
void DisplayKeys(PLAYERp pp, double xs, double ys)
|
||||
void DisplayKeys(PLAYERp pp, double xs, double ys, double scalex = 1, double scaley = 1)
|
||||
{
|
||||
double x, y;
|
||||
int row, col;
|
||||
|
@ -456,7 +456,7 @@ private:
|
|||
{
|
||||
x = xs + PANEL_KEYS_XOFF + (row * xsize);
|
||||
y = ys + PANEL_KEYS_YOFF + (col * ysize);
|
||||
DrawGraphic(tileGetTexture(StatusKeyPics[i]), x, y, DI_ITEM_LEFT_TOP, 1, -1, -1, 1, 1);
|
||||
DrawGraphic(tileGetTexture(StatusKeyPics[i]), x, y, DI_ITEM_LEFT_TOP, 1, -1, -1, scalex, scaley);
|
||||
}
|
||||
i++;
|
||||
}
|
||||
|
@ -472,7 +472,7 @@ private:
|
|||
{
|
||||
x = xs + PANEL_KEYS_XOFF + (row * xsize);
|
||||
y = ys + PANEL_KEYS_YOFF + (col * ysize);
|
||||
DrawGraphic(tileGetTexture(StatusKeyPics[i + 4]), x, y, DI_ITEM_LEFT_TOP, 1, -1, -1, 1, 1);
|
||||
DrawGraphic(tileGetTexture(StatusKeyPics[i + 4]), x, y, DI_ITEM_LEFT_TOP, 1, -1, -1, scalex, scaley);
|
||||
}
|
||||
i++;
|
||||
}
|
||||
|
@ -759,14 +759,14 @@ private:
|
|||
auto pp = Player + screenpeek;
|
||||
USERp u = User[pp->PlayerSprite];
|
||||
|
||||
double imgScale = (numberFont.mFont->GetHeight()) * 0.9;
|
||||
double imgScale = numberFont.mFont->GetHeight() * 0.9375;
|
||||
|
||||
//
|
||||
// Health
|
||||
//
|
||||
auto imgHealth = tileGetTexture(ICON_SM_MEDKIT);
|
||||
auto healthScale = imgScale / imgHealth->GetDisplayHeight();
|
||||
DrawGraphic(imgHealth, 2, -1.5, DI_ITEM_LEFT_BOTTOM, 1., -1, -1, healthScale, healthScale);
|
||||
DrawGraphic(imgHealth, 1.5, -1, DI_ITEM_LEFT_BOTTOM, 1., -1, -1, healthScale, healthScale);
|
||||
|
||||
FString format;
|
||||
if (!althud_flashing || u->Health > (u->MaxHealth >> 2) || ((int)totalclock & 32))
|
||||
|
@ -777,7 +777,7 @@ private:
|
|||
int intens = clamp(255 - 4 * s, 0, 255);
|
||||
auto pe = PalEntry(255, intens, intens, intens);
|
||||
format.Format("%d", u->Health);
|
||||
SBar_DrawString(this, &numberFont, format, 25, -numberFont.mFont->GetHeight(), DI_TEXT_ALIGN_LEFT, CR_UNTRANSLATED, 1, 0, 0, 1, 1);
|
||||
SBar_DrawString(this, &numberFont, format, 24.25, -numberFont.mFont->GetHeight(), DI_TEXT_ALIGN_LEFT, CR_UNTRANSLATED, 1, 0, 0, 1, 1);
|
||||
}
|
||||
|
||||
//
|
||||
|
@ -785,10 +785,10 @@ private:
|
|||
//
|
||||
auto imgArmor = tileGetTexture(ICON_ARMOR);
|
||||
auto armorScale = imgScale / imgArmor->GetDisplayHeight();
|
||||
DrawGraphic(imgArmor, 77.375, -1.5, DI_ITEM_LEFT_BOTTOM, 1., -1, -1, armorScale, armorScale);
|
||||
DrawGraphic(imgArmor, 80.75, -1, DI_ITEM_LEFT_BOTTOM, 1., -1, -1, armorScale, armorScale);
|
||||
|
||||
format.Format("%d", pp->Armor);
|
||||
SBar_DrawString(this, &numberFont, format, 95, -numberFont.mFont->GetHeight(), DI_TEXT_ALIGN_LEFT, CR_UNTRANSLATED, 1, 0, 0, 1, 1);
|
||||
SBar_DrawString(this, &numberFont, format, 108.5, -numberFont.mFont->GetHeight(), DI_TEXT_ALIGN_LEFT, CR_UNTRANSLATED, 1, 0, 0, 1, 1);
|
||||
|
||||
//
|
||||
// Weapon
|
||||
|
@ -804,32 +804,35 @@ private:
|
|||
if (wicon > 0)
|
||||
{
|
||||
format.Format("%d", pp->WpnAmmo[weapon]);
|
||||
SBar_DrawString(this, &numberFont, format, -3, -numberFont.mFont->GetHeight(), DI_TEXT_ALIGN_RIGHT, CR_UNTRANSLATED, 1, 0, 0, 1, 1);
|
||||
SBar_DrawString(this, &numberFont, format, -1.5, -numberFont.mFont->GetHeight(), DI_TEXT_ALIGN_RIGHT, CR_UNTRANSLATED, 1, 0, 0, 1, 1);
|
||||
auto imgWeap = tileGetTexture(wicon);
|
||||
auto weapScale = imgScale / imgWeap->GetDisplayHeight();
|
||||
auto imgX = 20.;
|
||||
auto imgX = 21.125;
|
||||
auto strlen = format.Len();
|
||||
if (strlen > 1)
|
||||
{
|
||||
auto scaler = strlen - 1;
|
||||
imgX += ((imgX / 2.) * scaler) + ((imgX / (10.)) * scaler);
|
||||
imgX += ((imgX / 2.) * scaler) + ((imgX / 2.85) * scaler);
|
||||
}
|
||||
DrawGraphic(imgWeap, -imgX, -1.5, DI_ITEM_RIGHT_BOTTOM, 1, -1, -1, weapScale, weapScale);
|
||||
DrawGraphic(imgWeap, -imgX, -1, DI_ITEM_RIGHT_BOTTOM, 1, -1, -1, weapScale, weapScale);
|
||||
}
|
||||
}
|
||||
|
||||
//
|
||||
// Selected inventory item
|
||||
//
|
||||
int x = 165;
|
||||
auto imgInv = tileGetTexture(icons[pp->InventoryNum]);
|
||||
auto invScale = imgScale / imgInv->GetDisplayHeight();
|
||||
DrawGraphic(imgInv, x, -1, DI_ITEM_LEFT_BOTTOM, 1, -1, -1, invScale, invScale);
|
||||
|
||||
PlayerUpdateInventoryPic(pp, 148, -21.5, 1, 1);
|
||||
PlayerUpdateInventoryState(pp, 148, -21.5, 1, 1);
|
||||
PlayerUpdateInventoryPercent(pp, 148, -21.5, 1, 1);
|
||||
PlayerUpdateInventoryState(pp, x + 3.0, -18.0, 1, 1);
|
||||
PlayerUpdateInventoryPercent(pp, x + 3.5, -20.5, 1, 1);
|
||||
|
||||
//
|
||||
// keys
|
||||
//
|
||||
DisplayKeys(pp, -80, -20);
|
||||
DisplayKeys(pp, -105, -18, 0.8625, 0.8625);
|
||||
}
|
||||
|
||||
|
||||
|
|
Loading…
Reference in a new issue