Set htg_t 6, 7, and 8 on GROWSPARK sprites upon shooting, as is done for all other hitscan projectiles.

git-svn-id: https://svn.eduke32.com/eduke32@5249 1a8010ca-5511-0410-912e-c29ae57300e0
This commit is contained in:
hendricks266 2015-05-27 08:45:42 +00:00
parent ad94a8399c
commit d04d31bd31

View file

@ -1311,6 +1311,7 @@ int32_t A_ShootWithZvel(int32_t i, int32_t atwith, int32_t override_zvel)
sprite[j].pal = 2; sprite[j].pal = 2;
sprite[j].cstat |= 130; sprite[j].cstat |= 130;
sprite[j].xrepeat = sprite[j].yrepeat = 1; sprite[j].xrepeat = sprite[j].yrepeat = 1;
A_SetHitData(j, &hit);
if (hit.wall == -1 && hit.sprite == -1 && hit.sect >= 0) if (hit.wall == -1 && hit.sprite == -1 && hit.sect >= 0)
{ {