mirror of
https://github.com/ZDoom/raze-gles.git
synced 2024-12-27 20:20:40 +00:00
- all base palette data has been transitioned to GPalette.
This commit is contained in:
parent
6f9ee4b60f
commit
d0406e27b6
27 changed files with 79 additions and 246 deletions
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@ -3673,9 +3673,6 @@ void viewLoadingScreen(int nTile, const char *pText, const char *pText2, const c
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viewLoadingScreenUpdate(NULL, -1);
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}
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#define COLOR_RED redcol
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#define COLOR_WHITE whitecol
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#define LOW_FPS 60
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#define SLOW_FRAME_TIME 20
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@ -3685,8 +3682,6 @@ void viewLoadingScreen(int nTile, const char *pText, const char *pText2, const c
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# define FPS_YOFFSET 0
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#endif
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#define FPS_COLOR(x) ((x) ? COLOR_RED : COLOR_WHITE)
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FString GameInterface::statFPS(void)
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{
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FString output;
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@ -3773,8 +3768,6 @@ FString GameInterface::GetCoordString()
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}
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#undef FPS_COLOR
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class ViewLoadSave : public LoadSave {
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public:
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void Load(void);
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@ -539,11 +539,9 @@ static inline int32_t BGetTime(void) { return (int32_t) totalclock; }
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EXTERN int32_t numframes, randomseed;
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EXTERN int16_t sintable[2048];
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EXTERN uint8_t palette[768];
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EXTERN int16_t numshades;
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EXTERN char *lookuptables[MAXPALOOKUPS];
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EXTERN uint8_t paletteloaded;
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EXTERN uint8_t whitecol, redcol, blackcol;
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EXTERN int32_t maxspritesonscreen;
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@ -81,15 +81,10 @@ void videoFadePalette(uint8_t r, uint8_t g, uint8_t b, uint8_t offset);
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void videoTintBlood(int32_t r, int32_t g, int32_t b);
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#endif
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extern int32_t realmaxshade;
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extern float frealmaxshade;
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extern int32_t globalpal;
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extern int32_t globalblend;
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extern uint32_t g_lastpalettesum;
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extern void paletteLoadFromDisk(void);
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extern void palettePostLoadTables(void);
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extern uint8_t basepalreset;
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extern int32_t curbrightness;
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extern int32_t paletteLoadLookupTable(FileReader &fp);
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@ -500,8 +500,8 @@ static int32_t defsparser(scriptfile *script)
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}
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break;
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case T_SHADEFACTOR:
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scriptfile_getnumber(script, &realmaxshade);
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frealmaxshade = (float)realmaxshade;
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//scriptfile_getnumber(script, &realmaxshade);
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//frealmaxshade = (float)realmaxshade;
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break;
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case T_ARTFILE:
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{
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@ -3717,8 +3717,6 @@ int32_t videoSetGameMode(char davidoption, int32_t daupscaledxdim, int32_t daups
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j = bpp;
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g_lastpalettesum = 0;
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rendmode = REND_POLYMOST;
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upscalefactor = 1;
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@ -5495,8 +5493,6 @@ int32_t videoSetRenderMode(int32_t renderer)
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renderer = REND_POLYMOST;
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basepalreset = 1;
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rendmode = renderer;
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if (videoGetRenderMode() >= REND_POLYMOST)
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glrendmode = rendmode;
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@ -17,22 +17,19 @@
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#include "common.h"
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#include "memarena.h"
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#include "palettecontainer.h"
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#include "palutil.h"
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#include "colormatcher.h"
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#include "../../glbackend/glbackend.h"
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FMemArena lookuparena;
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uint8_t basepalreset=1;
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uint8_t curbasepal;
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int32_t globalblend;
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uint32_t g_lastpalettesum = 0;
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palette_t palfadergb = { 0, 0, 0, 0 };
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unsigned char palfadedelta = 0;
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ESetPalFlags curpaletteflags;
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int32_t realmaxshade;
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float frealmaxshade;
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#if defined(USE_OPENGL)
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palette_t palookupfog[MAXPALOOKUPS];
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#endif
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@ -135,6 +132,7 @@ void paletteLoadFromDisk(void)
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// PALETTE_MAIN
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uint8_t palette[768];
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if (768 != fil.Read(palette, 768))
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return;
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@ -255,55 +253,26 @@ void palettePostLoadTables(void)
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char const * const palookup0 = lookuptables[0];
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#ifdef DEBUG_TILESIZY_512
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// Bump shade 1 by 16.
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for (bssize_t i=256; i<512; i++)
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palookup0[i] = palookup0[i+(16<<8)];
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#endif
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PalEntry pe[256];
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for (int i = 0; i < 256; i++) pe[i] = PalEntry(palette[i * 3], palette[i * 3 + 1], palette[i * 3 + 2]);
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ImageHelpers::SetPalette(pe);
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blackcol = ImageHelpers::BestColor(0, 0, 0);
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whitecol = ImageHelpers::BestColor(255, 255, 255);
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redcol = ImageHelpers::BestColor(255, 0, 0);
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ImageHelpers::SetPalette(GPalette.BaseColors);
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// Bmemset(PaletteIndexFullbrights, 0, sizeof(PaletteIndexFullbrights));
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for (bssize_t c = 0; c < 255; ++c) // skipping transparent color
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{
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uint8_t const index = palookup0[c];
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rgb24_t const & color = *(rgb24_t *)&palette[index*3];
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PalEntry color = GPalette.BaseColors[index];
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// don't consider #000000 fullbright
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if (EDUKE32_PREDICT_FALSE(color.r == 0 && color.g == 0 && color.b == 0))
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if (color.r == 0 && color.g == 0 && color.b == 0)
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continue;
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for (size_t s = c + 256, s_end = 256*numshades; s < s_end; s += 256)
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if (EDUKE32_PREDICT_FALSE(palookup0[s] != index))
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if (palookup0[s] != index)
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goto PostLoad_NotFullbright;
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Printf("%d is fullbright\n", c);
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SetPaletteIndexFullbright(c);
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PostLoad_NotFullbright: ;
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}
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if (realmaxshade == 0)
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{
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uint8_t const * const blackcolor = &palette[blackcol*3];
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size_t s;
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for (s = numshades < 2 ? 0 : numshades-2; s > 0; --s)
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{
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for (size_t c = s*256, c_end = c+255; c < c_end; ++c) // skipping transparent color
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{
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uint8_t const index = palookup0[c];
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uint8_t const * const color = &palette[index*3];
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if (!IsPaletteIndexFullbright(index) && memcmp(blackcolor, color, sizeof(rgb24_t)))
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goto PostLoad_FoundShade;
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}
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}
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PostLoad_FoundShade: ;
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frealmaxshade = (float)(realmaxshade = s+1);
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}
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}
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void paletteFixTranslucencyMask(void)
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@ -575,10 +544,10 @@ void paletteMakeLookupTable(int32_t palnum, const char *remapbuf, uint8_t r, uin
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for (j=0; j<256; j++)
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{
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const char *ptr = (const char *) &palette[remapbuf[j]*3];
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*ptr2++ = ImageHelpers::BestColor(ptr[0] + mulscale16(r-ptr[0], palscale),
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ptr[1] + mulscale16(g-ptr[1], palscale),
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ptr[2] + mulscale16(b-ptr[2], palscale));
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PalEntry pe = GPalette.BaseColors[remapbuf[j]];
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*ptr2++ = ColorMatcher.Pick(pe.r + mulscale16(r-pe.r, palscale),
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pe.g + mulscale16(g-pe.g, palscale),
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pe.b + mulscale16(b-pe.b, palscale));
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}
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}
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}
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@ -606,7 +575,6 @@ void videoSetPalette(int dabrightness, int dapalid, ESetPalFlags flags)
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if (GPalette.GetTranslation(Translation_BasePalettes, dapalid) == nullptr)
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dapalid = 0;
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curbasepal = dapalid;
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basepalreset = 0;
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// In-scene brightness mode for RR's thunderstorm. This shouldn't affect the global gamma ramp.
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if ((videoGetRenderMode() >= REND_POLYMOST) && (flags & Pal_SceneBrightness))
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@ -58,6 +58,7 @@ void PaletteContainer::Init(int numslots) // This cannot be a constructor!!!
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remap.Inactive = true;
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AddRemap(&remap);
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TranslationTables.Resize(numslots);
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ColorMatcher.SetPalette(BaseColors);
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}
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void PaletteContainer::SetPalette(const uint8_t* colors, int transparent_index)
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@ -51,6 +51,7 @@ public:
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FColorMatcher (const uint32_t *palette) { Pal = reinterpret_cast<const PalEntry*>(palette); }
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FColorMatcher (const FColorMatcher &other) = default;
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void SetPalette(PalEntry* palette) { Pal = palette; }
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void SetPalette (const uint32_t *palette) { Pal = reinterpret_cast<const PalEntry*>(palette); }
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uint8_t Pick (int r, int g, int b)
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{
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@ -33,6 +33,7 @@
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#include "vectors.h"
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#include "gamecvars.h"
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#include "earcut.hpp"
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#include "palettecontainer.h"
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//#include "doomtype.h"
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#include "templates.h"
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//#include "r_utility.h"
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@ -849,8 +850,7 @@ void drawlinergb(int32_t x1, int32_t y1, int32_t x2, int32_t y2, palette_t p)
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void renderDrawLine(int32_t x1, int32_t y1, int32_t x2, int32_t y2, uint8_t col)
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{
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PalEntry color(255, palette[col * 3], palette[col * 3 + 1], palette[col * 3 + 2]);
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drawlinergb(x1, y1, x2, y2, color);
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drawlinergb(x1, y1, x2, y2, GPalette.BaseColors[GPalette.Remap[col]]);
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}
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@ -53,6 +53,7 @@
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#include "fontchars.h"
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#include "imagehelpers.h"
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#include "glbackend/glbackend.h"
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#include "palettecontainer.h"
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#include "fontinternals.h"
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@ -229,8 +230,8 @@ void FFont::SetDefaultTranslation(uint32_t *othercolors)
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{
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if (myluminosity[l] >= otherluminosity[o] && myluminosity[l] <= otherluminosity[o+1])
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{
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PalEntry color1 = ImageHelpers::BasePalette[otherreverse[o]];
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PalEntry color2 = ImageHelpers::BasePalette[otherreverse[o+1]];
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PalEntry color1 = GPalette.BaseColors[otherreverse[o]];
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PalEntry color2 = GPalette.BaseColors[otherreverse[o+1]];
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double weight = 0;
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if (otherluminosity[o] != otherluminosity[o + 1])
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{
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static int compare (const void *arg1, const void *arg2)
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{
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if (RPART(ImageHelpers::BasePalette[*((uint8_t *)arg1)]) * 299 +
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GPART(ImageHelpers::BasePalette[*((uint8_t *)arg1)]) * 587 +
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BPART(ImageHelpers::BasePalette[*((uint8_t *)arg1)]) * 114 <
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RPART(ImageHelpers::BasePalette[*((uint8_t *)arg2)]) * 299 +
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GPART(ImageHelpers::BasePalette[*((uint8_t *)arg2)]) * 587 +
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BPART(ImageHelpers::BasePalette[*((uint8_t *)arg2)]) * 114)
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if (RPART(GPalette.BaseColors[*((uint8_t *)arg1)]) * 299 +
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GPART(GPalette.BaseColors[*((uint8_t *)arg1)]) * 587 +
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BPART(GPalette.BaseColors[*((uint8_t *)arg1)]) * 114 <
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RPART(GPalette.BaseColors[*((uint8_t *)arg2)]) * 299 +
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GPART(GPalette.BaseColors[*((uint8_t *)arg2)]) * 587 +
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BPART(GPalette.BaseColors[*((uint8_t *)arg2)]) * 114)
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return -1;
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else
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return 1;
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@ -319,9 +320,9 @@ int FFont::SimpleTranslation (uint32_t *colorsused, uint8_t *translation, uint8_
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{
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translation[reverse[i]] = i;
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Luminosity[i] = RPART(ImageHelpers::BasePalette[reverse[i]]) * 0.299 +
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GPART(ImageHelpers::BasePalette[reverse[i]]) * 0.587 +
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BPART(ImageHelpers::BasePalette[reverse[i]]) * 0.114;
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Luminosity[i] = RPART(GPalette.BaseColors[reverse[i]]) * 0.299 +
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GPART(GPalette.BaseColors[reverse[i]]) * 0.587 +
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BPART(GPalette.BaseColors[reverse[i]]) * 0.114;
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if (Luminosity[i] > max)
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max = Luminosity[i];
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if (Luminosity[i] < min)
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@ -372,10 +373,10 @@ void FFont::BuildTranslations (const double *luminosity, const uint8_t *identity
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}
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else
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{
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remap.Palette[0] = ImageHelpers::BasePalette[identity[0]] & MAKEARGB(0,255,255,255);
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remap.Palette[0] = GPalette.BaseColors[identity[0]] & MAKEARGB(0,255,255,255);
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for (j = 1; j < ActiveColors; ++j)
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{
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remap.Palette[j] = ImageHelpers::BasePalette[identity[j]] | MAKEARGB(255,0,0,0);
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remap.Palette[j] = GPalette.BaseColors[identity[j]] | MAKEARGB(255,0,0,0);
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}
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}
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}
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@ -40,6 +40,7 @@
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#include "imagehelpers.h"
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#include "v_draw.h"
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#include "glbackend/glbackend.h"
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#include "palettecontainer.h"
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#include "fontinternals.h"
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@ -386,8 +387,8 @@ public:
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{
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if (myluminosity[l] >= otherluminosity[o] && myluminosity[l] <= otherluminosity[o + 1])
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{
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PalEntry color1 = ImageHelpers::BasePalette[otherreverse[o]];
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PalEntry color2 = ImageHelpers::BasePalette[otherreverse[o + 1]];
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PalEntry color1 = GPalette.BaseColors[otherreverse[o]];
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PalEntry color2 = GPalette.BaseColors[otherreverse[o + 1]];
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double weight = 0;
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if (otherluminosity[o] != otherluminosity[o + 1])
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{
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@ -41,6 +41,7 @@
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#include "printf.h"
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#include "imagehelpers.h"
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#include "filesystem.h"
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#include "colormatcher.h"
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#include "fontinternals.h"
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@ -598,7 +599,7 @@ void FSingleLumpFont::FixupPalette (uint8_t *identity, double *luminosity, const
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int g = palette[1];
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int b = palette[2];
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double lum = r*0.299 + g*0.587 + b*0.114;
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identity[i] = ImageHelpers::BestColor(r, g, b);
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identity[i] = ColorMatcher.Pick(r, g, b);
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luminosity[i] = lum;
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out_palette[i].r = r;
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out_palette[i].g = g;
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@ -190,11 +190,4 @@ FFont *V_GetFont(const char *fontname, const char *fontlumpname = nullptr);
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void V_InitFontColors();
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char* CleanseString(char* str);
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struct FRemapTable
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{
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PalEntry Palette[256] = { }; // The ideal palette this maps to
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};
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#endif //__V_FONT_H__
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@ -27,6 +27,7 @@
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#include "hwrenderer/utility/hw_cvars.h"
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#include "hwrenderer/postprocessing/hw_postprocess_cvars.h"
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#include "palutil.h"
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#include "palettecontainer.h"
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#include <random>
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Postprocess hw_postprocess;
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@ -543,7 +544,7 @@ void PPTonemap::UpdateTextures()
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{
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for (int b = 0; b < 64; b++)
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{
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PalEntry color = ImageHelpers::BasePalette[(uint8_t)ImageHelpers::PTM_BestColor((r << 2) | (r >> 4), (g << 2) | (g >> 4), (b << 2) | (b >> 4),
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PalEntry color = GPalette.BaseColors[(uint8_t)PTM_BestColor((uint32_t*)GPalette.BaseColors, (r << 2) | (r >> 4), (g << 2) | (g >> 4), (b << 2) | (b >> 4),
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gl_paltonemap_reverselookup, gl_paltonemap_powtable, 0, 256)];
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int index = ((r * 64 + g) * 64 + b) * 4;
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lut[index] = color.r;
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@ -37,6 +37,7 @@
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#include "templates.h"
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#include "bitmap.h"
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#include "image.h"
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#include "palettecontainer.h"
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#include "build.h"
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@ -122,6 +123,11 @@ void FArtTexture::CreatePalettedPixels(uint8_t* buffer)
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if (!fr.isOpen()) return;
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int numpixels = Width * Height;
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fr.Read(buffer, numpixels);
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auto remap = GPalette.Remap;
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for (int i = 0; i < numpixels; i++)
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{
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buffer[i] = remap[buffer[i]];
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}
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}
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//===========================================================================
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@ -145,18 +151,20 @@ int FArtTexture::CopyPixels(FBitmap *bmp, int conversion)
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fr.Read(source.Data(), numpixels);
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auto dest = bmp->GetPixels();
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auto remap = GPalette.Remap;
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auto pal = GPalette.BaseColors;
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for (int y = 0; y < numpixels; ++y)
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{
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int index = source[y];
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int index = remap[source[y]];
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if (index == TRANSPARENT_INDEX)
|
||||
{
|
||||
hasalpha = true;
|
||||
continue;
|
||||
}
|
||||
|
||||
dest[0] = palette[index];
|
||||
dest[1] = palette[index+1];
|
||||
dest[2] = palette[index+2];
|
||||
dest[0] = pal[index].b;
|
||||
dest[1] = pal[index].g;
|
||||
dest[2] = pal[index].r;
|
||||
dest[3] = 255;
|
||||
dest += 4;
|
||||
}
|
||||
|
|
|
@ -42,6 +42,7 @@
|
|||
#include "image.h"
|
||||
#include "printf.h"
|
||||
#include "filesystem.h"
|
||||
#include "colormatcher.h"
|
||||
|
||||
//==========================================================================
|
||||
//
|
||||
|
@ -265,7 +266,7 @@ FPNGTexture::FPNGTexture (FileReader &lump, int width, int height,
|
|||
}
|
||||
else
|
||||
{
|
||||
PaletteMap[i] = ImageHelpers::BestColor(p.palette[i].r, p.palette[i].g, p.palette[i].b);
|
||||
PaletteMap[i] = ColorMatcher.Pick(p.palette[i].r, p.palette[i].g, p.palette[i].b);
|
||||
}
|
||||
}
|
||||
break;
|
||||
|
|
|
@ -36,88 +36,22 @@
|
|||
*/
|
||||
|
||||
#include "imagehelpers.h"
|
||||
#include "palettecontainer.h"
|
||||
#include "colormatcher.h"
|
||||
|
||||
namespace ImageHelpers
|
||||
{
|
||||
uint8_t GrayMap[256];
|
||||
int WhiteIndex, BlackIndex;
|
||||
int alphaThreshold;
|
||||
ColorTable256k RGB256k;
|
||||
_BasePalette BasePalette;
|
||||
|
||||
int BestColor(int r, int g, int b, int first, int num)
|
||||
{
|
||||
int bestcolor = first;
|
||||
int bestdist = 257 * 257 + 257 * 257 + 257 * 257;
|
||||
|
||||
for (int color = first; color < num; color++)
|
||||
{
|
||||
int x = r - palette[color * 3 + 0];
|
||||
int y = g - palette[color * 3 + 1];
|
||||
int z = b - palette[color * 3 + 2];
|
||||
int dist = x * x + y * y + z * z;
|
||||
if (dist < bestdist)
|
||||
{
|
||||
if (dist == 0)
|
||||
return color;
|
||||
|
||||
bestdist = dist;
|
||||
bestcolor = color;
|
||||
}
|
||||
}
|
||||
return bestcolor;
|
||||
}
|
||||
|
||||
// [SP] Re-implemented BestColor for more precision rather than speed. This function is only ever called once until the game palette is changed.
|
||||
|
||||
int PTM_BestColor(int r, int g, int b, bool reverselookup, float powtable_val, int first, int num)
|
||||
{
|
||||
static double powtable[256];
|
||||
static bool firstTime = true;
|
||||
static float trackpowtable = 0.;
|
||||
|
||||
double fbestdist = DBL_MAX, fdist;
|
||||
int bestcolor = 0;
|
||||
|
||||
if (firstTime || trackpowtable != powtable_val)
|
||||
{
|
||||
auto pt = powtable_val;
|
||||
trackpowtable = pt;
|
||||
firstTime = false;
|
||||
for (int x = 0; x < 256; x++) powtable[x] = pow((double)x / 255, (double)pt);
|
||||
}
|
||||
|
||||
for (int color = first; color < num; color++)
|
||||
{
|
||||
double x = powtable[abs(r - palette[color * 3 + 0])];
|
||||
double y = powtable[abs(g - palette[color * 3 + 1])];
|
||||
double z = powtable[abs(b - palette[color * 3 + 2])];
|
||||
fdist = x + y + z;
|
||||
if (color == first || (reverselookup ? (fdist <= fbestdist) : (fdist < fbestdist)))
|
||||
{
|
||||
if (fdist == 0 && !reverselookup)
|
||||
return color;
|
||||
|
||||
fbestdist = fdist;
|
||||
bestcolor = color;
|
||||
}
|
||||
}
|
||||
return bestcolor;
|
||||
}
|
||||
|
||||
void SetPalette(const PalEntry* colors)
|
||||
{
|
||||
// Find white and black from the original palette so that they can be
|
||||
// used to make an educated guess of the translucency % for a
|
||||
// translucency map.
|
||||
WhiteIndex = BestColor(255, 255, 255);
|
||||
BlackIndex = BestColor(0, 0, 0);
|
||||
|
||||
// create the RGB666 lookup table
|
||||
for (int r = 0; r < 64; r++)
|
||||
for (int g = 0; g < 64; g++)
|
||||
for (int b = 0; b < 64; b++)
|
||||
RGB256k.RGB[r][g][b] = BestColor((r<<2)|(r>>4), (g<<2)|(g>>4), (b<<2)|(b>>4));
|
||||
RGB256k.RGB[r][g][b] = ColorMatcher.Pick((r<<2)|(r>>4), (g<<2)|(g>>4), (b<<2)|(b>>4));
|
||||
}
|
||||
|
||||
|
||||
|
|
|
@ -41,9 +41,8 @@
|
|||
#include "tarray.h"
|
||||
#include "palentry.h"
|
||||
#include "bitmap.h"
|
||||
|
||||
// we do not want to pull in the entirety of build.h here.
|
||||
extern uint8_t palette[768];
|
||||
#include "palutil.h"
|
||||
#include "palettecontainer.h"
|
||||
|
||||
namespace ImageHelpers
|
||||
{
|
||||
|
@ -59,8 +58,6 @@ namespace ImageHelpers
|
|||
extern int alphaThreshold;
|
||||
|
||||
// Todo: This should not pick fullbright colors.
|
||||
int BestColor(int r, int g, int b, int first = 0, int num = 255);
|
||||
int PTM_BestColor(int r, int g, int b, bool reverselookup, float powtable_val, int first, int num);
|
||||
void SetPalette(const PalEntry* colors);
|
||||
|
||||
|
||||
|
@ -72,7 +69,7 @@ namespace ImageHelpers
|
|||
|
||||
inline uint8_t RGBToPalettePrecise(bool wantluminance, int r, int g, int b, int a = 255)
|
||||
{
|
||||
return BestColor(r, g, b);
|
||||
return BestColor((uint32_t*)GPalette.BaseColors, r, g, b);
|
||||
}
|
||||
|
||||
inline uint8_t RGBToPalette(bool wantluminance, int r, int g, int b, int a = 255)
|
||||
|
@ -143,18 +140,4 @@ namespace ImageHelpers
|
|||
}
|
||||
}
|
||||
}
|
||||
|
||||
struct _BasePalette
|
||||
{
|
||||
PalEntry operator[](int index)
|
||||
{
|
||||
return PalEntry(
|
||||
palette[index * 3 + 0],
|
||||
palette[index * 3 + 1],
|
||||
palette[index * 3 + 2]
|
||||
);
|
||||
}
|
||||
};
|
||||
|
||||
extern _BasePalette BasePalette;
|
||||
}
|
||||
|
|
|
@ -44,6 +44,7 @@ Foundation, Inc., 51 Franklin Street, Fifth Floor, Boston, MA 02110-1301, USA.
|
|||
#include "mapinfo.h"
|
||||
#include "version.h"
|
||||
#include "v_video.h"
|
||||
#include "colormatcher.h"
|
||||
|
||||
#include "debugbreak.h"
|
||||
|
||||
|
@ -5835,7 +5836,8 @@ badindex:
|
|||
{
|
||||
tw = *insptr++;
|
||||
int32_t const rgb = Gv_GetVar(*insptr++);
|
||||
Gv_SetVar(tw, ImageHelpers::BestColor(rgb & 0xFF, (rgb >> 8) & 0xFF, (rgb >> 16) & 0xFF, Gv_GetVar(*insptr++)));
|
||||
Gv_GetVar(*insptr++);
|
||||
Gv_SetVar(tw, ColorMatcher.Pick(rgb & 0xFF, (rgb >> 8) & 0xFF, (rgb >> 16) & 0xFF));
|
||||
}
|
||||
dispatch();
|
||||
|
||||
|
|
|
@ -37,9 +37,6 @@ Foundation, Inc., 51 Franklin Street, Fifth Floor, Boston, MA 02110-1301, USA.
|
|||
|
||||
BEGIN_DUKE_NS
|
||||
|
||||
#define COLOR_RED redcol
|
||||
#define COLOR_WHITE whitecol
|
||||
|
||||
#define quotepulseshade (sintable[((uint32_t)totalclock<<5)&2047]>>11)
|
||||
|
||||
int32_t g_crosshairSum = -1;
|
||||
|
@ -580,8 +577,6 @@ FString GameInterface::GetCoordString()
|
|||
# define FPS_YOFFSET 0
|
||||
#endif
|
||||
|
||||
#define FPS_COLOR(x) ((x) ? COLOR_RED : COLOR_WHITE)
|
||||
|
||||
FString GameInterface::statFPS(void)
|
||||
{
|
||||
FString output;
|
||||
|
@ -654,8 +649,6 @@ FString GameInterface::statFPS(void)
|
|||
return output;
|
||||
}
|
||||
|
||||
#undef FPS_COLOR
|
||||
|
||||
void G_DisplayRest(int32_t smoothratio)
|
||||
{
|
||||
int32_t i, j;
|
||||
|
|
|
@ -60,7 +60,6 @@ void overwritesprite(int thex, int they, short tilenum, signed char shade, char
|
|||
void precache();
|
||||
void resettiming();
|
||||
void printext(int x, int y, const char* buffer, short tilenum, char invisiblecol);
|
||||
void kensetpalette(unsigned char *vgapal);
|
||||
|
||||
END_PS_NS
|
||||
|
||||
|
|
|
@ -71,30 +71,6 @@ void resettiming()
|
|||
// TODO totalclocklock = 0L;
|
||||
}
|
||||
|
||||
void kensetpalette(unsigned char *vgapal)
|
||||
{
|
||||
//setbrightness(0, (char*)vgapal, 4 | 2);
|
||||
// TODO
|
||||
Bmemcpy(palette, vgapal, 768);
|
||||
for (auto &i : palette)
|
||||
i <<= 2;
|
||||
videoSetPalette(0, 0, 0);
|
||||
#if 0
|
||||
char vesapal[1024];
|
||||
|
||||
for(int i = 0; i < 256; i++)
|
||||
{
|
||||
vesapal[i*4+0] = vgapal[i*3+2];
|
||||
vesapal[i*4+1] = vgapal[i*3+1];
|
||||
vesapal[i*4+2] = vgapal[i*3+0];
|
||||
vesapal[i*4+3] = 0;
|
||||
}
|
||||
#ifndef __WATCOMC__
|
||||
(0L, 256L, vesapal);
|
||||
#endif
|
||||
|
||||
#endif
|
||||
}
|
||||
|
||||
static int32_t xdim_to_320_16(int32_t x)
|
||||
{
|
||||
|
|
|
@ -1469,9 +1469,6 @@ static inline int32_t calc_smoothratio(ClockTicks totalclk, ClockTicks ototalclk
|
|||
return CalcSmoothRatio(totalclk, ototalclk, 30);
|
||||
}
|
||||
|
||||
#define COLOR_RED redcol
|
||||
#define COLOR_WHITE whitecol
|
||||
|
||||
#define LOW_FPS ((videoGetRenderMode() == REND_CLASSIC) ? 35 : 50)
|
||||
#define SLOW_FRAME_TIME 20
|
||||
|
||||
|
@ -1481,8 +1478,6 @@ static inline int32_t calc_smoothratio(ClockTicks totalclk, ClockTicks ototalclk
|
|||
# define FPS_YOFFSET 0
|
||||
#endif
|
||||
|
||||
#define FPS_COLOR(x) ((x) ? COLOR_RED : COLOR_WHITE)
|
||||
|
||||
FString GameInterface::statFPS()
|
||||
{
|
||||
FString out;
|
||||
|
|
|
@ -181,7 +181,6 @@ void GrabPalette()
|
|||
|
||||
void BlackOut()
|
||||
{
|
||||
g_lastpalettesum = -1;
|
||||
videoTintBlood(0, 0, 0);
|
||||
}
|
||||
|
||||
|
@ -290,15 +289,7 @@ void FixPalette()
|
|||
nPalDiff = 0;
|
||||
}
|
||||
|
||||
#ifdef USE_OPENGL
|
||||
if (videoGetRenderMode() >= REND_POLYMOST) videoTintBlood(rtint, gtint, btint);
|
||||
else
|
||||
#endif
|
||||
{
|
||||
|
||||
//videoUpdatePalette(0, 256);
|
||||
g_lastpalettesum = -1;
|
||||
}
|
||||
videoTintBlood(rtint, gtint, btint);
|
||||
}
|
||||
|
||||
void TintPalette(int r, int g, int b)
|
||||
|
|
|
@ -11,7 +11,7 @@
|
|||
#include "gamecvars.h"
|
||||
#include "rts.h"
|
||||
#include "gamecontrol.h"
|
||||
|
||||
#include "palettecontainer.h"
|
||||
|
||||
#include "common.h"
|
||||
#include "common_game.h"
|
||||
|
@ -135,8 +135,13 @@ void G_LoadLookups(void)
|
|||
paletteSetColorTable(basepalnum, paldata, basepalnum == DREALMSPAL || basepalnum == ENDINGPAL);
|
||||
}
|
||||
|
||||
Bmemcpy(paldata, palette+1, 767);
|
||||
paldata[767] = palette[767];
|
||||
for (int i = 0; i < 256; i++)
|
||||
{
|
||||
// swap red and blue channels.
|
||||
paldata[i * 3] = GPalette.BaseColors[i].b;
|
||||
paldata[i * 3+1] = GPalette.BaseColors[i].g;
|
||||
paldata[i * 3+2] = GPalette.BaseColors[i].r;
|
||||
}
|
||||
paletteSetColorTable(DRUGPAL, paldata); // todo: implement this as a shader effect
|
||||
|
||||
if (RR)
|
||||
|
|
|
@ -37,9 +37,6 @@ Foundation, Inc., 51 Franklin Street, Fifth Floor, Boston, MA 02110-1301, USA.
|
|||
|
||||
BEGIN_RR_NS
|
||||
|
||||
#define COLOR_RED redcol
|
||||
#define COLOR_WHITE whitecol
|
||||
|
||||
#define quotepulseshade (sintable[((uint32_t)totalclock<<5)&2047]>>11)
|
||||
|
||||
int32_t g_crosshairSum = -1;
|
||||
|
@ -650,7 +647,6 @@ GameStats GameInterface::getStats()
|
|||
return { p->actors_killed, p->max_actors_killed, p->secret_rooms, p->max_secret_rooms, p->player_par / REALGAMETICSPERSEC, p->frag };
|
||||
}
|
||||
|
||||
#undef FPS_COLOR
|
||||
|
||||
void G_DisplayRest(int32_t smoothratio)
|
||||
{
|
||||
|
|
|
@ -55,6 +55,7 @@ Prepared for public release: 03/28/2005 - Charlie Wiederhold, 3D Realms
|
|||
|
||||
#include "colormap.h"
|
||||
#include "config.h"
|
||||
#include "palettecontainer.h"
|
||||
|
||||
BEGIN_SW_NS
|
||||
|
||||
|
@ -460,9 +461,9 @@ void SetFadeAmt(PLAYERp pp, short damage, unsigned char startcolor)
|
|||
|
||||
pp->FadeTics = 0;
|
||||
|
||||
color.red = palette[pp->StartColor*3];
|
||||
color.green = palette[pp->StartColor*3+1];
|
||||
color.blue = palette[pp->StartColor*3+2];
|
||||
color.red = GPalette.BaseColors[pp->StartColor].r;
|
||||
color.green = GPalette.BaseColors[pp->StartColor].g;
|
||||
color.blue = GPalette.BaseColors[pp->StartColor].b;
|
||||
|
||||
// Do initial palette set
|
||||
if (pp == Player + screenpeek)
|
||||
|
@ -532,10 +533,10 @@ void DoPaletteFlash(PLAYERp pp)
|
|||
if (pp == Player + screenpeek)
|
||||
{
|
||||
videoFadePalette(
|
||||
palette[pp->StartColor*3],
|
||||
palette[pp->StartColor*3+1],
|
||||
palette[pp->StartColor*3+2],
|
||||
faderamp[min(31, max(0, 32 - abs(pp->FadeAmt)))]
|
||||
GPalette.BaseColors[pp->StartColor].r,
|
||||
GPalette.BaseColors[pp->StartColor].g,
|
||||
GPalette.BaseColors[pp->StartColor].b,
|
||||
faderamp[min(31, max(0, 32 - abs(pp->FadeAmt)))]
|
||||
);
|
||||
}
|
||||
|
||||
|
|
Loading…
Reference in a new issue