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Menus: Improve handling of the color correction screen.
git-svn-id: https://svn.eduke32.com/eduke32@6314 1a8010ca-5511-0410-912e-c29ae57300e0
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1 changed files with 5 additions and 3 deletions
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@ -6157,7 +6157,9 @@ void M_DisplayMenus(void)
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g_player[myconnectindex].ps->gm &= (0xff-MODE_TYPE);
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// g_player[myconnectindex].ps->fta = 0;
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if (!KXDWN && ((g_player[myconnectindex].ps->gm&MODE_GAME) || ud.recstat==2) && Menu_BlackTranslucentBackgroundOK(g_currentMenu))
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int32_t const backgroundOK = Menu_BlackTranslucentBackgroundOK(g_currentMenu);
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if (!KXDWN && ((g_player[myconnectindex].ps->gm&MODE_GAME) || ud.recstat==2) && backgroundOK)
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fade_screen_black(1);
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if (Menu_UpdateScreenOK(g_currentMenu))
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@ -6192,12 +6194,12 @@ void M_DisplayMenus(void)
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VM_OnEventWithReturn(EVENT_DISPLAYMENU, g_player[screenpeek].ps->i, screenpeek, g_currentMenu);
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origin = ud.m_origin;
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if (m_parentMenu)
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if (m_parentMenu && backgroundOK)
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{
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Menu_Run(m_parentMenu, origin);
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}
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if (KXDWN && ((g_player[myconnectindex].ps->gm&MODE_GAME) || ud.recstat==2 || m_parentMenu != NULL) && Menu_BlackTranslucentBackgroundOK(g_currentMenu))
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if (KXDWN && ((g_player[myconnectindex].ps->gm&MODE_GAME) || ud.recstat==2 || m_parentMenu != NULL) && backgroundOK)
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fade_screen_black(1);
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// Display the menu, with a transition animation if applicable.
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