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Comment out some unnecessary lines in animvpx.c
git-svn-id: https://svn.eduke32.com/eduke32@2083 1a8010ca-5511-0410-912e-c29ae57300e0
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1 changed files with 4 additions and 4 deletions
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@ -378,18 +378,18 @@ void animvpx_setup_glstate(void)
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bglPushAttrib(GL_ENABLE_BIT);
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bglPushAttrib(GL_ENABLE_BIT);
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bglDisable(GL_ALPHA_TEST);
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bglDisable(GL_ALPHA_TEST);
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bglDisable(GL_LIGHTING);
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// bglDisable(GL_LIGHTING);
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bglDisable(GL_DEPTH_TEST);
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bglDisable(GL_DEPTH_TEST);
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bglDisable(GL_BLEND);
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bglDisable(GL_BLEND);
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bglDisable(GL_CULL_FACE);
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bglDisable(GL_CULL_FACE);
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bglDisable(GL_SCISSOR_TEST);
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// bglDisable(GL_SCISSOR_TEST);
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bglEnable(GL_TEXTURE_2D);
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bglEnable(GL_TEXTURE_2D);
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bglActiveTextureARB(GL_TEXTURE0_ARB);
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bglActiveTextureARB(GL_TEXTURE0_ARB);
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bglGenTextures(1, &texname);
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bglGenTextures(1, &texname);
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gli = bglGetUniformLocationARB(PHandle,"tex");
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// gli = bglGetUniformLocationARB(PHandle,"tex");
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bglUniform1iARB(gli,0); // 0: texture unit
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// bglUniform1iARB(gli,0); // 0: texture unit
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bglBindTexture(GL_TEXTURE_2D, texname);
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bglBindTexture(GL_TEXTURE_2D, texname);
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bglTexParameteri(GL_TEXTURE_2D, GL_TEXTURE_WRAP_S, GL_CLAMP);
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bglTexParameteri(GL_TEXTURE_2D, GL_TEXTURE_WRAP_S, GL_CLAMP);
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