Mac OS X: Add correct default values for 'gameexecutable' cfg string so that the Mapster32 test feature works with .app bundles.

Note: You may encounter a crash if you try to test your map and Mapster32 is running fullscreen.

git-svn-id: https://svn.eduke32.com/eduke32@2684 1a8010ca-5511-0410-912e-c29ae57300e0
This commit is contained in:
hendricks266 2012-05-20 07:24:28 +00:00
parent 9df8c00bdc
commit d015c4acdc

View file

@ -248,9 +248,12 @@ void correct_sprite_yoffset(int32_t i);
extern uint8_t hlsectorbitmap[MAXSECTORS>>3];
#ifdef _WIN32
#if defined(_WIN32)
#define DEFAULT_GAME_EXEC "eduke32.exe"
#define DEFAULT_GAME_LOCAL_EXEC "eduke32.exe"
#elif defined(__APPLE__)
#define DEFAULT_GAME_EXEC "EDuke32.app/Contents/MacOS/eduke32"
#define DEFAULT_GAME_LOCAL_EXEC "EDuke32.app/Contents/MacOS/eduke32"
#else
#define DEFAULT_GAME_EXEC "eduke32"
#define DEFAULT_GAME_LOCAL_EXEC "./eduke32"