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https://github.com/ZDoom/raze-gles.git
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Lunatic translator: update default defines.
git-svn-id: https://svn.eduke32.com/eduke32@3225 1a8010ca-5511-0410-912e-c29ae57300e0
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50b6e4acac
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4 changed files with 104 additions and 1 deletions
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@ -33,6 +33,7 @@ Foundation, Inc., 59 Temple Place - Suite 330, Boston, MA 02111-1307, USA.
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#ifdef EXTERNC
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#ifdef EXTERNC
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{
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{
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#endif
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#endif
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// KEEPINSYNC lunatic/con_lang.lua
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char gamefunctions[NUMGAMEFUNCTIONS][MAXGAMEFUNCLEN] =
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char gamefunctions[NUMGAMEFUNCTIONS][MAXGAMEFUNCLEN] =
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{
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{
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"Move_Forward",
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"Move_Forward",
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@ -29,6 +29,7 @@ Foundation, Inc., 59 Temple Place - Suite 330, Boston, MA 02111-1307, USA.
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#define SLEEPTIME 1536
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#define SLEEPTIME 1536
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#define ZOFFSET (1<<8)
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#define ZOFFSET (1<<8)
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// KEEPINSYNC lunatic/con_lang.lua
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#define STAT_DEFAULT 0
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#define STAT_DEFAULT 0
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#define STAT_ACTOR 1
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#define STAT_ACTOR 1
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#define STAT_ZOMBIEACTOR 2
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#define STAT_ZOMBIEACTOR 2
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@ -180,6 +181,7 @@ typedef struct {
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#pragma pack(pop)
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#pragma pack(pop)
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// KEEPINSYNC lunatic/con_lang.lua
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enum sflags_t {
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enum sflags_t {
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SPRITE_SHADOW = 0x00000001,
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SPRITE_SHADOW = 0x00000001,
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SPRITE_NVG = 0x00000002,
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SPRITE_NVG = 0x00000002,
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@ -201,6 +203,7 @@ enum sflags_t {
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};
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};
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// custom projectiles
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// custom projectiles
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// KEEPINSYNC lunatic/con_lang.lua
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enum pflags_t {
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enum pflags_t {
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PROJECTILE_HITSCAN = 0x00000001,
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PROJECTILE_HITSCAN = 0x00000001,
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PROJECTILE_RPG = 0x00000002,
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PROJECTILE_RPG = 0x00000002,
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@ -5707,6 +5707,7 @@ static void C_AddDefinition(const char *lLabel,int32_t lValue,int32_t lType)
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g_numDefaultLabels++;
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g_numDefaultLabels++;
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}
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}
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// KEEPINSYNC lunatic/con_lang.lua
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static void C_AddDefaultDefinitions(void)
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static void C_AddDefaultDefinitions(void)
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{
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{
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int32_t i;
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int32_t i;
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@ -20,7 +20,8 @@ MAXSKILLS = 7
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MAXSOUNDS = 4096
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MAXSOUNDS = 4096
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-- KEEPINSYNC gamedef.h
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-- KEEPINSYNC with gamedef.c:C_AddDefaultDefinitions() and the respective
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-- defines
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labels =
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labels =
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{
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{
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{
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{
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@ -161,6 +162,103 @@ labels =
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EVENT_PREGAME = 93,
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EVENT_PREGAME = 93,
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EVENT_CHANGEMENU = 94,
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EVENT_CHANGEMENU = 94,
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},
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},
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{
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SFLAG_SHADOW = 0x00000001,
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SFLAG_NVG = 0x00000002,
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SFLAG_NOSHADE = 0x00000004,
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SFLAG_PROJECTILE = 0x00000008,
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SFLAG_DECAL = 0x00000010,
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SFLAG_BADGUY = 0x00000020,
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SFLAG_NOPAL = 0x00000040,
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SFLAG_NOEVENTCODE = 0x00000080,
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SFLAG_NOLIGHT = 0x00000100,
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SFLAG_USEACTIVATOR = 0x00000200,
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SFLAG_NULL = 0x00000400,
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SFLAG_NOCLIP = 0x00000800,
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SFLAG_NOFLOORSHADOW = 0x00001000,
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SFLAG_SMOOTHMOVE = 0x00002000,
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SFLAG_NOTELEPORT = 0x00004000,
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-- SFLAG_BADGUYSTAYPUT = 0x00008000,
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-- SFLAG_CACHE = 0x00010000,
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},
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{
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STAT_DEFAULT = 0,
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STAT_ACTOR = 1,
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STAT_ZOMBIEACTOR = 2,
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STAT_EFFECTOR = 3,
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STAT_PROJECTILE = 4,
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STAT_MISC = 5,
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STAT_STANDABLE = 6,
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STAT_LOCATOR = 7,
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STAT_ACTIVATOR = 8,
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STAT_TRANSPORT = 9,
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STAT_PLAYER = 10,
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STAT_FX = 11,
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STAT_FALLER = 12,
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STAT_DUMMYPLAYER = 13,
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STAT_LIGHT = 14,
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},
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{
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GAMEFUNC_MOVE_FORWARD = 0,
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GAMEFUNC_MOVE_BACKWARD = 1,
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GAMEFUNC_TURN_LEFT = 2,
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GAMEFUNC_TURN_RIGHT = 3,
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GAMEFUNC_STRAFE = 4,
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GAMEFUNC_FIRE = 5,
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GAMEFUNC_OPEN = 6,
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GAMEFUNC_RUN = 7,
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GAMEFUNC_AUTORUN = 8,
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GAMEFUNC_JUMP = 9,
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GAMEFUNC_CROUCH = 10,
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GAMEFUNC_LOOK_UP = 11,
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GAMEFUNC_LOOK_DOWN = 12,
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GAMEFUNC_LOOK_LEFT = 13,
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GAMEFUNC_LOOK_RIGHT = 14,
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GAMEFUNC_STRAFE_LEFT = 15,
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GAMEFUNC_STRAFE_RIGHT = 16,
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GAMEFUNC_AIM_UP = 17,
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GAMEFUNC_AIM_DOWN = 18,
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GAMEFUNC_WEAPON_1 = 19,
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GAMEFUNC_WEAPON_2 = 20,
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GAMEFUNC_WEAPON_3 = 21,
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GAMEFUNC_WEAPON_4 = 22,
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GAMEFUNC_WEAPON_5 = 23,
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GAMEFUNC_WEAPON_6 = 24,
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GAMEFUNC_WEAPON_7 = 25,
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GAMEFUNC_WEAPON_8 = 26,
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GAMEFUNC_WEAPON_9 = 27,
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GAMEFUNC_WEAPON_10 = 28,
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GAMEFUNC_INVENTORY = 29,
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GAMEFUNC_INVENTORY_LEFT = 30,
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GAMEFUNC_INVENTORY_RIGHT = 31,
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GAMEFUNC_HOLO_DUKE = 32,
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GAMEFUNC_JETPACK = 33,
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GAMEFUNC_NIGHTVISION = 34,
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GAMEFUNC_MEDKIT = 35,
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GAMEFUNC_TURNAROUND = 36,
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GAMEFUNC_SENDMESSAGE = 37,
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GAMEFUNC_MAP = 38,
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GAMEFUNC_SHRINK_SCREEN = 39,
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GAMEFUNC_ENLARGE_SCREEN = 40,
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GAMEFUNC_CENTER_VIEW = 41,
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GAMEFUNC_HOLSTER_WEAPON = 42,
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GAMEFUNC_SHOW_OPPONENTS_WEAPON = 43,
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GAMEFUNC_MAP_FOLLOW_MODE = 44,
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GAMEFUNC_SEE_COOP_VIEW = 45,
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GAMEFUNC_MOUSE_AIMING = 46,
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GAMEFUNC_TOGGLE_CROSSHAIR = 47,
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GAMEFUNC_STEROIDS = 48,
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GAMEFUNC_QUICK_KICK = 49,
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GAMEFUNC_NEXT_WEAPON = 50,
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GAMEFUNC_PREVIOUS_WEAPON = 51,
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-- GAMEFUNC_SHOW_CONSOLE = 52,
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GAMEFUNC_SHOW_DUKEMATCH_SCORES = 53,
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GAMEFUNC_DPAD_SELECT = 54,
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GAMEFUNC_DPAD_AIMING = 55,
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}
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}
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}
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