diff --git a/source/duke3d/src/game.cpp b/source/duke3d/src/game.cpp index d69745e2a..3c4849a2e 100644 --- a/source/duke3d/src/game.cpp +++ b/source/duke3d/src/game.cpp @@ -1445,7 +1445,10 @@ int A_Spawn(int spriteNum, int tileNum) if (s.picnum == SECTOREFFECTOR && s.lotag == 50) a.picnum = s.owner; - s.owner = a.owner = newSprite; + if (s.owner == -1) + s.owner = a.owner = newSprite; + else + a.owner = s.owner; a.floorz = sector[s.sectnum].floorz; a.ceilingz = sector[s.sectnum].ceilingz;