Uncomment "CrosshairColor" parsing code in config.c.

Untested, but LeoD says it works.

git-svn-id: https://svn.eduke32.com/eduke32@2375 1a8010ca-5511-0410-912e-c29ae57300e0
This commit is contained in:
helixhorned 2012-02-20 21:18:57 +00:00
parent 8b7a4dab9b
commit cf9e0490a2

View file

@ -719,6 +719,8 @@ int32_t CONFIG_ReadSetup(void)
G_CheckPlayerColor((int32_t *)&ud.color,-1); G_CheckPlayerColor((int32_t *)&ud.color,-1);
g_player[0].ps->palookup = g_player[0].pcolor = ud.color; g_player[0].ps->palookup = g_player[0].pcolor = ud.color;
tempbuf[0] = 0; tempbuf[0] = 0;
*/
SCRIPT_GetString(ud.config.scripthandle, "Misc", "CrosshairColor",&tempbuf[0]); SCRIPT_GetString(ud.config.scripthandle, "Misc", "CrosshairColor",&tempbuf[0]);
if (tempbuf[0]) if (tempbuf[0])
{ {
@ -738,7 +740,6 @@ int32_t CONFIG_ReadSetup(void)
DefaultCrosshairColors.f = 1; DefaultCrosshairColors.f = 1;
} }
} }
*/
SCRIPT_GetNumber(ud.config.scripthandle, "Misc", "Executions",&ud.executions); SCRIPT_GetNumber(ud.config.scripthandle, "Misc", "Executions",&ud.executions);