From cf5be7fbfac0c6137162bc19e27c3cdfa43b68d8 Mon Sep 17 00:00:00 2001 From: Christoph Oelckers Date: Mon, 10 Aug 2020 22:02:37 +0200 Subject: [PATCH] - default gl_control_tear to false. This doesn't work that well with animated cutscenes. --- source/common/platform/win32/gl_sysfb.cpp | 2 +- 1 file changed, 1 insertion(+), 1 deletion(-) diff --git a/source/common/platform/win32/gl_sysfb.cpp b/source/common/platform/win32/gl_sysfb.cpp index 6f75ccd33..9a23028b6 100644 --- a/source/common/platform/win32/gl_sysfb.cpp +++ b/source/common/platform/win32/gl_sysfb.cpp @@ -109,7 +109,7 @@ SystemGLFrameBuffer::SystemGLFrameBuffer(void *hMonitor, bool fullscreen) : Syst // //========================================================================== EXTERN_CVAR(Bool, vid_vsync); -CUSTOM_CVAR(Bool, gl_control_tear, true, CVAR_ARCHIVE | CVAR_GLOBALCONFIG) +CUSTOM_CVAR(Bool, gl_control_tear, false, CVAR_ARCHIVE | CVAR_GLOBALCONFIG) { vid_vsync.Callback(); }