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Fix noclip in Duke3d
git-svn-id: https://svn.eduke32.com/eduke32@8368 1a8010ca-5511-0410-912e-c29ae57300e0
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1 changed files with 3 additions and 1 deletions
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@ -4891,6 +4891,8 @@ void P_ProcessInput(int playerNum)
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pPlayer->oq16ang = pPlayer->q16ang;
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updatesector(pPlayer->pos.x, pPlayer->pos.y, &pPlayer->cursectnum);
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if (!ud.noclip)
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pushmove(&pPlayer->pos, &pPlayer->cursectnum, pPlayer->clipdist - 1, (4L<<8), stepHeight, CLIPMASK0);
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if (pPlayer->one_eighty_count < 0)
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