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weapons.con.sample: Fix some indentation issues.
git-svn-id: https://svn.eduke32.com/eduke32@6029 1a8010ca-5511-0410-912e-c29ae57300e0
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1 changed files with 7 additions and 7 deletions
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@ -355,15 +355,15 @@ state draw_kick // KNEE_WEAPON:
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ifvarg weaponcount 4
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ifvarg weaponcount 4
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ifvarl weaponcount 10
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ifvarl weaponcount 10
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{
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{
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addvar hud_x 160
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addvar hud_x 160
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addvar hud_y 214
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addvar hud_y 214
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addvar hud_tilenum 1
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addvar hud_tilenum 1
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state G_DrawTileScaled
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state G_DrawTileScaled
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setvar hud_temp3 1
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setvar hud_temp3 1
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}
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}
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ifvare hud_temp3 0
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ifvare hud_temp3 0
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@ -1614,7 +1614,7 @@ onevent EVENT_DISPLAYWEAPON // P_DisplayWeapon
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endswitch
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endswitch
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ifvarn hud_tilenum -1
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ifvarn hud_tilenum -1
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{
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{
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setvar hud_x 160
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setvar hud_x 160
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setvarvar hud_y weapon_pos
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setvarvar hud_y weapon_pos
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mulvarvar hud_y weapon_pos
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mulvarvar hud_y weapon_pos
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@ -1624,7 +1624,7 @@ onevent EVENT_DISPLAYWEAPON // P_DisplayWeapon
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mulvarvar hud_scale hud_temp2
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mulvarvar hud_scale hud_temp2
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divvar hud_scale 100
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divvar hud_scale 100
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rotatesprite hud_x hud_y hud_scale 0 hud_tilenum 0 0 2 windowx1 windowy1 windowx2 windowy2
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rotatesprite hud_x hud_y hud_scale 0 hud_tilenum 0 0 2 windowx1 windowy1 windowx2 windowy2
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}
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}
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}
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}
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ifvarn hud_temp 1 break // If we are not displaying the actual HUD weapons, stop processing.
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ifvarn hud_temp 1 break // If we are not displaying the actual HUD weapons, stop processing.
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