weapons.con.sample: Fix some indentation issues.

git-svn-id: https://svn.eduke32.com/eduke32@6029 1a8010ca-5511-0410-912e-c29ae57300e0
This commit is contained in:
hendricks266 2017-01-23 11:20:23 +00:00
parent 507aff0ec0
commit cf07e079e8

View file

@ -355,15 +355,15 @@ state draw_kick // KNEE_WEAPON:
ifvarg weaponcount 4 ifvarg weaponcount 4
ifvarl weaponcount 10 ifvarl weaponcount 10
{ {
addvar hud_x 160 addvar hud_x 160
addvar hud_y 214 addvar hud_y 214
addvar hud_tilenum 1 addvar hud_tilenum 1
state G_DrawTileScaled state G_DrawTileScaled
setvar hud_temp3 1 setvar hud_temp3 1
} }
ifvare hud_temp3 0 ifvare hud_temp3 0
@ -1614,7 +1614,7 @@ onevent EVENT_DISPLAYWEAPON // P_DisplayWeapon
endswitch endswitch
ifvarn hud_tilenum -1 ifvarn hud_tilenum -1
{ {
setvar hud_x 160 setvar hud_x 160
setvarvar hud_y weapon_pos setvarvar hud_y weapon_pos
mulvarvar hud_y weapon_pos mulvarvar hud_y weapon_pos
@ -1624,7 +1624,7 @@ onevent EVENT_DISPLAYWEAPON // P_DisplayWeapon
mulvarvar hud_scale hud_temp2 mulvarvar hud_scale hud_temp2
divvar hud_scale 100 divvar hud_scale 100
rotatesprite hud_x hud_y hud_scale 0 hud_tilenum 0 0 2 windowx1 windowy1 windowx2 windowy2 rotatesprite hud_x hud_y hud_scale 0 hud_tilenum 0 0 2 windowx1 windowy1 windowx2 windowy2
} }
} }
ifvarn hud_temp 1 break // If we are not displaying the actual HUD weapons, stop processing. ifvarn hud_temp 1 break // If we are not displaying the actual HUD weapons, stop processing.