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- fixed backing off of monitor screens.
Although this is a blocking condition, it must not neutralize movement because it is needed to move away from the screen and end the camera view.
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@ -928,7 +928,7 @@ static void FinalizeInput(int playerNum, InputPacket& input, bool vehicle)
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auto p = &ps[playerNum];
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bool blocked = movementBlocked(playerNum) || sprite[p->i].extra <= 0 || (p->dead_flag && !ud.god);
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if (blocked)
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if (blocked && ps[playerNum].newowner < 0)
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{
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// neutralize all movement when blocked or in automap follow mode
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loc.fvel = loc.svel = 0;
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