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Factor out 2x identical code into G_WeaponHitCeilingOrFloor().
git-svn-id: https://svn.eduke32.com/eduke32@3077 1a8010ca-5511-0410-912e-c29ae57300e0
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1 changed files with 18 additions and 28 deletions
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@ -2516,6 +2516,22 @@ static void A_DoProjectileEffects(int32_t i, const vec3_t *davect, int32_t do_ra
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}
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}
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static void G_WeaponHitCeilingOrFloor(int32_t i, spritetype *s, int32_t *j)
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{
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if (s->z < actor[i].ceilingz)
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{
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*j = 16384|s->sectnum;
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s->zvel = -1;
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}
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else if (s->z > actor[i].floorz + (16<<8)*(sector[s->sectnum].lotag == ST_1_ABOVE_WATER))
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{
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*j = 16384|s->sectnum;
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if (sector[s->sectnum].lotag != ST_1_ABOVE_WATER)
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s->zvel = 1;
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}
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}
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ACTOR_STATIC void G_MoveWeapons(void)
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{
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int32_t i = headspritestat[STAT_PROJECTILE], j=0, k, q;
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@ -2636,20 +2652,7 @@ ACTOR_STATIC void G_MoveWeapons(void)
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}
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if ((j&49152) != 49152 && !(proj->workslike & PROJECTILE_BOUNCESOFFWALLS))
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{
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if (s->z < actor[i].ceilingz)
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{
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j = 16384|s->sectnum;
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s->zvel = -1;
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}
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else if (s->z > actor[i].floorz + (16<<8)*(sector[s->sectnum].lotag == ST_1_ABOVE_WATER))
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{
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j = 16384|s->sectnum;
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if (sector[s->sectnum].lotag != ST_1_ABOVE_WATER)
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s->zvel = 1;
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}
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}
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G_WeaponHitCeilingOrFloor(i, s, &j);
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if (proj->workslike & PROJECTILE_WATERBUBBLES && sector[s->sectnum].lotag == ST_2_UNDERWATER && rnd(140))
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A_Spawn(i,WATERBUBBLE);
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@ -2917,20 +2920,7 @@ ACTOR_STATIC void G_MoveWeapons(void)
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if ((j&49152) != 49152)
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if (s->picnum != FREEZEBLAST)
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{
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if (s->z < actor[i].ceilingz)
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{
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j = 16384|s->sectnum;
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s->zvel = -1;
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}
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else if (s->z > actor[i].floorz + (16<<8)*(sector[s->sectnum].lotag == ST_1_ABOVE_WATER))
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{
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j = 16384|s->sectnum;
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if (sector[s->sectnum].lotag != ST_1_ABOVE_WATER)
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s->zvel = 1;
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}
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}
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G_WeaponHitCeilingOrFloor(i, s, &j);
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if (s->picnum == FIRELASER)
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{
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