- made the tile size getters a bit more robust.

They should not crash on invalid sprites.
This commit is contained in:
Christoph Oelckers 2021-04-17 12:40:23 +02:00
parent d2c9b5979d
commit cd58b1d055
2 changed files with 11 additions and 7 deletions

View file

@ -820,7 +820,7 @@ void tileUpdateAnimations()
{
for (int i = 0; i < MAXTILES; i++)
{
if (picanm[i].sf & PICANM_ANIMTYPE_MASK)
if (TileFiles.tiledata[i].picanm.sf & PICANM_ANIMTYPE_MASK)
{
int j = i + animateoffs(i, 0);

View file

@ -407,25 +407,29 @@ extern PicAnm picanm;
inline int tileWidth(int num)
{
assert(num < MAXTILES);
assert((unsigned)num < MAXTILES);
if ((unsigned)num >= MAXTILES) return 1;
return (int)TileFiles.tiledata[num].texture->GetDisplayWidth();
}
inline int tileHeight(int num)
{
assert(num < MAXTILES);
assert((unsigned)num < MAXTILES);
if ((unsigned)num >= MAXTILES) return 1;
return (int)TileFiles.tiledata[num].texture->GetDisplayHeight();
}
inline int tileLeftOffset(int num)
{
assert(num < MAXTILES);
assert((unsigned)num < MAXTILES);
if ((unsigned)num >= MAXTILES) return 0;
return (int)TileFiles.tiledata[num].texture->GetDisplayLeftOffset();
}
inline int tileTopOffset(int num)
{
assert(num < MAXTILES);
assert((unsigned)num < MAXTILES);
if ((unsigned)num >= MAXTILES) return 0;
return (int)TileFiles.tiledata[num].texture->GetDisplayTopOffset();
}
@ -440,11 +444,11 @@ int32_t animateoffs(int const tilenum, int fakevar);
inline FGameTexture* tileGetTexture(int tile, bool animate = false)
{
assert(tile < MAXTILES);
assert((unsigned)tile < MAXTILES);
if (tile < 0 || tile >= MAXTILES) return nullptr;
if (animate)
{
if (picanm[tile].sf & PICANM_ANIMTYPE_MASK)
if (TileFiles.tiledata[tile].picanm.sf & PICANM_ANIMTYPE_MASK)
tile += animateoffs(tile, 0);
}