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https://github.com/ZDoom/raze-gles.git
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- made the tile size getters a bit more robust.
They should not crash on invalid sprites.
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parent
d2c9b5979d
commit
cd58b1d055
2 changed files with 11 additions and 7 deletions
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@ -820,7 +820,7 @@ void tileUpdateAnimations()
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{
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for (int i = 0; i < MAXTILES; i++)
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{
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if (picanm[i].sf & PICANM_ANIMTYPE_MASK)
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if (TileFiles.tiledata[i].picanm.sf & PICANM_ANIMTYPE_MASK)
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{
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int j = i + animateoffs(i, 0);
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@ -407,25 +407,29 @@ extern PicAnm picanm;
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inline int tileWidth(int num)
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{
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assert(num < MAXTILES);
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assert((unsigned)num < MAXTILES);
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if ((unsigned)num >= MAXTILES) return 1;
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return (int)TileFiles.tiledata[num].texture->GetDisplayWidth();
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}
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inline int tileHeight(int num)
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{
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assert(num < MAXTILES);
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assert((unsigned)num < MAXTILES);
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if ((unsigned)num >= MAXTILES) return 1;
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return (int)TileFiles.tiledata[num].texture->GetDisplayHeight();
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}
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inline int tileLeftOffset(int num)
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{
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assert(num < MAXTILES);
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assert((unsigned)num < MAXTILES);
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if ((unsigned)num >= MAXTILES) return 0;
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return (int)TileFiles.tiledata[num].texture->GetDisplayLeftOffset();
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}
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inline int tileTopOffset(int num)
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{
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assert(num < MAXTILES);
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assert((unsigned)num < MAXTILES);
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if ((unsigned)num >= MAXTILES) return 0;
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return (int)TileFiles.tiledata[num].texture->GetDisplayTopOffset();
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}
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@ -440,11 +444,11 @@ int32_t animateoffs(int const tilenum, int fakevar);
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inline FGameTexture* tileGetTexture(int tile, bool animate = false)
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{
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assert(tile < MAXTILES);
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assert((unsigned)tile < MAXTILES);
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if (tile < 0 || tile >= MAXTILES) return nullptr;
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if (animate)
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{
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if (picanm[tile].sf & PICANM_ANIMTYPE_MASK)
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if (TileFiles.tiledata[tile].picanm.sf & PICANM_ANIMTYPE_MASK)
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tile += animateoffs(tile, 0);
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}
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