From cd53e4c9668a3753c454483c67a4db67d921a519 Mon Sep 17 00:00:00 2001 From: carnivoroussociety <38839485+carnivoroussociety@users.noreply.github.com> Date: Sat, 21 Aug 2021 12:43:24 +1000 Subject: [PATCH] Fix teleport triggers not updating player angle --- source/games/blood/src/triggers.cpp | 1 + 1 file changed, 1 insertion(+) diff --git a/source/games/blood/src/triggers.cpp b/source/games/blood/src/triggers.cpp index 16d641df2..b8928144a 100644 --- a/source/games/blood/src/triggers.cpp +++ b/source/games/blood/src/triggers.cpp @@ -1466,6 +1466,7 @@ void OperateTeleport(unsigned int nSector, XSECTOR *pXSector) { playerResetInertia(pPlayer); pPlayer->zViewVel = pPlayer->zWeaponVel = 0; + pPlayer->angle.settarget(pSprite->ang, true); } } }