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Correct 'nofloorpalrange' range clamping, move one get_hud_pal() farther down.
The nofloorpalrange beginning and end indices are silently clamped to 1 .. 255. git-svn-id: https://svn.eduke32.com/eduke32@2524 1a8010ca-5511-0410-912e-c29ae57300e0
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0122764017
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2 changed files with 3 additions and 5 deletions
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@ -8480,7 +8480,7 @@ static int32_t parsedefinitions_game(scriptfile *script, int32_t preload)
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if (scriptfile_getnumber(script,&e)) break;
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b = max(b, 1);
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e = min(e, MAXPALOOKUPS);
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e = min(e, MAXPALOOKUPS-1);
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for (i=b; i<=e; i++)
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g_noFloorPal[i] = 1;
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@ -2218,12 +2218,10 @@ void P_DoWeaponSpawn(DukePlayer_t *p)
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void P_DisplayScuba(int32_t snum)
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{
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int32_t p;
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p = get_hud_pal(g_player[snum].ps);
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if (g_player[snum].ps->scuba_on)
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{
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int32_t p = get_hud_pal(g_player[snum].ps);
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rotatesprite_win(43<<16,(200-tilesizy[SCUBAMASK])<<16,65536,0,SCUBAMASK,0,p,2+16);
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rotatesprite_win((320-43)<<16,(200-tilesizy[SCUBAMASK])<<16,65536,1024,SCUBAMASK,0,p,2+4+16);
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}
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