Finish Polymer cancer mode and enable by default.

TODO: figure out wtf is wrong with rotatesprite, linear filtering.

git-svn-id: https://svn.eduke32.com/eduke32@3737 1a8010ca-5511-0410-912e-c29ae57300e0
This commit is contained in:
Plagman 2013-05-07 07:48:08 +00:00
parent e9844d2e51
commit cd1b147dd3
3 changed files with 120 additions and 41 deletions

View file

@ -108,6 +108,8 @@ typedef struct s_prmaterial {
GLuint artmap;
GLuint basepalmap;
GLuint lookupmap;
GLint shadeoffset;
GLfloat visibility;
// PR_BIT_DIFFUSE_MAP
GLuint diffusemap;
GLfloat diffusescale[2];
@ -147,6 +149,9 @@ typedef struct s_prrograminfo {
GLuint uniform_artMap;
GLuint uniform_basePalMap;
GLuint uniform_lookupMap;
GLuint uniform_shadeOffset;
GLuint uniform_visibility;
GLuint uniform_planarPos;
// PR_BIT_DIFFUSE_MAP
GLint uniform_diffuseMap;
GLint uniform_diffuseScale;
@ -245,6 +250,7 @@ typedef struct s_prsector {
int16_t floorpicnum, floorheinum;
int8_t floorshade;
char floorpal, floorxpanning, floorypanning;
uint8_t visibility;
struct {
int32_t empty : 1;
@ -369,7 +375,7 @@ static void polymer_drawmdsprite(spritetype *tspr);
static void polymer_loadmodelvbos(md3model_t* m);
// MATERIALS
static void polymer_getscratchmaterial(_prmaterial* material);
static void polymer_getbuildmaterial(_prmaterial* material, int16_t tilenum, char pal, int8_t shade, int32_t cmeth);
static void polymer_getbuildmaterial(_prmaterial* material, int16_t tilenum, char pal, int8_t shade, int8_t vis, int32_t cmeth);
static int32_t polymer_bindmaterial(_prmaterial material, int16_t* lights, int lightcount);
static void polymer_unbindmaterial(int32_t programbits);
static void polymer_compileprogram(int32_t programbits);

View file

@ -33,7 +33,7 @@ int32_t pr_overridespecular = 0;
float pr_specularpower = 15.0f;
float pr_specularfactor = 1.0f;
int32_t pr_highpalookups = 1;
int32_t pr_artmapping = 0;
int32_t pr_artmapping = 1;
int32_t pr_overridehud = 0;
float pr_hudxadd = 0.0f;
float pr_hudyadd = 0.0f;
@ -267,21 +267,33 @@ _prprogrambit prprogrambits[PR_BIT_COUNT] = {
{
1 << PR_BIT_ART_MAP,
// vert_def
"uniform vec2 diffuseScale;\n"
"uniform vec2 planarPos;\n"
"varying vec2 horizDistance;\n"
"\n",
// vert_prog
" gl_TexCoord[0] = vec4(diffuseScale, 1.0, 1.0) * gl_MultiTexCoord0;\n"
" gl_TexCoord[0] = gl_MultiTexCoord0;\n"
" horizDistance = planarPos - curVertex.xz;\n"
"\n",
// frag_def
"uniform sampler2D artMap;\n"
"uniform sampler2D basePalMap;\n"
"uniform sampler2D lookupMap;\n"
"uniform float shadeOffset;\n"
"uniform float visibility;\n"
"varying vec2 horizDistance;\n"
"\n",
// frag_prog
" float colorIndex = texture2D(artMap, commonTexCoord.st).r;\n"
" colorIndex = texture2D(lookupMap, vec2(colorIndex, 8.0 / 32.0)).r;\n"
" float shadeLookup = length(horizDistance) / 1024.0 * visibility;\n"
" shadeLookup = clamp(shadeLookup + shadeOffset, 0.0, 32.0);\n"
"\n"
" diffuseTexel = texture2D(basePalMap, vec2(colorIndex, 0.5)) * 2.0;\n"
" float colorIndex = texture2D(artMap, commonTexCoord.st).r;\n"
" float colorIndexNear = texture2D(lookupMap, vec2(colorIndex, floor(shadeLookup) / 32.0)).r;\n"
" float colorIndexFar = texture2D(lookupMap, vec2(colorIndex, min(floor(shadeLookup + 1.0), 32.0) / 32.0)).r;\n"
"\n"
" vec3 texelNear = texture2D(basePalMap, vec2(colorIndexNear, 0.5)).rgb;\n"
" vec3 texelFar = texture2D(basePalMap, vec2(colorIndexFar, 0.5)).rgb;\n"
" diffuseTexel.rgb = mix(texelNear, texelFar, fract(shadeLookup)) * 4.0;\n"
" diffuseTexel.a = 1.0;\n"
" if (colorIndex == 1.0)\n"
" diffuseTexel.a = 0.0;\n"
"\n",
@ -1318,7 +1330,7 @@ void polymer_inb4rotatesprite(int16_t tilenum, char pal, int8_t s
{
_prmaterial rotatespritematerial;
polymer_getbuildmaterial(&rotatespritematerial, tilenum, pal, shade, 4);
polymer_getbuildmaterial(&rotatespritematerial, tilenum, pal, shade, 0, 1337);
rotatespritematerialbits = polymer_bindmaterial(rotatespritematerial, NULL, 0);
}
@ -2195,6 +2207,41 @@ static void polymer_freeboard(void)
i++;
}
i = 0;
while (i < MAXTILES)
{
if (prartmaps[i])
{
bglDeleteTextures(1, &prartmaps[i]);
prartmaps[i] = 0;
}
i++;
}
i = 0;
while (i < MAXBASEPALS)
{
if (prbasepalmaps[i])
{
bglDeleteTextures(1, &prbasepalmaps[i]);
prbasepalmaps[i] = 0;
}
i++;
}
i = 0;
while (i < MAXPALOOKUPS)
{
if (prlookups[i])
{
bglDeleteTextures(1, &prlookups[i]);
prlookups[i] = 0;
}
i++;
}
}
// SECTORS
@ -2448,11 +2495,12 @@ attributes:
(sec->ceilingshade == s->ceilingshade) &&
(sec->floorpal == s->floorpal) &&
(sec->ceilingpal == s->ceilingpal) &&
(sec->visibility == s->visibility) &&
(floorpicnum == s->floorpicnum) &&
(ceilingpicnum == s->ceilingpicnum))
goto finish;
polymer_getbuildmaterial(&s->floor.material, floorpicnum, sec->floorpal, sec->floorshade, 0);
polymer_getbuildmaterial(&s->floor.material, floorpicnum, sec->floorpal, sec->floorshade, sec->visibility, 0);
if (sec->floorstat & 256) {
if (sec->floorstat & 128) {
@ -2462,7 +2510,7 @@ attributes:
}
}
polymer_getbuildmaterial(&s->ceil.material, ceilingpicnum, sec->ceilingpal, sec->ceilingshade, 0);
polymer_getbuildmaterial(&s->ceil.material, ceilingpicnum, sec->ceilingpal, sec->ceilingshade, sec->visibility, 0);
if (sec->ceilingstat & 256) {
if (sec->ceilingstat & 128) {
@ -2480,6 +2528,7 @@ attributes:
s->ceilingshade = sec->ceilingshade;
s->floorpal = sec->floorpal;
s->ceilingpal = sec->ceilingpal;
s->visibility = sec->visibility;
s->floorpicnum = floorpicnum;
s->ceilingpicnum = ceilingpicnum;
@ -2904,7 +2953,7 @@ static void polymer_updatewall(int16_t wallnum)
else
curpicnum = walloverpicnum;
polymer_getbuildmaterial(&w->wall.material, curpicnum, wal->pal, wal->shade, 0);
polymer_getbuildmaterial(&w->wall.material, curpicnum, wal->pal, wal->shade, sec->visibility, 0);
if (wal->cstat & 4)
yref = sec->floorz;
@ -2974,7 +3023,7 @@ static void polymer_updatewall(int16_t wallnum)
curxpanning = wall[refwall].xpanning;
curypanning = wall[refwall].ypanning;
polymer_getbuildmaterial(&w->wall.material, curpicnum, curpal, curshade, 0);
polymer_getbuildmaterial(&w->wall.material, curpicnum, curpal, curshade, sec->visibility, 0);
if (!(wall[refwall].cstat&4))
yref = nsec->floorz;
@ -3041,12 +3090,12 @@ static void polymer_updatewall(int16_t wallnum)
else
curpicnum = wallpicnum;
polymer_getbuildmaterial(&w->over.material, curpicnum, wal->pal, wal->shade, 0);
polymer_getbuildmaterial(&w->over.material, curpicnum, wal->pal, wal->shade, sec->visibility, 0);
if ((wal->cstat & 16) || (wal->cstat & 32))
{
// mask
polymer_getbuildmaterial(&w->mask.material, walloverpicnum, wal->pal, wal->shade, 0);
polymer_getbuildmaterial(&w->mask.material, walloverpicnum, wal->pal, wal->shade, sec->visibility, 0);
if (wal->cstat & 128)
{
@ -3540,7 +3589,8 @@ void polymer_updatesprite(int32_t snum)
s->crc = crc;
}
polymer_getbuildmaterial(&s->plane.material, curpicnum, tspr->pal, tspr->shade, 4);
polymer_getbuildmaterial(&s->plane.material, curpicnum, tspr->pal, tspr->shade,
sector[tspr->sectnum].visibility, 4);
if (tspr->cstat & 2)
{
@ -4492,19 +4542,30 @@ static void polymer_getscratchmaterial(_prmaterial* material)
material->mdspritespace = GL_FALSE;
}
static void polymer_getbuildmaterial(_prmaterial* material, int16_t tilenum, char pal, int8_t shade, int32_t cmeth)
static void polymer_getbuildmaterial(_prmaterial* material, int16_t tilenum, char pal, int8_t shade, int8_t vis, int32_t cmeth)
{
pthtyp* pth;
int32_t usinghighpal = 0;
polymer_getscratchmaterial(material);
// PR_BIT_DIFFUSE_MAP
if (!waloff[tilenum])
loadtile(tilenum);
// PR_BIT_DIFFUSE_MAP
pth = gltexcache(tilenum, pal, cmeth == 1337 ? 4 : cmeth);
if (pth)
material->diffusemap = pth->glpic;
if (pth->hicr)
{
material->diffusescale[0] = pth->hicr->xscale;
material->diffusescale[1] = pth->hicr->yscale;
}
// Lazily fill in all the textures we need, move this to precaching later
if (pr_artmapping) {
if (pr_artmapping && (!pth || !pth->hicr) && cmeth != 1337) {
if (!prartmaps[tilenum]) {
char *tilebuffer = (char *)waloff[tilenum];
char *tempbuffer = (char *)Bmalloc(tilesizx[tilenum] * tilesizy[tilenum]);
@ -4581,6 +4642,15 @@ static void polymer_getbuildmaterial(_prmaterial* material, int16_t tile
material->artmap = prartmaps[tilenum];
material->basepalmap = prbasepalmaps[curbasepal];
material->lookupmap = prlookups[pal];
if (!material->basepalmap || !material->lookupmap) {
material->artmap = 0;
}
material->shadeoffset = shade;
material->visibility = ((uint8_t)(vis+16) / 16.0f);
return;
}
// PR_BIT_HIGHPALOOKUP_MAP
@ -4593,15 +4663,10 @@ static void polymer_getbuildmaterial(_prmaterial* material, int16_t tile
usinghighpal = 1;
}
if ((pth = gltexcache(tilenum, pal, cmeth)))
if (pth)
{
material->diffusemap = pth->glpic;
if (pth->hicr)
{
material->diffusescale[0] = pth->hicr->xscale;
material->diffusescale[1] = pth->hicr->yscale;
// PR_BIT_SPECULAR_MATERIAL
if (pth->hicr->specpower != 1.0f)
material->specmaterial[0] = pth->hicr->specpower;
@ -4700,7 +4765,7 @@ static int32_t polymer_bindmaterial(_prmaterial material, int16_t* lights,
// PR_BIT_ART_MAP
if (pr_artmapping && material.artmap &&
material.basepalmap && material.lookupmap) {
(overridematerial & prprogrambits[PR_BIT_ART_MAP].bit)) {
programbits |= prprogrambits[PR_BIT_ART_MAP].bit;
programbits |= prprogrambits[PR_BIT_DIFFUSE_MAP2].bit;
} else
@ -4719,7 +4784,6 @@ static int32_t polymer_bindmaterial(_prmaterial material, int16_t* lights,
programbits |= prprogrambits[PR_BIT_DIFFUSE_DETAIL_MAP].bit;
// PR_BIT_DIFFUSE_MODULATION
if (!pr_artmapping)
programbits |= prprogrambits[PR_BIT_DIFFUSE_MODULATION].bit;
// PR_BIT_SPECULAR_MAP
@ -4735,7 +4799,7 @@ static int32_t polymer_bindmaterial(_prmaterial material, int16_t* lights,
programbits |= prprogrambits[PR_BIT_MIRROR_MAP].bit;
// PR_BIT_FOG
if (!pr_artmapping && !curlight && !material.mirrormap)
if (!material.artmap && !curlight && !material.mirrormap)
programbits |= prprogrambits[PR_BIT_FOG].bit;
// PR_BIT_GLOW_MAP
@ -4859,6 +4923,8 @@ static int32_t polymer_bindmaterial(_prmaterial material, int16_t* lights,
// PR_BIT_ART_MAP
if (programbits & prprogrambits[PR_BIT_ART_MAP].bit)
{
float pos[2];
bglActiveTextureARB(texunit + GL_TEXTURE0_ARB);
bglBindTexture(GL_TEXTURE_2D, material.artmap);
@ -4880,7 +4946,12 @@ static int32_t polymer_bindmaterial(_prmaterial material, int16_t* lights,
texunit++;
bglUniform2fvARB(prprograms[programbits].uniform_diffuseScale, 1, material.diffusescale);
pos[0] = (float)globalposy;
pos[1] = -(float)globalposx;
bglUniform1fARB(prprograms[programbits].uniform_shadeOffset, material.shadeoffset);
bglUniform1fARB(prprograms[programbits].uniform_visibility, (globalvisibility - 2048.0) / 2048.0 + material.visibility);
bglUniform2fvARB(prprograms[programbits].uniform_planarPos, 1, pos);
}
// PR_BIT_DIFFUSE_MAP
@ -5240,7 +5311,9 @@ static void polymer_compileprogram(int32_t programbits)
prprograms[programbits].uniform_artMap = bglGetUniformLocationARB(program, "artMap");
prprograms[programbits].uniform_basePalMap = bglGetUniformLocationARB(program, "basePalMap");
prprograms[programbits].uniform_lookupMap = bglGetUniformLocationARB(program, "lookupMap");
prprograms[programbits].uniform_diffuseScale = bglGetUniformLocationARB(program, "diffuseScale");
prprograms[programbits].uniform_shadeOffset = bglGetUniformLocationARB(program, "shadeOffset");
prprograms[programbits].uniform_visibility = bglGetUniformLocationARB(program, "visibility");
prprograms[programbits].uniform_planarPos = bglGetUniformLocationARB(program, "planarPos");
}
// PR_BIT_DIFFUSE_MAP

View file

@ -6414,7 +6414,7 @@ void polymost_initosdfuncs(void)
{ "r_pr_specularpower", "r_pr_specularpower: overriden specular material power", (void *) &pr_specularpower, CVAR_FLOAT | CVAR_NOSAVE, -10, 1000 },
{ "r_pr_specularfactor", "r_pr_specularfactor: overriden specular material factor", (void *) &pr_specularfactor, CVAR_FLOAT | CVAR_NOSAVE, -10, 1000 },
{ "r_pr_highpalookups", "r_pr_highpalookups: enable/disable highpalookups", (void *) &pr_highpalookups, CVAR_BOOL, 0, 1 },
{ "r_pr_artmapping", "r_pr_artmapping: enable/disable highpalookups", (void *) &pr_artmapping, CVAR_BOOL, 0, 1 },
{ "r_pr_artmapping", "r_pr_artmapping: enable/disable art mapping - you need to restart the renderer or you'll destroy everything", (void *) &pr_artmapping, CVAR_BOOL, 0, 1 },
{ "r_pr_overridehud", "r_pr_overridehud: overrides hud model parameters with values from the pr_hud* cvars; use it to fine-tune DEF tokens", (void *) &pr_overridehud, CVAR_BOOL | CVAR_NOSAVE, 0, 1 },
{ "r_pr_hudxadd", "r_pr_hudxadd: overriden HUD xadd; see r_pr_overridehud", (void *) &pr_hudxadd, CVAR_FLOAT | CVAR_NOSAVE, -100, 100 },
{ "r_pr_hudyadd", "r_pr_hudyadd: overriden HUD yadd; see r_pr_overridehud", (void *) &pr_hudyadd, CVAR_FLOAT | CVAR_NOSAVE, -100, 100 },