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- fixed: When the node builder is used for triangulation, all zero-length lines must be eliminated first.
These can cause triangulation errors.
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1 changed files with 8 additions and 0 deletions
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@ -369,6 +369,14 @@ bool SectorGeometry::MakeVertices2(unsigned int secnum, int plane, const FVector
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for (unsigned i = 0; i < lines.Size(); i++)
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for (unsigned i = 0; i < lines.Size(); i++)
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{
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{
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auto p1 = lines[i].v1->p, p2 = lines[i].v2->p;
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auto p1 = lines[i].v1->p, p2 = lines[i].v2->p;
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// Throw out any line with zero length.
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if (p1 == p2)
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{
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lines.Delete(i);
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continue;
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}
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for (unsigned j = i + 1; j < lines.Size(); j++)
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for (unsigned j = i + 1; j < lines.Size(); j++)
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{
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{
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auto pp1 = lines[j].v1->p, pp2 = lines[j].v2->p;
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auto pp1 = lines[j].v1->p, pp2 = lines[j].v2->p;
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