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Replace a few "#ifdef GEKKO" statements added for the Wii port with "#ifdef HAVE_VORBIS" like they should have been in the first place. Allows jaudiolib to build without Ogg support on platforms other than the Wii if desired.
git-svn-id: https://svn.eduke32.com/eduke32@2719 1a8010ca-5511-0410-912e-c29ae57300e0
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2 changed files with 8 additions and 8 deletions
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@ -938,11 +938,11 @@ int32_t FX_PlayAuto(char *ptr, uint32_t length, int32_t pitchoffset, int32_t vol
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case 'R'+('I'<<8)+('F'<<16)+('F'<<24):
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handle = MV_PlayWAV(ptr, length, pitchoffset, vol, left, right, priority, callbackval);
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break;
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#ifdef HAVE_VORBIS
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case 'O'+('g'<<8)+('g'<<16)+('S'<<24):
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#ifndef GEKKO
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handle = MV_PlayVorbis(ptr, length, pitchoffset, vol, left, right, priority, callbackval);
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#endif
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break;
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#endif
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default:
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switch (LITTLE32(*(int32_t *)(ptr + 8)))
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{
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@ -995,11 +995,11 @@ int32_t FX_PlayLoopedAuto(char *ptr, uint32_t length, int32_t loopstart, int32_t
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case 'R'+('I'<<8)+('F'<<16)+('F'<<24):
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handle = MV_PlayLoopedWAV(ptr, length, loopstart, loopend, pitchoffset, vol, left, right, priority, callbackval);
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break;
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#ifdef HAVE_VORBIS
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case 'O'+('g'<<8)+('g'<<16)+('S'<<24):
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#ifndef GEKKO
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handle = MV_PlayLoopedVorbis(ptr, length, loopstart, loopend, pitchoffset, vol, left, right, priority, callbackval);
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#endif
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break;
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#endif
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default:
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switch (LITTLE32(*(int32_t *)(ptr + 8)))
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{
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@ -1038,11 +1038,11 @@ int32_t FX_PlayAuto3D(char *ptr, uint32_t length, int32_t pitchoffset, int32_t a
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case 'R'+('I'<<8)+('F'<<16)+('F'<<24): // RIFF
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handle = MV_PlayWAV3D(ptr, length, pitchoffset, angle, distance, priority, callbackval);
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break;
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#ifdef HAVE_VORBIS
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case 'O'+('g'<<8)+('g'<<16)+('S'<<24): // OggS
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#ifndef GEKKO
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handle = MV_PlayVorbis3D(ptr, length, pitchoffset, angle, distance, priority, callbackval);
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#endif
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break;
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#endif
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default:
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switch (LITTLE32(*(int32_t *)(ptr + 8)))
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{
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@ -334,7 +334,7 @@ static void MV_StopVoice(VoiceNode *voice)
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RestoreInterrupts();
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#ifndef GEKKO
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#ifdef HAVE_VORBIS
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if (voice->wavetype == Vorbis)
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MV_ReleaseVorbisVoice(voice);
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#endif
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@ -458,7 +458,7 @@ static void MV_ServiceVoc(void)
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//MV_StopVoice( voice );
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LL_Remove(voice, next, prev);
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LL_Add((VoiceNode*) &VoicePool, voice, next, prev);
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#ifndef GEKKO
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#ifdef HAVE_VORBIS
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if (voice->wavetype == Vorbis)
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MV_ReleaseVorbisVoice(voice);
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#endif
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