CON: Implement the copy command for GAMEARRAY_BOOLEAN.

git-svn-id: https://svn.eduke32.com/eduke32@6899 1a8010ca-5511-0410-912e-c29ae57300e0
This commit is contained in:
hendricks266 2018-05-23 05:58:09 +00:00
parent 064ff3a403
commit cb86c86ee1

View file

@ -5063,8 +5063,9 @@ GAMEEXEC_STATIC void VM_Execute(native_t loop)
int const srcInc = 1 << (int)!!(EDUKE32_PREDICT_FALSE(aGameArrays[srcArray].flags & GAMEARRAY_STRIDE2));
int const destInc = 1 << (int)!!(EDUKE32_PREDICT_FALSE(aGameArrays[destArray].flags & GAMEARRAY_STRIDE2));
// matching array types and no STRIDE2 flag
// matching array types, no BITMAPs, no STRIDE2 flag
if ((aGameArrays[srcArray].flags & GAMEARRAY_SIZE_MASK) == (aGameArrays[destArray].flags & GAMEARRAY_SIZE_MASK)
&& !((aGameArrays[srcArray].flags | aGameArrays[destArray].flags) & GAMEARRAY_BITMAP)
&& (srcInc & destInc) == 1)
{
Bmemcpy(aGameArrays[destArray].pValues + destArrayIndex, aGameArrays[srcArray].pValues + srcArrayIndex,
@ -5107,6 +5108,15 @@ GAMEEXEC_STATIC void VM_Execute(native_t loop)
((uint8_t *) aGameArrays[destArray].pValues)[destArrayIndex] = Gv_GetArrayValue(srcArray, srcArrayIndex++);
destArrayIndex += destInc;
}
case GAMEARRAY_BITMAP:
for (; numElements > 0; --numElements)
{
uint32_t const newValue = Gv_GetArrayValue(srcArray, srcArrayIndex++);
uint32_t const mask = 1 << (destArrayIndex & 7);
uint8_t & value = ((uint8_t *)aGameArrays[destArray].pValues)[destArrayIndex >> 3];
value = (value & ~mask) | (-!!newValue & mask);
destArrayIndex += destInc;
}
break;
}