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- fixed "roll" in maphack parser
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1 changed files with 1 additions and 1 deletions
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@ -106,7 +106,7 @@ static int32_t LoadMapHack(const char *filename)
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else if (sc.Compare("roll"))
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else if (sc.Compare("roll"))
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{
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{
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if (sc.CheckNumber() && validateSprite())
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if (sc.CheckNumber() && validateSprite())
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spriteext[currentsprite].pitch = (int16_t)sc.Number;
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spriteext[currentsprite].roll = (int16_t)sc.Number;
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}
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}
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else if (sc.Compare("mdxoff") || sc.Compare("mdpivxoff") || sc.Compare("mdpivotxoff"))
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else if (sc.Compare("mdxoff") || sc.Compare("mdpivxoff") || sc.Compare("mdpivotxoff"))
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{
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{
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