- world tour weapon code added and redundancy reduction.

This commit is contained in:
Christoph Oelckers 2020-05-17 14:20:49 +02:00
parent eb6aac4c43
commit cb14555ef6

View file

@ -1111,9 +1111,15 @@ void selectweapon_d(int snum, int j) // playernum, weaponnum
j = (j == 10 ? -1 : 1); // JBF: prev (-1) or next (1) weapon choice j = (j == 10 ? -1 : 1); // JBF: prev (-1) or next (1) weapon choice
i = 0; i = 0;
while ((k >= 0 && k < 10) || (PLUTOPAK && k == GROW_WEAPON && (p->subweapon & (1 << GROW_WEAPON)))) // JBF 20040116: so we don't select grower with v1.3d while ((k >= 0 && k < 10) || (PLUTOPAK && k == GROW_WEAPON && (p->subweapon & (1 << GROW_WEAPON)) != 0)
|| (isWorldTour() && k == FLAMETHROWER_WEAPON && (p->subweapon & (1 << FLAMETHROWER_WEAPON)) != 0))
{ {
if (k == GROW_WEAPON) // JBF: this is handling next/previous with the grower selected if (k == FLAMETHROWER_WEAPON) //Twentieth Anniversary World Tour
{
if (j == -1) k = TRIPBOMB_WEAPON;
else k = PISTOL_WEAPON;
}
else if (k == GROW_WEAPON) // JBF: this is handling next/previous with the grower selected
{ {
if (j == (unsigned int)-1) if (j == (unsigned int)-1)
k = 5; k = 5;
@ -1123,9 +1129,11 @@ void selectweapon_d(int snum, int j) // playernum, weaponnum
else else
{ {
k += j; k += j;
if (PLUTOPAK) // JBF 20040116: so we don't select grower with v1.3d // JBF 20040116: so we don't select grower with v1.3d
if (k == SHRINKER_WEAPON && (p->subweapon & (1 << GROW_WEAPON))) // JBF: activates grower if (PLUTOPAK && k == SHRINKER_WEAPON && (p->subweapon & (1 << GROW_WEAPON))) // JBF: activates grower
k = GROW_WEAPON; // if enabled k = GROW_WEAPON; // if enabled
if (isWorldTour() && k == FREEZE_WEAPON && (p->subweapon & (1 << FLAMETHROWER_WEAPON)) != 0)
k = FLAMETHROWER_WEAPON;
} }
if (k == -1) k = 9; if (k == -1) k = 9;
@ -1136,23 +1144,37 @@ void selectweapon_d(int snum, int j) // playernum, weaponnum
if (PLUTOPAK) // JBF 20040116: so we don't select grower with v1.3d if (PLUTOPAK) // JBF 20040116: so we don't select grower with v1.3d
if (k == SHRINKER_WEAPON && (p->subweapon & (1 << GROW_WEAPON))) if (k == SHRINKER_WEAPON && (p->subweapon & (1 << GROW_WEAPON)))
k = GROW_WEAPON; k = GROW_WEAPON;
if (isWorldTour() && k == FREEZE_WEAPON && (p->subweapon & (1 << FLAMETHROWER_WEAPON)) != 0)
k = FLAMETHROWER_WEAPON;
j = k; j = k;
break; break;
} }
else // JBF: grower with no ammo, but shrinker with ammo, switch to shrink else if (PLUTOPAK && k == GROW_WEAPON && p->ammo_amount[GROW_WEAPON] == 0 && p->gotweapon[SHRINKER_WEAPON] && p->ammo_amount[SHRINKER_WEAPON] > 0) // JBF 20040116: added PLUTOPAK so we don't select grower with v1.3d
if (PLUTOPAK && k == GROW_WEAPON && p->ammo_amount[GROW_WEAPON] == 0 && p->gotweapon[SHRINKER_WEAPON] && p->ammo_amount[SHRINKER_WEAPON] > 0) // JBF 20040116: added PLUTOPAK so we don't select grower with v1.3d {
{ j = SHRINKER_WEAPON;
j = SHRINKER_WEAPON; p->subweapon &= ~(1 << GROW_WEAPON);
p->subweapon &= ~(1 << GROW_WEAPON); break;
break; }
} else if (PLUTOPAK && k == SHRINKER_WEAPON && p->ammo_amount[SHRINKER_WEAPON] == 0 && p->gotweapon[SHRINKER_WEAPON] && p->ammo_amount[GROW_WEAPON] > 0) // JBF 20040116: added PLUTOPAK so we don't select grower with v1.3d
else // JBF: shrinker with no ammo, but grower with ammo, switch to grow {
if (PLUTOPAK && k == SHRINKER_WEAPON && p->ammo_amount[SHRINKER_WEAPON] == 0 && p->gotweapon[SHRINKER_WEAPON] && p->ammo_amount[GROW_WEAPON] > 0) // JBF 20040116: added PLUTOPAK so we don't select grower with v1.3d j = GROW_WEAPON;
{ p->subweapon |= (1 << GROW_WEAPON);
j = GROW_WEAPON; break;
p->subweapon |= (1 << GROW_WEAPON); }
break; //Twentieth Anniversary World Tour
} else if (isWorldTour() && k == FLAMETHROWER_WEAPON && p->ammo_amount[FLAMETHROWER_WEAPON] == 0 && p->gotweapon[FREEZE_WEAPON] && p->ammo_amount[FREEZE_WEAPON] > 0)
{
j = FREEZE_WEAPON;
p->subweapon &= ~(1 << FLAMETHROWER_WEAPON);
break;
}
else if (isWorldTour() && k == FREEZE_WEAPON && p->ammo_amount[FREEZE_WEAPON] == 0 && p->gotweapon[FLAMETHROWER_WEAPON] && p->ammo_amount[FLAMETHROWER_WEAPON] > 0)
{
j = FLAMETHROWER_WEAPON;
p->subweapon |= (1 << FLAMETHROWER_WEAPON);
break;
}
i++; // absolutely no weapons, so use foot i++; // absolutely no weapons, so use foot
if (i == 10) if (i == 10)
@ -1181,6 +1203,33 @@ void selectweapon_d(int snum, int j) // playernum, weaponnum
} }
} }
//Twentieth Anniversary World Tour
if (j == FREEZE_WEAPON && isWorldTour())
{
if (p->curr_weapon != FLAMETHROWER_WEAPON && p->curr_weapon != FREEZE_WEAPON)
{
if (p->ammo_amount[FLAMETHROWER_WEAPON] > 0)
{
if ((p->subweapon & (1 << FLAMETHROWER_WEAPON)) == (1 << FLAMETHROWER_WEAPON))
j = FLAMETHROWER_WEAPON;
else if (p->ammo_amount[FREEZE_WEAPON] == 0)
{
j = FLAMETHROWER_WEAPON;
p->subweapon |= (1 << FLAMETHROWER_WEAPON);
}
}
else if (p->ammo_amount[FREEZE_WEAPON] > 0)
p->subweapon &= ~(1 << FLAMETHROWER_WEAPON);
}
else if (p->curr_weapon == FREEZE_WEAPON)
{
p->subweapon |= (1 << FLAMETHROWER_WEAPON);
j = FLAMETHROWER_WEAPON;
}
else
p->subweapon &= ~(1 << FLAMETHROWER_WEAPON);
}
if (j == SHRINKER_WEAPON && PLUTOPAK) // JBF 20040116: so we don't select the grower with v1.3d if (j == SHRINKER_WEAPON && PLUTOPAK) // JBF 20040116: so we don't select the grower with v1.3d
{ {
if (screenpeek == snum) pus = NUMPAGES; if (screenpeek == snum) pus = NUMPAGES;
@ -1220,55 +1269,12 @@ void selectweapon_d(int snum, int j) // playernum, weaponnum
fi.addweapon(p, KNEE_WEAPON); fi.addweapon(p, KNEE_WEAPON);
break; break;
case PISTOL_WEAPON: case PISTOL_WEAPON:
if (p->ammo_amount[PISTOL_WEAPON] == 0)
if (p->show_empty_weapon == 0)
{
p->last_full_weapon = p->curr_weapon;
p->show_empty_weapon = 32;
}
fi.addweapon(p, PISTOL_WEAPON);
break;
case SHOTGUN_WEAPON: case SHOTGUN_WEAPON:
if (p->ammo_amount[SHOTGUN_WEAPON] == 0 && p->show_empty_weapon == 0)
{
p->last_full_weapon = p->curr_weapon;
p->show_empty_weapon = 32;
}
fi.addweapon(p, SHOTGUN_WEAPON);
break;
case CHAINGUN_WEAPON: case CHAINGUN_WEAPON:
if (p->ammo_amount[CHAINGUN_WEAPON] == 0 && p->show_empty_weapon == 0)
{
p->last_full_weapon = p->curr_weapon;
p->show_empty_weapon = 32;
}
fi.addweapon(p, CHAINGUN_WEAPON);
break;
case RPG_WEAPON: case RPG_WEAPON:
if (p->ammo_amount[RPG_WEAPON] == 0)
if (p->show_empty_weapon == 0)
{
p->last_full_weapon = p->curr_weapon;
p->show_empty_weapon = 32;
}
fi.addweapon(p, RPG_WEAPON);
break;
case DEVISTATOR_WEAPON: case DEVISTATOR_WEAPON:
if (p->ammo_amount[DEVISTATOR_WEAPON] == 0 && p->show_empty_weapon == 0)
{
p->last_full_weapon = p->curr_weapon;
p->show_empty_weapon = 32;
}
fi.addweapon(p, DEVISTATOR_WEAPON);
break;
case FREEZE_WEAPON: case FREEZE_WEAPON:
if (p->ammo_amount[FREEZE_WEAPON] == 0 && p->show_empty_weapon == 0) case FLAMETHROWER_WEAPON:
{
p->last_full_weapon = p->curr_weapon;
p->show_empty_weapon = 32;
}
fi.addweapon(p, FREEZE_WEAPON);
break;
case GROW_WEAPON: case GROW_WEAPON:
case SHRINKER_WEAPON: case SHRINKER_WEAPON: