mirror of
https://github.com/ZDoom/raze-gles.git
synced 2024-12-25 19:20:46 +00:00
Fix issue where the player's pistol isn't removed when they spawn on HURTRAIL/FLOORSLIME/FLOORPLASMA
git-svn-id: https://svn.eduke32.com/eduke32@7292 1a8010ca-5511-0410-912e-c29ae57300e0
This commit is contained in:
parent
acf8384d11
commit
cae791ffa4
1 changed files with 16 additions and 12 deletions
|
@ -1639,7 +1639,10 @@ static void G_ResetAllPlayers(void)
|
||||||
for (int TRAVERSE_CONNECT(i))
|
for (int TRAVERSE_CONNECT(i))
|
||||||
{
|
{
|
||||||
auto &p = *g_player[i].ps;
|
auto &p = *g_player[i].ps;
|
||||||
switch (DYNAMICTILEMAP(sector[sprite[p.i].sectnum].floorpicnum))
|
|
||||||
|
if (p.cursectnum >= 0)
|
||||||
|
{
|
||||||
|
switch (DYNAMICTILEMAP(sector[p.cursectnum].floorpicnum))
|
||||||
{
|
{
|
||||||
case HURTRAIL__STATIC:
|
case HURTRAIL__STATIC:
|
||||||
case FLOORSLIME__STATIC:
|
case FLOORSLIME__STATIC:
|
||||||
|
@ -1656,6 +1659,7 @@ static void G_ResetAllPlayers(void)
|
||||||
}
|
}
|
||||||
}
|
}
|
||||||
}
|
}
|
||||||
|
}
|
||||||
|
|
||||||
void G_ResetTimers(bool saveMoveCnt)
|
void G_ResetTimers(bool saveMoveCnt)
|
||||||
{
|
{
|
||||||
|
|
Loading…
Reference in a new issue