diff --git a/source/common/menu/savegamemanager.cpp b/source/common/menu/savegamemanager.cpp index 44d68989d..4ab81d50c 100644 --- a/source/common/menu/savegamemanager.cpp +++ b/source/common/menu/savegamemanager.cpp @@ -51,12 +51,14 @@ #include "i_specialpaths.h" #include "c_dispatch.h" #include "i_system.h" +#include "build.h" FSavegameManager savegameManager; void FSavegameManager::LoadGame(FSaveGameNode* node) { + yax_update(1); // make sure it's all reset before loading a new map. if (gi->LoadGame(node)) { } diff --git a/source/exhumed/src/status.cpp b/source/exhumed/src/status.cpp index 5d9d90e98..97a39fd32 100644 --- a/source/exhumed/src/status.cpp +++ b/source/exhumed/src/status.cpp @@ -268,7 +268,7 @@ void DrawStatusAnims() { int nSequence = nStatusSeqOffset + StatusAnim[i].s1; - seq_DrawStatusSequence(nSequence, StatusAnim[i].s2, 0); + //seq_DrawStatusSequence(nSequence, StatusAnim[i].s2, 0); /* if (StatusAnim[nAnim].s2 >= (SeqSize[nSequence] - 1))