- compile all files with script exports in the main project.

This hopefully gets around the failure to find these on on-Windows Builds.
This commit is contained in:
Christoph Oelckers 2020-10-11 07:40:11 +02:00
parent 820b37721b
commit ca288d08f4
3 changed files with 5 additions and 2 deletions

View file

@ -992,6 +992,9 @@ set (PCH_SOURCES
core/menu/loadsavemenu.cpp core/menu/loadsavemenu.cpp
core/menu/razemenu.cpp core/menu/razemenu.cpp
exhumed/src/d_menu.cpp
blood/src/d_menu.cpp
) )
if( ${HAVE_VM_JIT} ) if( ${HAVE_VM_JIT} )

View file

@ -67,7 +67,7 @@ set( PCH_SOURCES
src/view.cpp src/view.cpp
src/warp.cpp src/warp.cpp
src/weapon.cpp src/weapon.cpp
src/d_menu.cpp #src/d_menu.cpp
) )
add_game_library( blood ) add_game_library( blood )

View file

@ -48,7 +48,7 @@ set( PCH_SOURCES
src/trigdat.cpp src/trigdat.cpp
src/view.cpp src/view.cpp
src/wasp.cpp src/wasp.cpp
src/d_menu.cpp #src/d_menu.cpp
) )
add_game_library( exhumed ) add_game_library( exhumed )