Fix net.h, dunno why MSVC accepts functions that don't match their prototypes without complaining... :p

git-svn-id: https://svn.eduke32.com/eduke32@3996 1a8010ca-5511-0410-912e-c29ae57300e0
This commit is contained in:
terminx 2013-08-07 14:29:10 +00:00
parent af287cf452
commit c9f43383a7
1 changed files with 1 additions and 1 deletions

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@ -215,7 +215,7 @@ int32_t Net_InsertSprite(int32_t sect, int32_t stat);
void Net_DeleteSprite(int32_t spritenum); void Net_DeleteSprite(int32_t spritenum);
void Net_FillPlayerUpdate(playerupdate_t *update, int32_t player); void Net_FillPlayerUpdate(playerupdate_t *update, int32_t player);
void Net_ExtractPlayerUpdate(playerupdate_t *update); void Net_ExtractPlayerUpdate(playerupdate_t *update, int32_t type);
void Net_SendServerUpdates(void); void Net_SendServerUpdates(void);
void Net_ReceiveServerUpdate(ENetEvent *event); void Net_ReceiveServerUpdate(ENetEvent *event);