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https://github.com/ZDoom/raze-gles.git
synced 2024-12-30 13:21:04 +00:00
- almost the last owners
This commit is contained in:
parent
d0db810ab0
commit
c90e7d9b5f
5 changed files with 24 additions and 30 deletions
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@ -174,7 +174,7 @@ void animatesprites_d(int x, int y, int a, int smoothratio)
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}
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}
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if (t->statnum == 99) continue;
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if (t->statnum == 99) continue;
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if (s->statnum != STAT_ACTOR && s->picnum == APLAYER && ps[s->yvel].newowner == -1 && s->owner >= 0)
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if (s->statnum != STAT_ACTOR && s->picnum == APLAYER && ps[s->yvel].newowner == -1 && h->GetOwner())
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{
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{
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t->x -= mulscale16(MaxSmoothRatio - smoothratio, ps[s->yvel].posx - ps[s->yvel].oposx);
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t->x -= mulscale16(MaxSmoothRatio - smoothratio, ps[s->yvel].posx - ps[s->yvel].oposx);
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t->y -= mulscale16(MaxSmoothRatio - smoothratio, ps[s->yvel].posy - ps[s->yvel].oposy);
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t->y -= mulscale16(MaxSmoothRatio - smoothratio, ps[s->yvel].posy - ps[s->yvel].oposy);
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@ -337,7 +337,7 @@ void animatesprites_d(int x, int y, int a, int smoothratio)
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}
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}
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}
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}
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if ((display_mirror == 1 || screenpeek != p || s->owner == -1) && ud.multimode > 1 && ud.showweapons && ps[p].GetActor()->s.extra > 0 && ps[p].curr_weapon > 0)
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if ((display_mirror == 1 || screenpeek != p || !h->GetOwner()) && ud.multimode > 1 && ud.showweapons && ps[p].GetActor()->s.extra > 0 && ps[p].curr_weapon > 0)
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{
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{
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auto newtspr = &tsprite[spritesortcnt];
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auto newtspr = &tsprite[spritesortcnt];
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memcpy(newtspr, t, sizeof(spritetype));
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memcpy(newtspr, t, sizeof(spritetype));
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@ -368,7 +368,7 @@ void animatesprites_d(int x, int y, int a, int smoothratio)
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case DEVISTATOR_WEAPON: newtspr->picnum = DEVISTATORSPRITE; break;
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case DEVISTATOR_WEAPON: newtspr->picnum = DEVISTATORSPRITE; break;
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}
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}
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if (s->owner >= 0)
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if (h->GetOwner())
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newtspr->z = ps[p].posz - (12 << 8);
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newtspr->z = ps[p].posz - (12 << 8);
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else newtspr->z = s->z - (51 << 8);
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else newtspr->z = s->z - (51 << 8);
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if (ps[p].curr_weapon == HANDBOMB_WEAPON)
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if (ps[p].curr_weapon == HANDBOMB_WEAPON)
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@ -385,7 +385,7 @@ void animatesprites_d(int x, int y, int a, int smoothratio)
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spritesortcnt++;
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spritesortcnt++;
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}
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}
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if (s->owner == -1)
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if (!h->GetOwner())
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{
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{
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/*if (bpp > 8 && usemodels && md_tilehasmodel(s->picnum) >= 0) {
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/*if (bpp > 8 && usemodels && md_tilehasmodel(s->picnum) >= 0) {
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k = 0;
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k = 0;
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@ -425,7 +425,7 @@ void animatesprites_d(int x, int y, int a, int smoothratio)
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}
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}
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if (ud.cameraactor == nullptr && ps[p].newowner == -1)
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if (ud.cameraactor == nullptr && ps[p].newowner == -1)
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if (s->owner >= 0 && display_mirror == 0 && ps[p].over_shoulder_on == 0)
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if (h->GetOwner() && display_mirror == 0 && ps[p].over_shoulder_on == 0)
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if (ud.multimode < 2 || (ud.multimode > 1 && p == screenpeek))
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if (ud.multimode < 2 || (ud.multimode > 1 && p == screenpeek))
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{
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{
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t->owner = -1;
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t->owner = -1;
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@ -438,7 +438,7 @@ void animatesprites_d(int x, int y, int a, int smoothratio)
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if (sector[sect].floorpal)
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if (sector[sect].floorpal)
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t->pal = sector[sect].floorpal;
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t->pal = sector[sect].floorpal;
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if (s->owner == -1) continue;
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if (!h->GetOwner()) continue;
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if (t->z > h->floorz && t->xrepeat < 32)
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if (t->z > h->floorz && t->xrepeat < 32)
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t->z = h->floorz;
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t->z = h->floorz;
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@ -565,7 +565,7 @@ void animatesprites_d(int x, int y, int a, int smoothratio)
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t->cstat |= 4;
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t->cstat |= 4;
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}
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}
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if (s->statnum == STAT_DUMMYPLAYER || badguy(s) || (s->picnum == APLAYER && s->owner >= 0))
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if (s->statnum == STAT_DUMMYPLAYER || badguy(s) || (s->picnum == APLAYER && h->GetOwner()))
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if (t->statnum != 99 && s->picnum != EXPLOSION2 && s->picnum != HANGLIGHT && s->picnum != DOMELITE)
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if (t->statnum != 99 && s->picnum != EXPLOSION2 && s->picnum != HANGLIGHT && s->picnum != DOMELITE)
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if (s->picnum != HOTMEAT)
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if (s->picnum != HOTMEAT)
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{
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{
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@ -159,7 +159,7 @@ void animatesprites_r(int x, int y, int a, int smoothratio)
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}
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}
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if (t->statnum == 99) continue;
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if (t->statnum == 99) continue;
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if (s->statnum != STAT_ACTOR && s->picnum == APLAYER && ps[s->yvel].newowner == -1 && s->owner >= 0)
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if (s->statnum != STAT_ACTOR && s->picnum == APLAYER && ps[s->yvel].newowner == -1 && h->GetOwner())
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{
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{
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t->x -= mulscale16(MaxSmoothRatio - smoothratio, ps[s->yvel].posx - ps[s->yvel].oposx);
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t->x -= mulscale16(MaxSmoothRatio - smoothratio, ps[s->yvel].posx - ps[s->yvel].oposx);
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t->y -= mulscale16(MaxSmoothRatio - smoothratio, ps[s->yvel].posy - ps[s->yvel].oposy);
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t->y -= mulscale16(MaxSmoothRatio - smoothratio, ps[s->yvel].posy - ps[s->yvel].oposy);
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@ -384,7 +384,7 @@ void animatesprites_r(int x, int y, int a, int smoothratio)
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}
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}
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}
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}
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if ((display_mirror == 1 || screenpeek != p || s->owner == -1) && ud.multimode > 1 && ud.showweapons && ps[p].GetActor()->s.extra > 0 && ps[p].curr_weapon > 0)
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if ((display_mirror == 1 || screenpeek != p || !h->GetOwner()) && ud.multimode > 1 && ud.showweapons && ps[p].GetActor()->s.extra > 0 && ps[p].curr_weapon > 0)
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{
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{
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auto newtspr = &tsprite[spritesortcnt];
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auto newtspr = &tsprite[spritesortcnt];
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memcpy(newtspr, t, sizeof(spritetype));
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memcpy(newtspr, t, sizeof(spritetype));
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@ -414,7 +414,7 @@ void animatesprites_r(int x, int y, int a, int smoothratio)
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case TIT_WEAPON: newtspr->picnum = FREEZESPRITE; break;
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case TIT_WEAPON: newtspr->picnum = FREEZESPRITE; break;
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}
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}
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if (s->owner >= 0)
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if (h->GetOwner())
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newtspr->z = ps[p].posz - (12 << 8);
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newtspr->z = ps[p].posz - (12 << 8);
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else newtspr->z = s->z - (51 << 8);
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else newtspr->z = s->z - (51 << 8);
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if (ps[p].curr_weapon == HANDBOMB_WEAPON)
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if (ps[p].curr_weapon == HANDBOMB_WEAPON)
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@ -436,7 +436,7 @@ void animatesprites_r(int x, int y, int a, int smoothratio)
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spritesortcnt++;
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spritesortcnt++;
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}
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}
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if (s->owner == -1)
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if (!h->GetOwner())
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{
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{
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/*if (bpp > 8 && usemodels && md_tilehasmodel(s->picnum) >= 0) {
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/*if (bpp > 8 && usemodels && md_tilehasmodel(s->picnum) >= 0) {
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k = 0;
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k = 0;
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@ -476,7 +476,7 @@ void animatesprites_r(int x, int y, int a, int smoothratio)
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}
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}
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if (ud.cameraactor == nullptr && ps[p].newowner == -1)
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if (ud.cameraactor == nullptr && ps[p].newowner == -1)
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if (s->owner >= 0 && display_mirror == 0 && ps[p].over_shoulder_on == 0)
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if (h->GetOwner() && display_mirror == 0 && ps[p].over_shoulder_on == 0)
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if (ud.multimode < 2 || (ud.multimode > 1 && p == screenpeek))
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if (ud.multimode < 2 || (ud.multimode > 1 && p == screenpeek))
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{
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{
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t->owner = -1;
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t->owner = -1;
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@ -489,7 +489,7 @@ void animatesprites_r(int x, int y, int a, int smoothratio)
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if (sector[sect].floorpal)
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if (sector[sect].floorpal)
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t->pal = sector[sect].floorpal;
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t->pal = sector[sect].floorpal;
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if (s->owner == -1) continue;
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if (!h->GetOwner()) continue;
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if (t->z > h->floorz && t->xrepeat < 32)
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if (t->z > h->floorz && t->xrepeat < 32)
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t->z = h->floorz;
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t->z = h->floorz;
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@ -720,7 +720,7 @@ void animatesprites_r(int x, int y, int a, int smoothratio)
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if (!isRRRA() && s->picnum == SBMOVE)
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if (!isRRRA() && s->picnum == SBMOVE)
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t->shade = -127;
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t->shade = -127;
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if (s->statnum == 13 || badguy(s) || (s->picnum == APLAYER && s->owner >= 0))
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if (s->statnum == 13 || badguy(s) || (s->picnum == APLAYER && h->GetOwner()))
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if ((s->cstat & 48) == 0 && t->statnum != 99)
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if ((s->cstat & 48) == 0 && t->statnum != 99)
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if (s->picnum != EXPLOSION2 && s->picnum != DOMELITE && s->picnum != TORNADO && s->picnum != EXPLOSION3 && (s->picnum != SBMOVE || isRRRA()))
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if (s->picnum != EXPLOSION2 && s->picnum != DOMELITE && s->picnum != TORNADO && s->picnum != EXPLOSION3 && (s->picnum != SBMOVE || isRRRA()))
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{
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{
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@ -145,11 +145,6 @@ inline DDukeActor* ScriptIndexToActor(int index)
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return &hittype[index];
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return &hittype[index];
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}
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}
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inline bool wallswitchcheck(DDukeActor* s)
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{
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return !!(tileinfo[s->s.picnum].flags & TFLAG_WALLSWITCH);
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}
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int spawn_d(int j, int pn);
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int spawn_d(int j, int pn);
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int spawn_r(int j, int pn);
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int spawn_r(int j, int pn);
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@ -1115,7 +1115,6 @@ int spawn_d(int j, int pn)
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else sp->cstat = 1+256;
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else sp->cstat = 1+256;
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sp->extra = impact_damage<<2;
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sp->extra = impact_damage<<2;
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act->SetOwner(act);
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act->SetOwner(act);
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changespritestat(act, STAT_STANDABLE);
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changespritestat(act, STAT_STANDABLE);
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break;
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break;
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@ -1143,8 +1142,8 @@ int spawn_d(int j, int pn)
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}
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}
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sp->pal = 0;
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sp->pal = 0;
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sp->owner = i;
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act->SetOwner(act);
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changespritestat(i,6);
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changespritestat(act, STAT_STANDABLE);
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sp->xvel = 8;
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sp->xvel = 8;
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ssp(act, CLIPMASK0);
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ssp(act, CLIPMASK0);
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break;
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break;
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@ -1154,7 +1153,7 @@ int spawn_d(int j, int pn)
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sp->lotag = 1;
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sp->lotag = 1;
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sp->cstat |= 257;
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sp->cstat |= 257;
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sp->clipdist = 8;
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sp->clipdist = 8;
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sp->owner = i;
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act->SetOwner(act);
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break;
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break;
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case CANWITHSOMETHING:
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case CANWITHSOMETHING:
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case CANWITHSOMETHING2:
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case CANWITHSOMETHING2:
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@ -1175,9 +1174,9 @@ int spawn_d(int j, int pn)
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sp->xrepeat = sp->yrepeat = 32;
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sp->xrepeat = sp->yrepeat = 32;
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sp->clipdist = 72;
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sp->clipdist = 72;
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makeitfall(act);
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makeitfall(act);
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if(j >= 0)
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if(j >= 0) act->SetOwner(actj);
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sp->owner = j;
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else act->SetOwner(act);
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else sp->owner = i;
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case EGG:
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case EGG:
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if( ud.monsters_off == 1 && sp->picnum == EGG )
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if( ud.monsters_off == 1 && sp->picnum == EGG )
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{
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{
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@ -1439,7 +1439,7 @@ int spawn_r(int j, int pn)
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sp->lotag = 1;
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sp->lotag = 1;
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sp->cstat |= 257;
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sp->cstat |= 257;
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sp->clipdist = 8;
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sp->clipdist = 8;
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sp->owner = i;
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act->SetOwner(act);
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break;
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break;
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case CANWITHSOMETHING:
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case CANWITHSOMETHING:
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case RUBBERCAN:
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case RUBBERCAN:
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@ -1457,9 +1457,9 @@ int spawn_r(int j, int pn)
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sp->xrepeat = sp->yrepeat = 32;
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sp->xrepeat = sp->yrepeat = 32;
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sp->clipdist = 72;
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sp->clipdist = 72;
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makeitfall(act);
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makeitfall(act);
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if(j >= 0)
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if(j >= 0) act->SetOwner(actj);
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sp->owner = j;
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else act->SetOwner(act);
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else sp->owner = i;
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case EGG:
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case EGG:
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if( ud.monsters_off == 1 && sp->picnum == EGG )
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if( ud.monsters_off == 1 && sp->picnum == EGG )
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{
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{
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