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Blood: change fallthrough annotations to fix clang build
Remove some fallthrough annotations so clang does not fatally error: source/blood/src/aiunicult.cpp:1983:13: error: fallthrough annotation does not directly precede switch label source/blood/src/triggers.cpp:1045:33: error: fallthrough annotation does not directly precede switch label # Conflicts: # source/blood/src/aiunicult.cpp # source/blood/src/triggers.cpp
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2 changed files with 0 additions and 2 deletions
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@ -1987,7 +1987,6 @@ bool genDudePrepare(spritetype* pSprite, int propId) {
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pSprite->clipdist = ClipRange((pSprite->xrepeat + pSprite->yrepeat) >> 1, 4, 120);
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pSprite->clipdist = ClipRange((pSprite->xrepeat + pSprite->yrepeat) >> 1, 4, 120);
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if (propId) break;
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if (propId) break;
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break;
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}
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}
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}
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}
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@ -1045,7 +1045,6 @@ void OperateSprite(int nSprite, XSPRITE *pXSprite, EVENT event)
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case 4:
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case 4:
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for (int i = 0; i < 8; i++) pPlayer->hasKey[i] = false;
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for (int i = 0; i < 8; i++) pPlayer->hasKey[i] = false;
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if (pXSprite->data2) break;
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if (pXSprite->data2) break;
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break;
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}
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}
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break;
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break;
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