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Polymer: fix rendering of middle part of 1-way masked wall.
It does not depend on the "swap bottom wall parts" bit being set. The fix is by matching up the related code with Polymost. git-svn-id: https://svn.eduke32.com/eduke32@5230 1a8010ca-5511-0410-912e-c29ae57300e0
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1 changed files with 13 additions and 8 deletions
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@ -3149,18 +3149,23 @@ static void polymer_updatewall(int16_t wallnum)
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if ((wal->cstat & 16) || (wal->cstat & 32))
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if ((wal->cstat & 16) || (wal->cstat & 32))
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{
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{
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// mask wall pass
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const int botSwap = (wal->cstat & 4);
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if (wal->cstat & 4)
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yref = min(sec->floorz, nsec->floorz);
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else
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yref = max(sec->ceilingz, nsec->ceilingz);
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if (wal->cstat & 32)
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if (wal->cstat & 32)
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{
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{
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if ((!(wal->cstat & 2) && (wal->cstat & 4)) || ((wal->cstat & 2) && (wall[nwallnum].cstat & 4)))
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// 1-sided wall
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yref = sec->ceilingz;
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if (nsec)
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yref = botSwap ? sec->ceilingz : nsec->ceilingz;
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else
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else
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yref = nsec->ceilingz;
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yref = botSwap ? sec->floorz : sec->ceilingz;
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}
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else
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{
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// masked wall
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if (botSwap)
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yref = min(sec->floorz, nsec->floorz);
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else
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yref = max(sec->ceilingz, nsec->ceilingz);
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}
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}
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curpicnum = walloverpicnum;
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curpicnum = walloverpicnum;
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