From c6dc564788b4b3d6916cb647b98352f5cf363b85 Mon Sep 17 00:00:00 2001 From: Christoph Oelckers Date: Fri, 10 Sep 2021 22:36:55 +0200 Subject: [PATCH] - fixed bad target check (again.) --- source/games/blood/src/aiunicult.cpp | 2 +- 1 file changed, 1 insertion(+), 1 deletion(-) diff --git a/source/games/blood/src/aiunicult.cpp b/source/games/blood/src/aiunicult.cpp index bba35d1d0..d6f352ece 100644 --- a/source/games/blood/src/aiunicult.cpp +++ b/source/games/blood/src/aiunicult.cpp @@ -481,7 +481,7 @@ static void unicultThinkChase(DBloodActor* actor) } auto const targetactor = actor->GetTarget(); - XSPRITE* pXTarget = !targetactor || !targetactor->IsDudeActor() || !targetactor->GetTarget() ? nullptr : &targetactor->x(); + XSPRITE* pXTarget = !targetactor || !targetactor->IsDudeActor() || !targetactor->hasX() ? nullptr : &targetactor->x(); if (pXTarget == nullptr) // target lost {